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Everything posted by eezstreet
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Some of you in the Discord have noticed that I've been working on the new shop menu, and have been posting screenshots of the progress. Well, the new shop menu (which may or may not be added after the scrimmage match, still pending discussion) is finally completed, and it looks great! In addition to viewing your inventory and the shop at the same time, the new shop now automatically updates when the shop inventory refreshes and can filter both at the same time. A totally new addition is the ability to sort either side by either cost or name. Clicking on the same option twice will change sorting from ascending to descending, and vice versa. The old shop menu, in case you were wondering, became the inventory menu.
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So it seems that we're a bit screwed up when it comes to versioning. @@Darth Futuza insists that we use 1.45 as a version number because that's what JKG was using prior to going open source. I wanted to mark the first release after going open source as being 1.xx, with 1.01 as being the new version. But our GitHub goes by Revision numbers. How about a compromise? Revision 1 (which is what is done already) is version 1.1.x (with x being # commits after milestone has been reached), and when Revision 2 is complete, it will be version 1.2.0 (and any commit afterwards will increment the last number)
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Yes, that is correct. It will require a new beta in order to connect to servers. But those will be put out at least a day or so before the scrimmage match.
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Currently there isn't much discussion of metagame, but I expect there to be some discussion after the scrimmage match. Based on the few matches that I've played, here's what I've gathered. The main strategy I've seen is to build into either a Diplomat blaster and redeem the 500 credits with kills, or to wait and build into slugthrower. Slugthrowers are pretty strong for the moment, and they can pretty reliably rack up kills. Most of the pistols (including the Diplomat) could use a price reduction to be competitive in the early game, because they are very easily outclassed by Slugthrowers. On the other hand, slugthrowers will be pretty dampened by armor, but I suspect that most people will be packing armor to try and build around it. I do think that grenades and trip mines need a price reduction, because they are simply too expensive. Grenades are supposed to be build-enhancing items, not build-defining ones. Trip mines don't reliably produce kills and have the negative effect of being disarmed for credits.
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From what we've seen, the matches are optimal to last around an hour or so. We can keep the game up for a good period of time.
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You should hop on the JKCommunity Discord, it'd be easier to talk there.
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Not sure. My guess is soemthing is being called every frame that shouldn't be.
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If someone wants to record the match, that would certainly be awesome!
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Convert JKA Models to JK2.
eezstreet replied to GamingPrince83's topic in Jedi Knight General Discussions
JK2MV lets you use JKA models in JK2. -
All people involved with the match, how does this time and date sound? November 5th 2016 @ 3 PM Eastern US time (Countdown: https://www.tickcounter.com/countdown/1478372400000/america-new_york/dhms/FFFFFF3B5998000000FF0000/Jedi_Knight_Galaxies_Scrimmage ) @@Stoiss is probably the best person to try and host it, and if that doesn't work, we can use my server. Reminder that if you haven't signed up, This Thread is the place to do it. You are welcome to bring as many people as you want, the more the merrier! Everyone who has signed up will be reminded about the event as it approaches. The beta that's online now has a few problems that we will be addressing in the coming days. I wouldn't recommend downloading it for right now unless you want to train with the weapons and get a feel for the mod. A new beta will be made in a new thread titled Scrimmage Beta and highlight you all when it is ready. ----------------- @@Seven @ @@Stoiss @ @@Noodle @@nyarl @@Darth Futuza @@MagSul @@SeTh @@1NaCsTeR @@Silverfang @@ooxavenue
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Update, I just tested the mod with @@ensiform, and I can host.
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Oh! Ok. I've identified the problem - you're right, I made a typo in the .bat file.
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Thread split from 'JKG FAQ' @@Ramikad - Darth Futuza can compile a special version of the game that has XP support. It looks like this beta version won't be the version that we use in the scrimmage match; instead we will have another version that has XP and (possibly) 64-bit Linux client support.
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You have to put the whole jkgalaxies folder in. As in, you should have a jkgalaxies folder in your Gamedata folder, that has the .bat file in it. And inside of your jkgalaxies folder you have a JKG folder that contains all of the mod PK3s. Your .bat files shouldn't be in your Gamedata folder, in other words. This might sound confusing, but it's done for a reason: to make uninstallation easy and to prevent conflicts with other OpenJK installations.
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Any light entity with a targetname is considered a dynamic light. So I'm not sure I see the point?
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What...is it? I've never heard of that entity before.
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What specific times work best for you?
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Timezone?
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Posts moved from 'Sign up for the Scrimmage Match!' I think we're going to keep it to just jkg_ctf_bespin since that's the only map that's included by default in the release. I was thinking of having a core map pack that has all the basic maps.
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What times would be best for you?
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You are both welcome to join of course, just post to the scrimmage match list and I will add your information.
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Please reply to this topic if you are interested in playing on the scrimmage match. Also list what time/day is best for you and where you are located so we can arrange a date and server that will appeal to everyone. Example: _______________________ @eezstreet - Available all days, any time. Timezone: Eastern US. _______________________ Current people who are interested: @eezstreet - (Any time/Eastern US)* @@Seven - (Weekends or Weekdays between 4 and 11/US Eastern) @@Darth Futuza - (Weekday evenings after 10 PM or during afternoon/day/US Mountain) @ - (? / Australia)* @@Stoiss - (Weekends/Denmark)* @ - (Weekends/US Central) @@Noodle - (Any day/US Eastern) @@Noodle's siblings (Weekdays after 17:00 or Weekends/?) @@nyarl - (Any day/Eastern Europe) @@Darth Futuza's siblings - (Weekends/US Mountain) @@MagSul - (Evenings preferred, can do mornings and afternoons on weekends / GMT) @@SeTh - (Any time/US Eastern) @@1NaCsTeR - (Any time/US Eastern) @@Silverfang - (?/US Mountain) @@ooxavenue - (?/US West Coast)* * indicates a person who can host
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This is a beta release for 1.1.1. We will use it to play on the scrimmage match. Be sure to have it already downloaded before playing! http://files.jkhub.org/jka/jkg/jkgalaxies-combined-v1.01.zip
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I'm going to resurrect this again. We need to do a playtest of 1.01 before it releases. Who wants to host the server? Mass summon... @@Pande @@Darth Futuza @@Silverfang @@Stoiss @ @@Onysfx @@Noodle @@Xycaleth If we can get a server set up and ensure the game is working well, I can use my JKHub Staff Secret Favors to try and get an event advertised here on the Hub better to get a bigger amount of people.
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Updated.