afi Posted January 10, 2017 Share Posted January 10, 2017 Hi, is it possible to make a door (or a trigger) that only gets activated when you press several buttons at the same time?Or at least after several buttons were pressed? Link to comment
Ramikad Posted January 10, 2017 Share Posted January 10, 2017 Yep. At least for the second option you can target the buttons to a target_counter, which in turn will activate the door once the count is reached. Not sure how to go about the first one, though. Link to comment
afi Posted January 10, 2017 Author Share Posted January 10, 2017 Btw I'm searching for a solution without scripting Link to comment
NAB622 Posted January 21, 2017 Share Posted January 21, 2017 Scripting is super easy. It's the easiest way. A long time ago, someone suggested to me to use a shooter (I forget the entity's name....target_shooter? Misc_shooter). How it works is, you hide the shooter off in an inaccessible area of the map, and aim it at another entity a short distance away (I think it was a damage-activated func_door). Then, put several func_doors in the way of the blaster fire, and connect them to your buttons. Voila, conditional door without a script. afi likes this Link to comment
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