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Posts posted by Kessno
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No need to apologize man, family should always come first. Look forwarding to seeing what you have in store.
GamerRedNeck and SomaZ like this -
Great work on this! The map reminds me a lot of the RPG maps that were popular back in the heyday of Jedi Academy.
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Tomb Raider GOTY, Shadow of the Tomb Raider, and Rise of the Tomb Raider are free on the Epic store now.
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Great fan art! Look forward to seeing more of your work.
darth rexie likes this -
If anyone can guess my inspiration (doubt it) than congrats lol.
A location from Red Dead Redemption?
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Hey Aeri, welcome to JKHub!
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... But I have a free code for it, if anyone's interested?
I thought you only got access to the beta by pre-ordering?
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I'm not going to use the screen shots. I'm going completely back to the drawing board. Literally. I'm redesigning the entire thing from scratch in a way that lets me do everything I want to do without any guess work later when I'm building it. That also includes changes to the layout. Last time, I tried to lean more towards heavy homage to the academy in SWTOR, and while I'd like to be reminiscent of that aesthetic, it was way to limiting. I still want this thing to be massive, and include all the features I intended, but I'm going to lay it out in a way that makes sense for MY goals with the project.
Good on you for remaking it with your own style thrown in. When I was working on Davik's Estate from KotOR I probably rebuilt it at least 4-5 times. Took me over five years total off and on to get it done.
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Would this be the one that you're looking for?
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Is he working on it or something?
Apparently I've been summoned.
Yeah, I was working on it awhile back but decided against it due to the game engine's limitations. The temple area wouldn't be too bad to create, but the beach terrain would be difficult to recreate in Jedi Academy.
Smoo likes this -
Also, just because it's free doesn't mean they can't do anything about it.
Very true, technically they can have the game removed just because it's their IP even if it was released for free. Other than the space combat portions, all of the footage I've seen of Galaxy in Turmoil looks very much as if it were still in alpha. I'm surprised they'd even bother putting it on Steam so early (as I doubt they can tag this as an early release title) when its so rough yet.
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Her appearance in SWTOR is much later, I believe. Hence the white hair. The brown hair is still legit.
Roughly 300 years after her appearance in KotOR II according to info in this article.
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Hey Nozy! Glad to see you've come over to JKHub.
Wasn't sure if you kept up with JKA anymore.
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JA++ Updates
in JA++
Keep getting a VM_Create on UI failed error when I attempt to launch the JA++ Client. The serverside version works fine though.
Operating System is Windows 7 Ultimate SP1 32-Bit.
I could be wrong, but I believe that error occurs when the EXE isn't set to 'Run as Administrator'.
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Maybe I should try helping part-time.
On-top of your developing new modding tools and creating another JKFiles mirror?
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I'm running Windows 10 Home and haven't had any issues with Jedi Academy. Can't say if the vanilla game works without tweaks as I'm currently running OpenJK. I can also confirm that Radiant 1.4.0 and the compiler work without issues.
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What you're asking for as a solution is basically utterly impossible without restructuring the engine in ways that would break backwards mod compatibility.
I have an alternative idea. Add a new field to the worldspawn which controls global water fog color. It wouldn't be good if there's multiple different colors of water, but very few maps would take issue with this.
In theory wouldn't it be possible to have two versions of OpenJK, one with the water left unchanged for backwards mod compatibility and another with a hard-coded change for future mods to use? Although I highly doubt it's worth the extra amount of effort to do that.
If I understand you correctly eezstreet, what you're saying is in the event that someone changed the worldspawn global water fog color to green it would look odd if someone also used blue water within the map (as it would still be green underneath)? As you said that would probably be a very rare issue, in-fact I'm not sure I've ever seen a map with multiple colors of water used at the same time.
What I'd really like to know is if it would be possible to code in lightsabers to work underwater. Jedi Knight: Dark Forces 2 allowed this and it can be used (in SP) for some unique gameplay elements.
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I'm hoping to hear something about "Mass Effect 4" from EA. Last year there was a very small teaser shown hinting at the next game being developed.
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I'm getting an "ERR_INVALID_RESPONSE" error after Filefront attempts to redirect me to the files.
You should use Syko's JKFiles mirror to get the files, all of the files should be available on it. (I checked and found a couple of them)
mrwonko likes this -
I was sort of thinking the same thing. The teeth aren't going to be THAT noticeable once you get the model in the game, especially with this old of a game engine. I don't even think most of the newer game engines have teeth that are this accurate.
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@@Kessno, how's this for now? I'll record a video sometime soon in game.
Thanks @@minilogoguy18, that really looks fantastic! It's amazing how low-poly the vanilla model actually is, especially around the head/joint areas. Will look forward to the video footage of it in action. Once you complete/release this I'll have to do another play-through of Jedi Outcast using this model. Great work so far.
Mara Jade-focused mod?
in General Modding Discussions
Posted
The Dark Alliance II: Vengeance of the Sith is a Jedi Academy single player mod where you play as Mara Jade.
Here's the link to it on JKHub: