T.Zealot Posted January 25, 2017 Share Posted January 25, 2017 Hiya. So I rigged a character model to _humanoid in blender for use in Jedi Outcast. I tried exporting the model directly to .GLM but it didn't work. I tried opening up in modview and I got this error:And I tried re-importing the exported .glm and it seems like only the skeleton is exporting. I'm thinking I might have set something up wrong in the model itself.Is there something I'm missing here? Link to comment
Tempust85 Posted January 25, 2017 Share Posted January 25, 2017 Most likely because you haven't any tags. Import them from an existing JK2 model, then do hierarchy stuff. For help on the correct hierarchy, look at an existing model. Link to comment
mrwonko Posted January 25, 2017 Share Posted January 25, 2017 I don't think the model_root objects themselves are exported, only their children, but I'm not sure. Link to comment
AshuraDX Posted January 26, 2017 Share Posted January 26, 2017 Isn't model_root usually the parent of mesh_ and skeleton_root? Atleast that's what I seem to recall. Link to comment
Ramikad Posted January 26, 2017 Share Posted January 26, 2017 Isn't model_root usually the parent of mesh_ and skeleton_root? Atleast that's what I seem to recall. Now that you mention it, the typical parenting should be: - scene_root - model_root_0 - skeleton_rootWhile the picture shows the model_root_0 parented to the skeleton_root. Try parenting the model_root_0 to scene_root instead. Link to comment
ooeJack Posted January 26, 2017 Share Posted January 26, 2017 I've got my skeleton_root and scene_root separate. Under "hips_0" is of course the rest of the segments. Also note that this hierarchy worked for me. I remember when I first did the hierarchy and weight painting. I first did the hierarchy to what it was meant to be, then I set up the weight painting (selecting segments and parenting to the armature). When I set up that armature parenting, it reset my hierarchy, so I had to redo it. Ever since then, I've been parenting the segments to the armature/skeleton, then completing the hierarchy. It's been working, too. I guess both ways of parenting the scene root and skeleton root is ok to do when working on a JKA character? ooeJack Link to comment
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