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IrocJeff

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Everything posted by IrocJeff

  1. I'll try and give that a go. I had the walls on one side rounded but it was a pain to get all the squares to mesh right. Texture manipulation for patches drives me up the wall. I also thought about making the room whiter and more solid textured but with those stormtroopers there it didn't turn out well. Right now I'm making a SNap-On like tool box that a protocol droid is using to fix some electrical wiring. After done with that ( writing his animation script now) I'll try and post some new " testchamber " shots.
  2. If you weren't a kid in an around this time I can see how it doesn't appeal to you.
  3. That's quite a bit of figuring to get it to work. My testchamber is down a corridor (dead end). When the player walked back out then I wanted stormtoopers to run into the control room and attack. I think I'll keep it simple and just have one of the NPC's at the end of the cutscene walk into a trigger with a long delay. I was just curious if it could be done since I never saw it anywhere.
  4. Is it possible to have a player walk through the trigger in one direction and nothing happens but go the other way and it will activate the trigger?
  5. OH, here's the script. Well, its two. I was going to combine them but am just leaving it as it is. I figured I'd post it up if anyone wants to see what happens or could use it to help them. I put it under Spoiler just in case.
  6. Hey, you google test chamber images and guess what comes up! You'd be suprised how versatile some of these textures in JO are with a little resizing.
  7. Just finished my first cut scene of the project. Ended up coming in at over a minute and a half which is way longer than I thought it'd be. CaptainCrazy made me some music for it that fit really well. This is pretty much closing up map # 5. I have one more npc encounter to add in and then its off to map # 6, the final one. Yay! The next one will be a bit shorter and will consist of a partial production floor and the base commanders residence/office. So, here are the areas that my project will include 1) Rodian Outpost 2) Waste Facility 3) Imperial Base 4) Imperial Base lower levels 5) Lower levels cont. and lab area 6) Factory floor and Cmdr's residence. Here is the only screenshot of the cut scene I'm going to post. The trooper on the right is talking into a comlink. If anyone has any suggestions on the design of a light fixture for this room let me know. I've not been too happy with anything I've come up with.
  8. Anyone ever see this on Youtube? I found it by accident several days ago and can't stop watching these episodes. http://youtu.be/rRW90lKwz4M
  9. Well, I figured out it out. Sort of. I wasn't able to get the Stormtrooper to fire on specific targets or points, but I did manage to do what I really wanted. Mow people down!! Here's the script. affect ( "trooper1", /*@AFFECT_TYPE*/ FLUSH ){ task ( "attack1" ){set ( /*@SET_TYPES*/ "SET_DYAW", 160.000 );set ( /*@SET_TYPES*/ "SET_YAWSPEED", -10 );set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_FIRE_WEAPON", /*@BOOL_TYPES*/ "true" );} task ( "attack2" ){set ( /*@SET_TYPES*/ "SET_DYAW", 200.000 );set ( /*@SET_TYPES*/ "SET_YAWSPEED", -10 );set ( /*@SET_TYPES*/ "SET_ALT_FIRE", /*@BOOL_TYPES*/ "true" );set ( /*@SET_TYPES*/ "SET_FIRE_WEAPON", /*@BOOL_TYPES*/ "true" );} task ( "stop" ){set ( /*@SET_TYPES*/ "SET_FIRE_WEAPON", /*@BOOL_TYPES*/ "false" );} dowait ( "attack1" );dowait ( "attack2" );dowait ( "stop" );} The DYAW and YAWSPEED are the two important things here. DYAW is the angle inside the entity window of Radiant. Whatever direction you are standing, you adjust the angle from there. In my script, my NPC was at 180. So, the first script went from 180-160 degrees, then the second went from 160-200 degrees. This gave me a 40 degree arc of fire. YAWSPEED is the speed in which the NPC will rotate. The Icarus manual says this is measured in degrees per second, but, it doesn't seem to be. I used "5" , figuring it would be 4 seconds since it was a 20 degree move, but it was to fast. Then, i tried a negative number and it got slower. -10 gave a good, slow arc.
