Our Picks
Top content from across the community, hand-picked by us.

Post in JKChat A.K.A. Jedi Knight mobile application
ent posted a post in a topic,
Changed:
- added minimaps in chat
- added center print message in chat
- added merging info messages into one
- added scores and game timer in chat
- added team colours highlighted in server info
- server info updates are synchronized across apps pages and widgets
- Android: replaced navigation Animations to match Material Design 3 guidelines
- Android: improved notifications to show colourful messages
- Android: fixed hanging out Widgets with always displaying the loading indicator
- iOS: added Live Activity to show connection status, players and messages count when minimized
- iOS: fixed never loading data in Widgets on iOS 18
- iOS: improved gradients animation on screen size changes
Oh no, it's a new JKChat update again with a lot of cool features.
Minimaps! The feature explains itself. But let me talk more about it. The chatting itself is fine but sometimes it feels like you are missing the game context when the in-game players start playing and chatting less. And minimaps partially solve that issue fortunately. You can see players, their names, shots, impacts, flags and players in vehicles.
Unfortunately, many game entities are only visible in a close range, but with minimaps I added some extra predefined commands to help spectating other players. Just hit the [/] button and select /follownext or /followprev to cycle through players you want to follow. An eye emoji 👁 will appear next to the spectated

Picked By
Circa,
Holocron Challenges Mod version 2
Plasma posted a post in a topic,

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Circa,
Post in Kualan's Kitbash Workshop
Kualan posted a post in a topic,
Inspired by her recent appearance in Tales of the Underworld, I worked on revamping my old Ventress bounty hunter kitbash. Interestingly, there was already a newer version of that kitbash floating around the Internet, where someone had improved on my original with some nice retextures and some extra meshes (like the energy bow). I have included these in my own revamped version, which includes a modified Dark Disciple hair mesh and some much-needed improvements on the weights (especially in the hip/waist area). I've also upscaled several of the textures for a better overall appearance:
I've also settled on what I think will be the third and final version of Tholme:
And have started work on a pack of Jedi alien variations. I imagine this will be particularly popular with RP players. I started work on a similar pack years ago but I don't think I ever released this. I am making this one again from scratch.
(Note on the robe textures: the release version will just give them standard Hapslash textures, since the ones in the previews are sourced randomly and might include people's personal skins that I don't have permission to distribute):

Picked By
Circa,
May the 4th Be With You!
One great way to celebrate this holiday is to take a long trip back to the very early days of this community and early days of meme videos, and to check out the old "Jedi Knight Re-edited" video series by Eaglestriker. These are truly a product of their time, but are absolute gems. If you have never watched these, luckily 2 people have put in some effort into restoring them, @colonel-the-general submitted to JKHub a couple months back, and more recently @Link posted his restoration to YouTube.
Sales!
Of course, this "holiday" is generally a very consumerist one, with lots of sales and new products, which I will mention below. As more are posted over the course of the next couple of days, I will update this post. Note that none of these are affiliate links or anything. Just trying to provide for y'all. Feel free to post any others you find in the comments!
Steam Star Wars sale:
https://store.steampowered.com/sale/mt42025
GOG.com Star Wars sale:
https://www.gog.com/en/promo/2025_may_the_4th
Nintendo eShop Star Wars sale:
https://www.nintendo.com/us/store/sales-and-deals/aspyr/#sort=df&p=0
PlayStation Store Star Wars sale:
https://store.playstation.com/en-us/category/fc08491d-94a7-4252-96dd-9d4f54b56041/1
Xbox Star Wars sale:
https://www.xbox.com/en-US/games/browse/May-the4th
Green Man Gaming Star Wars sale:
https://www.greenmangaming.com/franchises/star-wars/
Fanatical Star Wars sale:
https://www.fanatical.com/en/bundle/star-wars-collection
Epic Games Store Star Wars sale:
https://store.epicgames.com/en-US/sales-and-specials/may-the-4th-sale
Amazon Star Wars sale:
https://www.amazon.com/stores/StarWars/page/79D57AE1-6192-438C-B806-E5A8D255EEF6
View full article
- 5 replies

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Circa,
Galactic Legacy: Progress Report April 2025
Linken posted a topic in Galactic Legacy,
LUKE'S DARK SIDE ENDING
Over the past month since bringing out the 1st mission in the ending to the team, a few bugs have been reported but we should be able to move on to the next mission. As of the time of writing this, I am presently awaiting the next environment to be created, so I am aiming to focus on other things in the meantime.
DYNAMIC WEAPON SYSTEM
The Dynamic Weapon System has been coded by the super-duper talented Arbiter, and appears to be working wonderfully! With this, we'll be able to add more weapons that function identically to others in the mod.
Arbiter has gone ahead and added the first 3!
- Z-6 Rotary Cannon
- Flamethrower
- Plasma Grenade (inspired by KOTOR)
NEW MENUS
In addition to this, Arbiter also made some new menus for the mod that have been asked for a for a long time! We're bringing in a Cheat Menu, a Force Power customization menu, and Weapon Selection menu!
NEW CHARACTERS
We got a few new characters!
- Gnost-Dural (Old Republic) ported by DarthValeria
- Latts Razzi (Bounty Hunters), ported by Jeff
- Moralo Eval (Separatist Alliance), by ZanderNao
- 1 reply

