AoFoXx Posted October 20, 2017 Share Posted October 20, 2017 Hey, I downloaded your mod a few days ago (I got nostalgic after seeing The Last Jedi trailer ) and noticed a weird NPC behaviour on some maps (I played only FFA). They just seem to pile up at one place and jump around. Although it looks spectacular, all those lightsabers moving and clashing at one place, it's almost impossible to kill somebody. For example on map Duel of the fates, they're all in the hangar just jumping and trying to swing at each other. Unfortunately, this makes the game unplayable on some maps, as you are not able to get a single kill. It's a pity because some of those maps are very well done, but if you go behind a corner or a door, you won't meet anybody to slice and you get bored. Otherwise, awesome work, keep it up!!! Link to comment
Lancelot Posted October 20, 2017 Share Posted October 20, 2017 @@AoFoXxThis is because in some maps, there are no botroutes. Those are required to give the bots the directions they should go. Without them, the bots are just jumping randomly. Link to comment
Domino5555 Posted October 20, 2017 Share Posted October 20, 2017 I'll assume that you put in botroutes in future releases of KOTF. Link to comment
AoFoXx Posted October 20, 2017 Author Share Posted October 20, 2017 @@AoFoXxThis is because in some maps, there are no botroutes. Those are required to give the bots the directions they should go. Without them, the bots are just jumping randomly. As @@Domino5555 said, i assume the botroutes will be added in the future. Will they, right? Link to comment
Fire Phoenix Posted October 20, 2017 Share Posted October 20, 2017 Well we could do that but why would you play with MP bots if you will be able to spawn NPCs in SP ? Link to comment
Linken Posted October 20, 2017 Share Posted October 20, 2017 As @@Domino5555 said, i assume the botroutes will be added in the future. Will they, right? None of us on the team have the know-how to do it. Link to comment
Lancelot Posted October 20, 2017 Share Posted October 20, 2017 As @@Domino5555 said, i assume the botroutes will be added in the future. Will they, right? Here's the thing: To add botroutes, the source files of the map are needed (the .map-file). And here's the difficult part: Because the maps in the mod are already compiled into .bsp-format, editing the map is not possible. Only the one who has the source files (which Linken and Fire Phoenix haven't) can do that. @@Linken @@Fire PhoenixIf I remember correctly, somebody made intelligent bots that don't rely on botroutes anymore. I think it was something for Evolution of Combat. They didn't jump, behaved more intelligent and are even avoided pits. Link to comment
Linken Posted October 20, 2017 Share Posted October 20, 2017 Here's the thing: To add botroutes, the source files of the map are needed (the .map-file). And here's the difficult part: Because the maps in the mod are already compiled into .bsp-format, editing the map is not possible. Only the one who has the source files (which Linken and Fire Phoenix haven't) can do that. @@Linken @@Fire PhoenixIf I remember correctly, somebody made intelligent bots that don't rely on botroutes anymore. I think it was something for Evolution of Combat. They didn't jump, behaved more intelligent and are even avoided pits.Honestly I thought evolution of combat was a single player mod. Link to comment
Ramikad Posted October 20, 2017 Share Posted October 20, 2017 Here's the thing: To add botroutes, the source files of the map are needed (the .map-file). And here's the difficult part: Because the maps in the mod are already compiled into .bsp-format, editing the map is not possible. Only the one who has the source files (which Linken and Fire Phoenix haven't) can do that. @@Linken @@Fire PhoenixIf I remember correctly, somebody made intelligent bots that don't rely on botroutes anymore. I think it was something for Evolution of Combat. They didn't jump, behaved more intelligent and are even avoided pits. NAB622 begs to differ. Link to comment
Domino5555 Posted October 20, 2017 Share Posted October 20, 2017 Well we could do that but why would you play with MP bots if you will be able to spawn NPCs in SP ?1. I can't play SP right now.2. I don't know if there are actual servers for KOTF.3. If there are KOTF servers, I want to know where they are. Link to comment
Lancelot Posted October 20, 2017 Share Posted October 20, 2017 NAB622 begs to differ.Okay, that's new to me. The only method I knew was what I described. At least there is a method that doesn't require the source files, which is a great thing. Link to comment
Jeff Posted October 21, 2017 Share Posted October 21, 2017 Botroutes are so easy to do, just put them in yourself. https://jkhub.org/tutorials/article/68-botroutes/ Link to comment
Fire Phoenix Posted October 21, 2017 Share Posted October 21, 2017 1. I can't play SP right now.2. I don't know if there are actual servers for KOTF.3. If there are KOTF servers, I want to know where they are.There are 2 24/7 KotF servers as of this moment. Go into server browser and keep clicking on "Mod:" button untill you select KotF. This will show all KotF servers. Link to comment
Linken Posted October 21, 2017 Share Posted October 21, 2017 Once I'm finished with my projects, I'll see what I can do about getting botroutes in if it's that easy to do. Link to comment
AoFoXx Posted October 25, 2017 Author Share Posted October 25, 2017 Ok, thanks for the responses I will be playing singleplayer with bots a lot, but I'd like to try like multiplayer with bots and one or two friends as well, so that's why I asked Working bots on almost all (if not all) of the maps would be great ^^ Still, great mod guys, thank you Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now