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Xycaleth

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Posts posted by Xycaleth

  1. As far as I know, mods existing for OS X prior to OpenJK don't work with OpenJK. Might be wrong though. I changed the OS X builds to x64 a few days ago so let's see if anyone has any problems.

  2. I'm planning on changing the naming scheme for OS X. Since it supports universal binaries (the executable code for multiple architectures can be packed into a single binary file), it doesn't make sense for the file to reference any architectures.

    Cerez likes this
  3. Our Windows build server is currently down and we don't know when it will be back up. @@Stoiss said he would be able to provide another Windows build server so hopefully that should be coming back up in the next few days.

     

    I'm not sure what's happened to the OSX builds. We did see some weird behaviour from buildbot recently so that might explain why a lot of the OSX build have duplicate files. I'll check it out :)

    Circa likes this
  4. Nowadays the visual c++ is pretty much 100% compliant which is why you can't compile the original code with it. Sure if you grab vs2003 it would compile out of the box, but then you lose out on all the advancements in compile time optimisation.

  5. The original code for 1.01 (and so also the 1.00) code was written against the VC++2003 compiler which was terribly non-compliant with the C/C++ specifications. As a result, trying to compile them straight out of the box doesn't work as there's a lot of code that compiled fine on the intended compiler, is actually invalid C.

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