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Circa,
Post in Kualan's Kitbash Workshop
Kualan posted a post in a topic,
Gave in to some nostalgic curiosity and decided to come back to JKA a few days ago. Not sure if I'll be sticking around long-term or not, but I have a couple of small projects I'd like to make a reality, at least.
Knocked up a couple of WIPs while relearning all the old tricks:

Picked By
Circa,
Kashyyyk Shadowlands in Movie Duels
GPChannel posted a post in a topic,
Kashyyyk Shadowlands is in progress

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Circa,
Winners of the Duel Map Mod Contest
Circa posted an article in Site news,
THE WINNERS ARE...
🥇1ST PLACE
@Reepray with Rishi Station 2
🥈2ND PLACE
@chloe with Oasis Mesa
🥉3RD PLACE
@Artemis with TFFA Brutal
Congrats to the winners, your work was astounding! However, huge shoutout to all submissions because seriously, they were all astounding. It was a very hard decision to pick just one to vote for. Very well done. This contest had a much better turnout than I expected. You guys are awesome, thanks for making all of this worthwhile and keeping the JK modding scene alive and well!
See poll results [screenshot]
See all submissions [video]
- 2 replies

Picked By
Circa,![Relics of the Sith [Progress]](https://jkhub.org/uploads/monthly_2025_03/level1_holocron.webp.23ba188c5cdbcf983d2ad6206f0e6e10.webp)
Relics of the Sith [Progress]
brushworks posted a topic in WIPs, Teasers & Releases,
Our focus is on delivering:
Fully fledged missions (Stealth, combat, puzzles) all voice acted and scripted, similar to Raven's Jedi Outcast experience.
New NPC classes, bosses and Force Powers.
Difficulty non artificially amped up (extra-hp), puzzles, secrets, movement challenges, stealth.
Storyline based after the events of Jedi Academy, with Master Skywalker, Katarn and Korr back to action.
Current state of the mod is at two fully playable missions end to end (including their respective cinematics), taking each to completely roughly 1h~ if you are good at the base game.
It's a long shot, but if you are able to model/animate creatures, we'd love you hear from you, as we'd like to introduce the Sithspawn in this mod.
Our progress is slow but the Jedi won't stop us.
Mod setting
- 6 replies

Picked By
Circa,
Epic Challenge Mod V (the final ECM)
RJA posted a topic in Epic Challenge Mods,
- 6 replies

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Circa,
Duel Map Contest Poll
Circa posted a topic in Latest Poll,
Due to the great turnout with the number of submissions, we're going to do a GOLD 🥇, SILVER 🥈, and BRONZE 🥉 award for this contest, depending on the votes they receive.
I highly recommend actually downloading all of these and taking them for a spin ingame. Pictures say a thousand words but experience is priceless.
View all Contest Entries
- 11 replies

Picked By
Circa,
Motion Capture Animations in Jedi Academy
Alvar007 posted a post in a topic,
So I wanted to update this thread because I've been working on something interesting for the game: importing motion capture animations. I managed to do this using the Auto Rig Pro addon for Blender, which you can basically use to retarget any custom rig to the Jedi Academy skeleton in this case.
Most of them were taken from mixamo, but you can basically retarget anything. Here you can see a video showcasing the results:
Credits to @MagSul for the amazing mod used in the video. As you can see, the retargetting it's not perfect. There are some details such as the fingers that may need to be adjusted. But it's still very useful for NPCs in the background that you see from a distance.
If I combine this with the facial animations workflow that I showcased in this same thread, I can make the ultimate SP missions which I plan to do at some point. For now, I hope you enjoy this!

