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Blender .GLM exported character not working


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Posted

Hiya. So I rigged a character model to _humanoid in blender for use in Jedi Outcast. I tried exporting the model directly to .GLM but it didn't work. I tried opening up in modview and I got this error:

LyYr37r.png

And I tried re-importing the exported .glm and it seems like only the skeleton is exporting. I'm thinking I might have set something up wrong in the model itself.

y7hFoK5.png

Is there something I'm missing here?

Posted

Most likely because you haven't any tags. Import them from an existing JK2 model, then do hierarchy stuff. For help on the correct hierarchy, look at an existing model.

Posted

Isn't model_root usually the parent of mesh_ and skeleton_root?

 

Atleast that's what I seem to recall.

 

Now that you mention it, the typical parenting should be:

- scene_root
  - model_root_0
  - skeleton_root

While the picture shows the model_root_0 parented to the skeleton_root. Try parenting the model_root_0 to scene_root instead.

Posted

I've got my skeleton_root and scene_root separate.

 

heFEQHW.png

 

Under "hips_0" is of course the rest of the segments. Also note that this hierarchy worked for me.

 

I remember when I first did the hierarchy and weight painting. I first did the hierarchy to what it was meant to be, then I set up the weight painting (selecting segments and parenting to the armature). When I set up that armature parenting, it reset my hierarchy, so I had to redo it. Ever since then, I've been parenting the segments to the armature/skeleton, then completing the hierarchy. It's been working, too.

 

I guess both ways of parenting the scene root and skeleton root is ok to do when working on a JKA character?

 

 

ooeJack

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