  10. Looks like the BBC actually threw some money into special effects. We had the Christopher Eccleston series run here on our local Public Broadcasting Station here in Florida several years ago. The one with Rose. Those episodes were really well done.
  11. I'm at the point now where my script comes to the execution of some prisoners. And, I'm also really lost on how to even go about this. I'm assuming that the set_fire_weapon can be set up with wait times and trues & falses. set_fire_weapon true wait 1500 set_fire_weapon false And something similar to that will give the effect of different trigger pull times, depending on the wait times. My other dilemma is how does my npc know who to fire on? How would I set the script up to know who to fire at? Or, is it possible to set up an NPC where the torso can rotate so many degrees back and forth? Similar to how they used to mow down people in old gangster movies with the tommy gun? If this way is doable?
  12. You have to read the article below the clip
  13. Found this on CNN's Around the Web section in the headlines. Pretty neat stuff. http://www.fastcocreate.com/3032742/this-fake-leaked-star-wars-film-set-footage-is-even-better-than-the-real-thing?partner=ps04101rss
  14. Would there be any way to use these as static models, perhaps?
  15. Leave the duct tape quotes to the expert!
  16. Do you think what you are looking for can be located here? It looks like 3 of the pk3's are listed but we need someone that can read Polish. The translators don't make sense. http://chomikuj.pl/karigrajek/Gry/Star+Wars/Star+Wars+-+Jedi+Knight+3+Jedi+Academy/Star+Wars+-+Jedi+Academy/base,3
  17. If you fatten him up a bit in the middle and the face you'll have a dead ringer for the guitarist of Symphony X, Michael Romeo. I like the hunched look. I'm sure the midichlorians will help overcome the poor posture.
  18. I think 5.56 is the last version but its still available and works fine. I never went to their website or really kept up with anything because it always worked for me. I am noticing now that Radionomy or whatever took over I'm getting many more stations to search. I found a great Power Metal station out of Chile that wasn't available before with Shoutcast in charge. I even found that they have a video game soundtrack station that is listed on their main site. I guess its in their top stations list or something.
  19. That's pushing 20 years.. that's really cool.
  20. I think your line is supposed to be red, because when I target scriptrunner ---->---- trigger my line is green and does nothing. Door doesn't open. The other way around works. Good thinking on the wayback machine. Those Kengo tutorials were the ones I was searching for. I found them posted on Massasi's forums but the links didn't work. I never thought of using the wayback machine, even though I used it before. I'll send you whatever I find as well.
  21. The one thing that is strange on that tutorial to me is that the connection between the trigger and the scriptrunner is green in the image in the tutorial. That only happens when you connect the scriptrunner to the trigger. When its trigger to scriptrunner, it's a red line. Connect the trigger to the scrptrunner, compile, and see how that works. Some of this stuff is a pain. The tutorials I have are on NPC scripting and can be found here. Under Resources. http://www.student.oulu.fi/~lvaarisk/ Here is a link on some player animations which I found a few weeks ago from Lucasforums. Its not a tutorial but it helps a bit. http://www.lucasforums.com/showthread.php?t=97551 I'm in the same boat you are with the cutscene stuff. If you want to spend the time, go to Lucasforums old site and go page by page and see if you can find stuff. That's how I found out how to do the opening crawl from the movies. If its not written or pasted in the threads, though, the chances of those links being active are really slim.
  22. When I did it I could get the door to open but Desann had all his limbs. I found other tutorials for NPC's that helped more than this one for what I wanted to do so I just kinda let it go. Does a message appear on top of your screen that says it couldn't find the script ? If not, only thing I can think of is the linking between the trigger and scriptrunner may be reversed.
  23. No, like ever. Something you used then put on a new system and so on...
  24. I'm not asking for original versions, just program names. What's your longest lived program on your computer. Mine is most likely Winamp. I first downloaded it in 1998, found the streaming radio stations and have been hooked ever since. My second longest is probably Winzip which I had in 96' but replaced in 2010 with 7Zip.
  25. ok dynamic lighting.... that makes sense... Now, you mean move my tramcar to its stop point. And by change direction you mean give it a positive lip value?
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