Picked By
Circa,
New year, new contest
- 3 replies

Picked By
Circa,
Coruscant Mega Map (WIP)
Qira posted a topic in WIPs, Teasers & Releases,
Originally, I did not want to make Coruscant, but this summer I got to experience living in NYC for the first time and out of all of the other cities I've lived in, this place absolutely broke me. In post cards and movies, you see the glistening lights of the skyline and times square, and the city inflates itself as being a world capital. But everything in NYC is fundamentally broken, healthcare, the subways, something as simple as seeing a dentist becomes a Kafkaesque nightmare. While walking over a bridge from the Bronx into Manhattan, it hit me, What would Coruscant actually be like? A NYC on steroids with even more problems! How would a planet scale ecumenopolis break you?
So for the past few months I've been conceptualizing a map that takes up a good chunk of the entire GTK Radiant grid. What would it be like to stand on the surface of Coruscant, where its a long way up, and a long way down? How about a map so large you have to take a literal train to go from one end to the other (or you could just walk which will take up a good chunk of time and might be just a little dangerous since OSHA doesn't exist in the Star Wars Universe and most platforms don't even have guard rails. I've been drawing inspiration from games like NaissanceE where you explore a horrifying megalophobia inducing city that was clearly not built for humans. When I look at Coruscant with its lack of outdoor parks and green spaces (even the touristy Senate District has no parks, just concrete and durasteel) and a planet sized city with thousands of levels below and above, I see potential to make something fascinating.
The images above are the mostly the (unfinished) skybox, I now need to rework the rest of the playable map area to blend with it, This map will most likely take a long time to complete with the scale so I am enlisting some help as this will be a community effort.
Proposed features I want to include:
* A Metro Rail that crosses from one end to the other: That Coruscant episode of the Mandalorian was my absolute favorite.
* NPC civilians: I do not want this place feeling like an eerie liminal space when played solo. (Yes, I'm addicted to hour long video essays about these lol)
* Four distinct neighborhoods: Vibrant neighborhoods with numerous clubs and places to explore. (This can't be all doom and gloom.)
*Physicalized 3D flying speeders and large transports: That 2D air traffic I made in Valora was cute, now it's time to take it up a notch.
* A deep canyon where the jet blast from said low flying speeder can push you off and then you can experience the horror of falling to your death. (for a good while before you hit the kill trigger)
As the residents of Coruscant would say.
- 8 replies

Picked By
Circa,![[WIP] Ragdoll Physics](https://jkhub.org/uploads/monthly_2024_12/ragdollpromo.jpg.9d7b0a84663440a37418d14715fc99d8.jpg)
[WIP] Ragdoll Physics
Sithani posted a topic in WIPs, Teasers & Releases,
Just wanted to share a little something I've been working on - adding ragdoll physics to Jedi Academy's single player.
Still pretty rough, it's a big pain, not gonna lie, but I'm excited about how it's shaping up.
You can tell how much of a pain it is watching the progress in a few clips, from the very first basic test to where it stands today.
First test:
Starting to get bones to actually move:
Kinda starting to work?:
Current state, still very rough:
- 8 replies

Picked By
Circa,
Post in STAR WARS: Movie Duels (Remaster of Movie Duels II)
GPChannel posted a post in a topic,
Taris Cantina/Dueling Arena mission map is in progress by mjt,SomaZ,Cornelius,GP

Picked By
Circa,
Sushi.
Minoda posted a post in a topic,
Sushi
https://www.dropbox.com/scl/fi/cov2fceprechvfunvhch9/zzSushi.pk3?rlkey=5vvbpaej196aock6vco1k27c1&st=pgdakx2d&dl=0

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Circa,
Qira's Lounge on Valora
Qira posted a topic in WIPs, Teasers & Releases,
The map will be releasing on here soon, I just need to fix a few shader issues first.
I'd like to thank MJT, and Noodle for their technical help.
I also want to give a special thanks to ZanderNeo, Numberwan, and Omega for testing this map's various iterations and giving me feedback as well as the motivation to keep going on this project.
- 2 replies

Picked By
Circa,
IGN covers Movie Duels!
GPChannel posted a post in a topic,

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Circa,
Update for Holocron Challenges
Plasma posted a post in a topic,
Masters of the Teras Kasi
I've added a new gametype in called Masters of Teras Kasi (MOTK) which is based on the PS1 Star Wars fighting game of the same name.
I hope that gives you some idea of what I've been working on for the last few months, I'm not sure when the next update will be out but I'm hoping to have it finished before the end of the year. In the mean time if you haven't played the mod it might be worth jumping in and trying it!

Picked By
Circa,![Post in [Update] SW: New Beginning SP Mod](https://jkhub.org/uploads/monthly_2024_07/32brvfsdcd.jpg.d8dc8b9180bfcae60c4be2306a29a38b.jpg)
Post in [Update] SW: New Beginning SP Mod
MagSul posted a post in a topic,
Additionally, I've begun work on a new follow-up level. Some preview below. 😃

Picked By
Circa,
Post in Chloe's WIP Thread - Jedi Knight: Reborn
chloe posted a post in a topic,
June Update:
Since my last post I've been working on redesigning the menus. At the moment, these are just mockup designs and not functional, so I'm unsure how feasible they actually are to achieve at the moment. Any feedback would be appreciated! The main menu layout is mostly done too, however I'm still working on a background illustration that's taking longer than I'd like (painting Jedi Temple brickwork is tedious haha), so didn't make it into the June update.

Picked By
Circa,
New staff & the future of JKHub
Circa posted an article in Site news,
- 5 replies

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Circa,![Post in [W.I.P.] (SP) Star Wars - Republic Intelligence](https://jkhub.org/uploads/monthly_2024_06/shot2024-06-04_23-01-04.jpg.de789799c4bf14d92b240021412a1387.jpg)
Post in [W.I.P.] (SP) Star Wars - Republic Intelligence
Lazarus posted a post in a topic,

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Circa,
Dev Diary - Twenty Years of Movie Battles 2
MaceMadunusus posted a topic in WIPs, Teasers & Releases,
- 2 replies
