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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. Metro 2033 is being given away for FREE right now : https://www.humblebundle.com/store

  2. I was part of that team ages ago aswell I'll see if I can hit up Kal01/Revo01 anywhere he might still have that skin Edit : pm'd you
  3. is that the (younger) Rahm Kota look alike ?
  4. I assume he's referring to characters from the show
  5. got 20 Gb Ram now :D

    1. Show previous comments  5 more
    2. Tempust85

      Tempust85

      I'm at 8, I don't have a need for higher. :P

    3. AshuraDX

      AshuraDX

      I got 16 GB extra because it was reduced by 25% - and that way I won't have to worry about ram again in the next 5 years or so :D

    4. Tempust85

      Tempust85

      Well, until they release DDR5 :P

  6. Exactly , and the "mesh holes" occured on models without rend2 shaders for me - I did not notice them on the AT-ST or any of the sabers I outfitted with rend2 shaders - but I may have overlooked them because of their small size on screen
  7. I've had those dark spots with my last rend-2 compile not on every run of the game though
  8. https://www.humblebundle.com/books a bunch Star Wars Books for those interested
    1. Bek

      Bek

      this is saving me like 40 dollars.

  9. I'd guess this requires a code mod to work setting up the new skins for the jetpack shouldn't be a problem but the game needs to know it should load these skins
  10. you could just replace the image for the caulk shader
  11. @@Barricade24 I'll see if I can dig up an old shader file for the Env mapped puddle decal Szico and I had been messing with a while ago as that might be exactly what you need
  12. Cool. It's a shame that I allready have more on my plate than I can handle
  13. Han Solo's DL-44 Heavy Blaster Pistol by ashuradx on Sketchfab still have to give it a more worn look - gave up on substance painter for now as It forced me to use a PBR shader using a Albedo/Metalness/roughness approach instead of the generic Diffuse/specular/glossiness and so I'll have to add my details either in DDO using custom layers or in substance designer
  14. @@DT85 yes, aslong as that dude actually knows how the whole weighting process works and hasn't just been frankensteining existing models
  15. aaaaah the pain of badly weighted models - would take quite a while to fix as I'd have to reweight the entire mesh when I import it into max
  16. quick, dirty DDO Job, right now I'm trieing to figure out Substance Painter which I intend to use to add some detail - which turned out harder than expected
  17. what @@Omicron suggested there works wonders, do that all the time when working with meshes I didn't create (mini's AT-ST for example) a quick alternative would be using a "rainbow" gradient map without repeating colors and applieing that to the model - going by the color variations a piece on the mesh has you can identify it easily this works even better if you have a 2 gradients in there (overlay a black-to-white horizontal gradient above the vertical rainbow gradient)
  18. http://youtu.be/MxM_hwlZ3ro?t=1m52s thats where the terror trooper comes from the Belt pouches apppear to be located on the left, those pale brown squares should be what you are looking for
  19. Backing up my files to install Windows 8.1 64-Bit on my system - finally I'll be able to use my Substance Painter :D

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