Tempust85 Posted April 6, 2017 Author Posted April 6, 2017 Scratch that I'll update today I promise. SomaZ likes this
AshuraDX Posted April 8, 2017 Posted April 8, 2017 so - where's the update @@DT85 made a few small changes, also giving you a realtime render from Substance this time Archangel35757, SomaZ, Ramikad and 1 other like this
Tempust85 Posted April 8, 2017 Author Posted April 8, 2017 lol I forgot to post, but it got done yesterday. Texture looks great btw, no issues I can see.
Archangel35757 Posted April 9, 2017 Posted April 9, 2017 looks good, but I thought it was suppose to red stone... not masonry brick
AshuraDX Posted April 9, 2017 Posted April 9, 2017 something I started work on yesterday:I think I'll have to vary the surface detail for each color tile.in case yo udidn't notice: I'm doubling the resolution of all textures and filling the extra space with variated tiles of the same texture this should decrease visible tiling ingame Archangel35757 and minilogoguy18 like this
Tempust85 Posted April 9, 2017 Author Posted April 9, 2017 Kinda hoping you would stick to the posted size, so I can just do an easy replace. Looks like I'll have to redo the map texturing, as it's set to the posted resolutions. Anyhow, looks great. I take it you'll send them all in a pack when done?
AshuraDX Posted April 9, 2017 Posted April 9, 2017 Kinda hoping you would stick to the posted size, so I can just do an easy replace. Looks like I'll have to redo the map texturing, as it's set to the posted resolutions. Anyhow, looks great. I take it you'll send them all in a pack when done?I'll share a dropbox folder including my .sbs file(s) once I'm done EDIT: a slight update, now rendered in the trial version of toolbag 3 Archangel35757 and minilogoguy18 like this
Tempust85 Posted April 9, 2017 Author Posted April 9, 2017 Now we just need it to look as good ingame. Can't wait for SomaZ to finish the lighting, this game will look so great.
SomaZ Posted April 9, 2017 Posted April 9, 2017 Kinda hoping you would stick to the posted size, so I can just do an easy replace. Looks like I'll have to redo the map texturing, as it's set to the posted resolutions.Simply go with a tcscale in the shaderfile instead of reworking the texturing. There is a little bug in parralax mapping right now with tcscale, but thats easy to fix. For the lighting. I started reworking the shading from forward to forward+ shading. Hopefully this will greatly improve the dynamic light performance. To the GI stuff, this will take some time, as I still investigate the possibile implementations and which fits best. Archangel35757, minilogoguy18, Ramikad and 1 other like this
AshuraDX Posted April 22, 2017 Posted April 22, 2017 started a basic red marble material, for the darker stone textures.EDIT:On a second thought... I hope it doesn't bite too much with the other red granite/brick type stone material EDIT2:this works better. minilogoguy18 and Ramikad like this
Tempust85 Posted May 9, 2017 Author Posted May 9, 2017 We need every re-created texture to look 100% like the original ones, and at the posted sizes. I'm going to start mapping with this in mind, and just do simple texture replacements. If we wait for all textures to be re-created, the mapping will take years to finish.
Tempust85 Posted May 10, 2017 Author Posted May 10, 2017 Updated the first post with a zip of all textures, rather than uploading each one.
AshuraDX Posted May 15, 2017 Posted May 15, 2017 @@DT85 I unlocked this thread to use for WIP discussion againWaddya think? Archangel35757, minilogoguy18, Psyk0Sith and 2 others like this
AshuraDX Posted May 18, 2017 Posted May 18, 2017 @@DT85 could you get me an ASE export of the map?Just so that I can get some Preview Renders out.I still can't run DF2modEDIT:@@SomaZ and I got it fixed. OpenDF2 runs for me now Tempust85 likes this
AshuraDX Posted May 18, 2017 Posted May 18, 2017 double post!WE really have to stop using CSG for maps. Models are the way to go. Tempust85, Ramikad, minilogoguy18 and 1 other like this
Tempust85 Posted May 18, 2017 Author Posted May 18, 2017 I know, but who has the time? Are the marble and brick textures considered done? If so, that brick looks a bit funky with red between the bricks & the marble is missing the top/bottom edge detail.
Archangel35757 Posted May 18, 2017 Posted May 18, 2017 @@AshuraDX ...in your doorway arch (at top) in second pic-- the stones would not be cut like that. You should modify the door arch so the tiling doesn't look awkward-- don't notch them out so much and add a keystone in center with different material.
minilogoguy18 Posted May 18, 2017 Posted May 18, 2017 What modeling is needed for the map? I'm a tad lost on this but maybe I could model some things.
Tempust85 Posted May 18, 2017 Author Posted May 18, 2017 @@AshuraDX ...in your doorway arch (at top) in second pic-- the stones would not be cut like that. You should modify the door arch so the tiling doesn't look awkward-- don't notch them out so much and add a keystone in center with different material. I'm pretty sure he didn't keep the original texture size, so it looks off. @@AshuraDX I've updated the pk3's, I suggest grabbing the textures.pk3 and keeping to the sizes. Would much rather do a simple texture replace, than having to re-scale everything. @@minilogoguy18 can make a list later on but for now, it would be best for you to finish up the Gorc animating so he's playable.
AshuraDX Posted May 19, 2017 Posted May 19, 2017 @@DT85 nothing is considered done! I needed the game to run to check the textures ingame and see how they matched before I could go on.And I have to look into the tiling issues, the Size was not kept to reduce the amount of visible Tiling but I can offset and scale them in the shader to make that not a problem. Especially repeating cracks in stone textures and color variazion make the tiling very obvious from a distance.
AshuraDX Posted May 19, 2017 Posted May 19, 2017 What modeling is needed for the map? I'm a tad lost on this but maybe I could model some things.Ideally - everything. Most importantly - stuff like the pillars, the podium/ramp in the back part of the room and perhaps the lamps in the ceiling.
AshuraDX Posted May 19, 2017 Posted May 19, 2017 @@DT85 So.... I just downloaded the msot recent files for the Df2 mod and completely replaced my DF2 folder with them.And this is what I got:https://jkhub.org/albums/36BIQ that floor tiling is giving me eyecancer.It works with such a simple, fairly undetailed texture, with a mroe detailed material this will look horribleI also noticed the textures on your door are missing for some reason.
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