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eezstreet

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Everything posted by eezstreet

  1. eezstreet

    misc_model_ghoul

    Not sure. My guess is soemthing is being called every frame that shouldn't be.
  2. If someone wants to record the match, that would certainly be awesome!
  3. All people involved with the match, how does this time and date sound? November 5th 2016 @ 3 PM Eastern US time (Countdown: https://www.tickcounter.com/countdown/1478372400000/america-new_york/dhms/FFFFFF3B5998000000FF0000/Jedi_Knight_Galaxies_Scrimmage ) @@Stoiss is probably the best person to try and host it, and if that doesn't work, we can use my server. Reminder that if you haven't signed up, This Thread is the place to do it. You are welcome to bring as many people as you want, the more the merrier! Everyone who has signed up will be reminded about the event as it approaches. The beta that's online now has a few problems that we will be addressing in the coming days. I wouldn't recommend downloading it for right now unless you want to train with the weapons and get a feel for the mod. A new beta will be made in a new thread titled Scrimmage Beta and highlight you all when it is ready. ----------------- @@Seven @ @@Stoiss @ @@Noodle @@nyarl @@Darth Futuza @@MagSul @@SeTh @@1NaCsTeR @@Silverfang @@ooxavenue
  4. Update, I just tested the mod with @@ensiform, and I can host.
  5. Oh! Ok. I've identified the problem - you're right, I made a typo in the .bat file.
  6. Thread split from 'JKG FAQ' @@Ramikad - Darth Futuza can compile a special version of the game that has XP support. It looks like this beta version won't be the version that we use in the scrimmage match; instead we will have another version that has XP and (possibly) 64-bit Linux client support.
  7. You have to put the whole jkgalaxies folder in. As in, you should have a jkgalaxies folder in your Gamedata folder, that has the .bat file in it. And inside of your jkgalaxies folder you have a JKG folder that contains all of the mod PK3s. Your .bat files shouldn't be in your Gamedata folder, in other words. This might sound confusing, but it's done for a reason: to make uninstallation easy and to prevent conflicts with other OpenJK installations.
  8. eezstreet

    misc_dlight

    Any light entity with a targetname is considered a dynamic light. So I'm not sure I see the point?
  9. eezstreet

    misc_dlight

    What...is it? I've never heard of that entity before.
  10. Posts moved from 'Sign up for the Scrimmage Match!' I think we're going to keep it to just jkg_ctf_bespin since that's the only map that's included by default in the release. I was thinking of having a core map pack that has all the basic maps.
  11. You are both welcome to join of course, just post to the scrimmage match list and I will add your information.
  12. Soon we will be hosting a playtest for JKG. You can sign up here: https://jkhub.org/topic/8499-sign-up-for-the-scrimmage-match/

    1. DT.

      DT.

      I thought JKG wasn't in development and/or release ready?

    2. eezstreet

      eezstreet

      It's developed off and on. There's a steady trickle of updates that come in from a number of people. Most of us develop it on the side, because it's a lot of work, and there's no real rush to work on it.

    3. eezstreet

      eezstreet

      We're working on trying to improve our communication as a main goal though, because our PR has never been good.

  13. Please reply to this topic if you are interested in playing on the scrimmage match. Also list what time/day is best for you and where you are located so we can arrange a date and server that will appeal to everyone. Example: _______________________ @eezstreet - Available all days, any time. Timezone: Eastern US. _______________________ Current people who are interested: @eezstreet - (Any time/Eastern US)* @@Seven - (Weekends or Weekdays between 4 and 11/US Eastern) @@Darth Futuza - (Weekday evenings after 10 PM or during afternoon/day/US Mountain) @ - (? / Australia)* @@Stoiss - (Weekends/Denmark)* @ - (Weekends/US Central) @@Noodle - (Any day/US Eastern) @@Noodle's siblings (Weekdays after 17:00 or Weekends/?) @@nyarl - (Any day/Eastern Europe) @@Darth Futuza's siblings - (Weekends/US Mountain) @@MagSul - (Evenings preferred, can do mornings and afternoons on weekends / GMT) @@SeTh - (Any time/US Eastern) @@1NaCsTeR - (Any time/US Eastern) @@Silverfang - (?/US Mountain) @@ooxavenue - (?/US West Coast)* * indicates a person who can host
  14. This is a beta release for 1.1.1. We will use it to play on the scrimmage match. Be sure to have it already downloaded before playing! http://files.jkhub.org/jka/jkg/jkgalaxies-combined-v1.01.zip
  15. I'm going to resurrect this again. We need to do a playtest of 1.01 before it releases. Who wants to host the server? Mass summon... @@Pande @@Darth Futuza @@Silverfang @@Stoiss @ @@Onysfx @@Noodle @@Xycaleth If we can get a server set up and ensure the game is working well, I can use my JKHub Staff Secret Favors to try and get an event advertised here on the Hub better to get a bigger amount of people.
  16. It's been a long time since I last posted here, but there is some progress. I've been working on getting the inventory menu to look good better. It will use a modified version of the shop menu, and the shop menu will be replaced entirely with something new. New Inventory: The main change is that the inventory scrolling makes sense now, and the examine menu has been dropped entirely in favor of a preview with real statistics. XML files will be removed. New shop concept: Several major changes to talk about: The inventory and the shop can be viewed at the same timeThe inventory (in this view) and the shop inventory can be sorted by price or by nameThe shop results can be filteredItems can be sold back to the shop (once again)Shops have a limited number of creditsYou might notice that this is similar in concept to Bethesda games; this was intentional. On top of all of this, the way items are handled is totally different now. Trade between vendor/client, trade between client/client, and trade between client/container will all use the same code, but have slightly different menus depending on the context (currently only trade between vendor/client works)
  17. I don't agree with permadeath difficulty levels for a singleplayer game. They're artificial difficulty, and ultimately if people want to play on only one life, why not impose that on themselves instead of coding it in? After all, there's nothing stopping someone from changing difficulty level or turning on godmode or whatever in the console.
  18. https://github.com/JKEnhanced/OpenJK Received a question about where the source code is located. Here it is.
  19. Actually, the cut dialogue is dialogue that's not present in the PK3s. (I can explain on Discord) Both of those lines of dialogue are used in cairn_dock2. The difficulty is one of their spawnflags i believe.
  20. The FPS drop might be because I was playing on a Debug build. I don't think it's necessary to make the reborn kill unlock an area. The maze is tight enough that the kill is basically mandatory. You're right, I forgot that there were two shadowtroopers there on the higher difficulties. This would be a pretty nice way of handling it. There's also a cut bit of dialogue that could be played when Kyle defeats both of them. I don't have my dialogue sheet but I think it reads something like "That armor seemed to resist my lightsaber..."
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