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Posts posted by MoonDog
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Don't eat the bacon handouts either.
Also, Yes the things I was told MIGHT be wrong. However I am not going to give someone's name out to the public if they gave me a wrong answer to the questions I sent. People have families and friends and their own lives to attend to, and you never know how releasing someone's name like that might affect them (termination, trolling etc). So right now my answer of '2 people from Activision and one from Ravensoft' will have to do :<.
The whole discussion about my 'candid discussion' is this, I did not release anyone's name. Noone will be in trouble for telling me what they did. I simply forwarded like, 1/5 of the conversations I have to show this community that maybe if the envlope is pushed something may happen. I feel as if I had released the persons name here that at THAT point things could turn sour. I kept his/her name out for a reason.
Everyone at Raven is an Activision employee. It is simply a matter of who you talk to. The guy 3 rows down from my say he is an Activision employee to everyone who asks and he would not be wrong.
Even quoting without providing specific notation has repercussions with further communication, depending on who sees it and whether or not it can be proven to be some what true. If you work in the game industry as you claim, than you should know why.
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You mean the jetpack animations that were originally[*] implemented for one level? Jesus Christ.
They released SKDs, and externalized as much as possible in the design because they saw that people were excited about trying to mod Elite Forces. It was a deliberate decision to support modders and encourage the practice, in so far as they could do legally. Are you getting SDKs for recent titles? You have an overabundance of companies going out of their way to provide ease of access for modding? I didn't think so.
Think before you post.
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He's all
PUT ME IN THERE COACH.
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Complex lighting became an issue for me when I used a ton of shader based lighting with a lot of alpha shadow casting on surfaces. Yeah, making the lightmapscale higher at about 2 works well for that issue. Func_grouping geometry and then individual setting more detailed values is a small hassle, but worth it.
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I have no interest in continuing this unless some mappers join the cause.
Do you have a google drive or dropbox setup where prospective mappers can quickly download and unzip what you've already done? People like to get a good idea of what kind of work will be entailed by flying around current work and or playing it.
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I think the brush limit is 32768. You can convert large sections of your geometry to ASE, or use more patches however.
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The windows are already detail brushes. I know you are only supposed to texture one side of the brush for glass. Should I try texturing the glass on both sides?
You can texture both sides just fine. Like anything else, non visible faces should be caulked or nodraw. Try it, will probably fix it.
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I'm totally quoting your candid discussing of NDA disclosures and things you aren't sure legally about on a public forum. Neener neener!
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Yeah, and I also just spent the last hour or so chatting with them. Very nice people.
I think I got confused because I remember OJP back in the day, and thought this was that. xD
Fair enough.
@@Carbon, you seem to be exaggerating here. MoonDog (and everyone else) was just wanting to know who you talked to at Raven. It's not like everyone here has such connections, at least with Raven employees that are important enough to make such a call.
There's no need for people to get so upset and take things as personal attacks. I guarantee that no one here was intending for such a thing.
I do find it unlikely that a quote like that would be freely given without specific constraints that it should not be shared, or voiced as an opinion regarding the views of Raven and or Activision. People just aren't that flippant with their careers. I never discuss anything specifically restricted under an NDA that may or may not exist, nor would I candidly discuss anything I was not sure about legally with someone unless I trusted them implicitly to not repeat me in a quote on a public forum.
As Carbon so respectfully pointed out, I'm not a long time gaming industry veteran. Yet I have the common sense to act in the manner I previously mentioned. Surely a person with a vast repertoire of experience wouldn't volunteer stupid information in such a candid manner.
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How will this be a JK4 if it's not Star Wars related?
Maybe he means a spiritual successor to the combat? I'm not sure.
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Also...wow! I didn't mean to start some kind of war here! I was just confused as to why in the 2 years since the source was released we hadn't seen a community patch. @.@
No war really. I didn't see anything too provocative until about post #13. I'm sure you can find quite a lot of people that agree with your points, but I have a feeling you are going to have more to say after you've looked a bit more at OpenJK to see what they've already done.
Some very talented guys are contributing, and they have made a ton of progress.
Warlock likes this -
Well what I've been told is that we are sort of appertaining in a grey area of legal business. We have however decided to continue and make the final product open source and free, which should keep us from running into any legal problems.
Sounds like a good choice. Are you still decided on going standalone? I know there is a list of legal problems when one decides to do something of that scope. ( Such as manufacturing all your own assets. ) That in itself is a gigantic time murderer for a small team.
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He designs levels. Jesus man, he must know everything about the company :<.
I REALLY am not trying to come off as a huge douche here (already failed) but ravensoft is published by whom? Activision. 2/3 people I talked to were from Activision. Being a level designer for Ravensoft does not come with every know-how of what you may or not do on a game made in 2003. I would really love to see some people go out and start ASKING about this instead of saying 'NOPE I KNOW U CANT CAUSE I WORK THERE' or 'NOPE CANT BE DONE CAUSE THE ONE EMAIL I GOT SAID NO'.
Who KNOWS. MAYBE Ravensoft would give the community the right to edit the assets if people bug them like people bugged LucasArts for the source code since 2003. If someone had asked LA about it and they had said one time 'no' and NOONE had ever tried again then we wouldnt have the source right now.
