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Kessno

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Everything posted by Kessno

  1. I'm getting an "ERR_INVALID_RESPONSE" error after Filefront attempts to redirect me to the files. You should use Syko's JKFiles mirror to get the files, all of the files should be available on it. (I checked and found a couple of them) https://app.box.com/jkarchive
  2. I was sort of thinking the same thing. The teeth aren't going to be THAT noticeable once you get the model in the game, especially with this old of a game engine. I don't even think most of the newer game engines have teeth that are this accurate.
  3. Just thought I'd post this here... http://jkhub.org/files/file/827-han-solo/
  4. Thanks @@minilogoguy18, that really looks fantastic! It's amazing how low-poly the vanilla model actually is, especially around the head/joint areas. Will look forward to the video footage of it in action. Once you complete/release this I'll have to do another play-through of Jedi Outcast using this model. Great work so far.
  5. I agree. A story wouldn't make sense with a game set up like this. They are already offering a co-op MP mode to complete objectives with a friend. If they were to make a single-player campaign, it would probably end up like CoD where the storyline isn't very memorable and you don't really feel connected with any of the characters. Not to mention the additional cost/time of creating content for it. They have never hidden the fact that it is a multiplayer-based game and I'm okay with that. The original SW: Battlefront, as best I remember, didn't have any space battles either. That came with the second game.
  6. Probably a bit too soon, but do you have any comparison photos of the high resolution model on Artus Topside vs the low-quality vanilla AT-ST?
  7. I'll be getting it for the PC, although I might wait until a little bit after launch. Even if the visuals are reduced from the trailer we've seen, I'll probably have to upgrade a couple parts on my PC in order to play...
  8. I'm not sure about fun-filled and lighthearted. At least EP7 might have some lighthearted moments, but I am almost certain that it will be a darker film than what was portrayed in the opening of the prequels. I believe that the director of "Star Wars: Rogue One" has already stated that this film in particular will be much darker than some of the events in the new trilogy.
  9. I think it's pretty much a given that Kyle won't be stealing the Death Star plans in Rogue One. In Dark Forces, Kyle was working with Jan and infiltrated the base solo to retrieve the plans. It sounds like more or less that for the film there is going to be an entire insertion team going in to retrieve the plans and take them back to the Rebel Alliance. (intro to EP4) I wouldn't stop developing the DF2 mod though just because of a possible change of story in this stand-alone film. You're remaking the DF2 game for fans, I wouldn't worry about the what direction the film takes.
  10. To my knowledge I don't believe Windows 8/8.1 or 10 use Aero anymore on the desktop. I guess it should be noted that GtkRadiant 1.4.0 loads up fine without any issues, both the grid and 3D view. Except once I try to move the camera it starts spinning around uncontrollably and I can't unlock control of the 3D view. The version of GtkRadiant 1.6.4 that I downloaded was also from JKHub here in the 'Downloads' section. In GtkRadiant 1.6.4 there are a few errors that are being logged, everything appears to be fine until it gets to this section: FreeShaders...Warning: OpenGL Error GL_INVALDI_OPERATION - The specified operation is not allowed in the current state. Done. Synapse server core is shutting down This is followed by numerous: WARNING: ~CSynapseClient errors.
  11. Here are a couple shots from over at Polygon.com that I hope are helpful, show's off the front of the armor very well.
  12. Hello, I was wondering if anyone has tried installing GtkRadiant 1.6.4 on the Windows 10 Technical Preview? I've got it to install and open, but the grid isn't being drawn onto the screen. I have it set to 'Run as Administrator' and 'Run in Compatibility Mode'. There isn't an option to disable desktop composition as that is now part of the operating system, as was the case with Windows 8/8.1, except I was able to get Radiant 1.6.4 to run on that without any issues. Since this is a technical preview (and being run via VirtualBox) I don't expect the best of compatibility at this point. I was just curious if anyone else has tried using it and if they have gotten it to work successfully? It also appears that Jedi Academy will crash the entire OS on start-up at this point. Thanks,
  13. The elevator/platform at the back of the room leads down to a storage room. Perhaps they were down there and took it up once they were alerted that Yun was defeated?
  14. @@Xycaleth Not sure if this is the right section for this but the Windows builds aren't being compiled along with the Linux/OSX builds? At least I didn't see a build for Windows when the others were released on 3/9.
  15. Kessno

    Mystery Shadow

    @@Cerez You had to manually change that line within OpenJK's source and re-compile the code? @@Xycaleth I assume the fix will be applied to new versions of the OpenJK build from here on out?
  16. Kessno

    Mystery Shadow

    In this shot it doesn't have that glitchy looking shadow, but I think something is still wrong. The left side (his right) is barely lit, while the rest of the face is shadowed.
  17. Best of luck to you! Should be exciting being on the other end of things. Does this mean your Jedi Outcast restoration project will be put on permanent hold, or you'll be handing it down to someone else to finish working on it?
  18. If I remember correctly, he does have a hood but it's only ever used briefly during a cutscene. The one where Boc destroys Kyle's lightsaber?
  19. It runs "Cyanogen 11S based on Android 4.4". All Android apps will work on it. Looks like you pay the $299 for the entry-level model and then take it to a carrier and have them place a SIM card in it?
  20. Why did you pull the files from the general public? Unless you're wanting it to be under tighter wraps while it's in development without the builds floating around all over the place.
  21. Applying your changes back one-by-one that you had implemented yesterday or just restoring the build to the last stable one that you had before all of the new commits?
  22. I don't think moving the mod to multiplayer would really work, unless you just created a map-pack. I think that it should stay singleplayer. Have you been able to overcome the issues you were having with Rend2 working with singleplayer, or were you referring to using it if you were to switch things over to multiplayer? I wrote you awhile back asking about mapping but you never got back to me if the map I was interested in was still being worked on.
  23. Very nice! I noticed the launcher has the symbol resting over top of the exit button, I've attached a photo. http://varaxo.jkhub.org/imageShare/launcher_bug.jpg
  24. I completely forgot that we had a wiki. Can anyone contribute/create content right now?
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