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func_door with several buttons at the same time


afi

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  • 2 weeks later...

Scripting is super easy. It's the easiest way.

 

A long time ago, someone suggested to me to use a shooter (I forget the entity's name....target_shooter? Misc_shooter).

 

How it works is, you hide the shooter off in an inaccessible area of the map, and aim it at another entity a short distance away (I think it was a damage-activated func_door). Then, put several func_doors in the way of the blaster fire, and connect them to your buttons. Voila, conditional door without a script.

afi likes this
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