When did I ever claim you could or could not do something because of where I work? Also, please indicate where I ever said I recieved an email that says, "NO". You seem to have a habit of fabricating quotes from supposed Raven employees, so if you need to do so please take your time. I'll wait.
But you are right. I definitely NEVER went around talking to people about the game I was passionate about and got me into modding. I would NEVER do that.
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Out of everyone here I can't believe everyone is kinda bashing this guy and acting like openJK fixes every error in the game. I actually wanted to do a little investigation, this whole talk on JKHub of 'altering assets' is bogus. After talking to a few people from RavenSoft, many of them basically said what warren is saying.
Direct Quote: "Lucas Arts was shut down and they released the entire source code to the community. This usually means that a company no longer cares or has the time to attend to a game. The one work around is this; if you want to use assets, just make sure everything is never up-charged. This means you may never charge people for any altercations you make to the engine or assets. If people are really afraid to edit the assets, they should simply send the support team here ((he meant at RavenSoft)) an inquiry about it. I will give you my 99.99% belief that you will not be told no. In the past people were told that if they wanted to do assets to re-make them from scratch, so I understand the concern here. Just follow what I said and you should be fine"
Really? Please enlighten me as to who told you that and I'll ask them directly on Monday.
eezstreet, Darth_Bothersome, Tempust85 and 1 other like this -
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Oh that's what a Lobot is.
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First off, let's talk about the quality in this expedition in plagiarism. The textures, models and geometry from JKO are terrible for use in the UDK. If you'd like to know why, research the basic differences in technology between the UDK and the modified engine in JKO. Observe assets actually made for use originally in UDK. You can find many examples on Deviantart. This casual observation should lead you to the conclusion that making your own assets for a project in the UDK would produce much more high quality results.
Aside from that, you are talking about completely decompiling levels, with all their brushes and patches, and directly moving them into a different engine. No modification, just straight porting. They may make spec and shitty looking normal maps from the original textures, but aside from that and actually telling the UDK what to do with these shaders, no original work is done.
It's the same exact story with the model meshes, textures and sounds. It's a straight rip. I don't see how you are not understanding that it's plagiarism stemming from a lack of ambition.
Perhaps you don't understand the word. http://en.wikipedia.org/wiki/Plagiarism
So please, elaborate again how this isn't plagiarism. If you can't, then please enthrall me with your mind expanding discourse that justifies it.
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K.
And people who made JK graphics, they didn't make this for for themselves, they did it for Lucas Arts/Raven and players and they got paid for that. Im sure people from LA/Raven/Activision/Disney DONT FUCKING CARE about this, because this game is dead for them and i think people from Raven would be happy to see refreshed JK. Aaaand i would be happy to play JKA on Unreal Engine.
If you guys have problem with this project, just leave this topic and let people watch how they work, or report them to police or wherever, because all u do now is talking about shit...
Sorry for my bad english.
Right, do you have anything to say that is based in a logical argument, or are you going to continue your discourse in stupidity?
Darth_Bothersome likes this -
I can't see any ads on YT videos :v
I tell you what. Go make a bunch of custom textures, sounds, models and levels. I'll decompile all your levels and take everything you made and use it for myself. Don't worry though, I'll just be making a movie. K?
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Wall of text, tldr.
Come up with an organized pitch wish visual aides. Jacob Minkoff from Naughty Dog has a couple really good templates you could look at on his portfolio site.
http://jacobminkoff.com/personal-work/
If you had a good production document that shows your creativity and organizational skills, I think it'd be a great boon in your search for contributors.
Circa likes this -
I want to learn who the fuck Tyler Perry is.
Flynn likes this -
Why do you guys care this much about legality?...
If this site is against illegal software, shouldn't you remove mods based on JK2/JKA Source Code, because it's illegal.
lol. u srs bro?
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Well so far, you've pitched some sort of standalone competitive saber thing. With you being a leader of some sort.
Do you have any documentation, or evidence of planning? How about a real well put together pitch? You are going to be required to completely provide all of your own original assets in order to do standalone.
Do you have any current evidence that you have people with the capability to do so? Level design documents, screenshots of prototype levels, art assets, models, sounds, etc.. etc... etc... ?
You can hardly be surprised if no one responds favorably to a pitch that seems sort of half-hearted and in the clouds with nothing to back it up currently.
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JA++ works just fine with OpenJk ded. I got them working together on Linux and Windows. What is in "exec jk2.cfg exec vstr.cfg" <--- these two configs?
Are you sure you have the binaries properly packaged and in the right folder? Methinks you might not.
Porting Discussion
in General Modding Discussions
Posted
In the interest of reiteration, I'll simply say again that I think that solution is the best. Neither side of the argument will be completely satisfied, which sounds like the definition of a good compromise to me.
A good example are "plugins" made from base maps. Sure they are a build of a decompiled level, but usually this is done in the interest of adding a lot of content while allowing everyone to play on the server with original content without having to download anything.
Example, what I did to FFA3 when I thought I was slick with Radiant.
http://s466.photobucket.com/user/amanitaplaync/slideshow/Plugin
I could certainly agree to something like that.