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Xycaleth

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Everything posted by Xycaleth

  1. https://github.com/JACoders/OpenJK/wiki/Compilation-guide
  2. Found another mistake and things seem a lot more stable now after correcting this! I was missing an =
  3. I've just committed a fix for the pink screen on startup. Not sure if it will fix the crash. It doesn't sound like you have the debugging set up properly if it can't find the source...
  4. What happens when you press 'break'? Does OpenJK run when using the vanilla renderer?
  5. Does it crash in the same way for Debug and Release? Are you able to see where the debug build crashes in Visual Studio?
  6. Out of interest, when do you guys think the new website will launch?
  7. It just runs for me :s I am getting the occasional crash since I've made my changes so there's a bug somewhere which might be always happening for you but not for me... Are you running the latest rend2 and OpenJK? https://dl.dropboxusercontent.com/u/874909/rd-rend2_x86.zip
  8. Both numbers were from rend2 - one before my change, one after. Szico made the Atlantica map so I trust he vis'd the map properly Using vanilla, the FPS is about 60 FPS. The way I'm tackling the problem now is to disable all the extra fancy features of rend2 and try and bring Atlantica up to 120FPS. Then I'll re-enable one thing at a time and do some more optimizations to keep it above that number. If 120FPS is too much, then I might drop it down to 90FPS as my target. I'm testing this on a fairly old card (4 or 5 year old AMD Radeon GPU) so anyone with a newer card should in most cases get better performance.
  9. Decided to work a tiny bit on rend2 today, and got some performance improvements Using Atlantica as my 'benchmark' as it seems to hit rend2 pretty hard on the outside areas, I've managed to get a ~25% FPS improvement (from 40fps to 55fps). I'm hoping to see some more gains tomorrow and Monday
  10. Unfortunately JKA mods which are built to run on Windows cannot be run on Linux DLLs and .so files are in no way compatible with each other The only way you could get it to work is to run the Windows version of JKA (or OpenJK) using Wine.
  11. How not to draw JKA:
  12. I just wanted one of the JKHub staff to acknowledge the things I mentioned had been taken into consideration Good to know the redesign is still going ahead
  13. ..So....about those replies
  14. I see you're running this in VirtualBox. Are you sure your network settings are set up properly? Try pinging the IP address from the terminal (e.g. ping 54.207.32.73)
  15. I don't have hard figures but my educated guess tells me the majority of the costs come from paying artists, and also marketing, which will be around half the overall costs of the entire game. Programming is a very small portion of the production costs.
  16. It could be any number of problems... It might be loading the DLLs from your My Games folder. This is the preferred location to put mods... If you're making a new 'base', then make sure the DLL isn't being loaded from the assets PK3s. You can get around this by packing your DLLs in a PK3 and giving it a name that comes after 'assets' in the dictionary.. You can also get around 2) by turning off sv_pure (I think?)
  17. @eezsteet D'oh, I was referring more to the "when it's the same engine that powered three games now" part. I'm sure you know that "good graphics" requires more production costs etc, but just because three games have used the same engine doesn't reduce those production costs. I don't think any of the money goes towards the R&D of the engine - I imagine that would have been covered already.
  18. What does this have to do with anything?
  19. It would cost twice as much to make as take twice as long to make.
  20. ...good dream /me runs But I will get there eventually Just not sure when yet
  21. You would need to do an enormous amount of changes to get the game library to compile as C++ code. Why not just compile as C as intended?
  22. Yeah, the one that nobody played because it never got finished.
  23. I think you've confused Star Wars Galaxies with Jedi Knight Galaxies I was referring to Jedi Knight Galaxies.
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