AshuraDX Posted September 30, 2012 Posted September 30, 2012 more progressthey eyes wont glow that strong ingame , finished the jetpack and his hipsnext up are the arms CaptainChar and therfiles like this
CaptainChar Posted September 30, 2012 Author Posted September 30, 2012 im impressed at how fast your able to model Ashura, and how accurately
Malkav Posted October 1, 2012 Posted October 1, 2012 Make him scream "PINGAS" when he dies. You know you want to. MUG likes this
CaptainChar Posted October 1, 2012 Author Posted October 1, 2012 now im curious, how will it attack? I guess that might be why I chose the at-st originally, before I knew about custom animations
AshuraDX Posted October 1, 2012 Posted October 1, 2012 I could add some rancor attack animations to the model and add WP_MELEE to it'S npc file , I'll experiment with this later could turn out interesting CaptainChar likes this
CaptainChar Posted October 1, 2012 Author Posted October 1, 2012 that, actually would be interesting to see, lol and scary to fight then.... Looks like Robotnik/Eggman might be back to kick some butt in JA >.> depending how hard his NPC file is
minilogoguy18 Posted October 1, 2012 Posted October 1, 2012 Yes, npc class is the main restriction in the game and not animation. Either with the atst class or the rancor class I think you'll be limited to 2 weapons, a primary attack and secondary.
CaptainChar Posted October 1, 2012 Author Posted October 1, 2012 Well it only has 1 attack in generations, and about 4 in Sonic 2, so its limited but effective, and I never knew about the NPC file there Minilogo
AshuraDX Posted October 1, 2012 Posted October 1, 2012 more progress, only legs need to be done AND I forgot something at the jetpack but I'll add that afterwards therfiles and CaptainChar like this
therfiles Posted October 1, 2012 Posted October 1, 2012 Wow...good work! I never watched the show, but it looks very accurate. Amazed that you can get it to animated and working!
Malkav Posted October 2, 2012 Posted October 2, 2012 Wow...good work! I never watched the show, but it looks very accurate. Amazed that you can get it to animated and working!>I never watched the showDude, you/one of your friends never owned a Genesis?
CaptainChar Posted October 2, 2012 Author Posted October 2, 2012 Another thing I cant wait to see Ash, is the scale you chose for that compared to a player
minilogoguy18 Posted October 2, 2012 Posted October 2, 2012 ^Hope you don't think that there is a restriction on scale because there isn't.
CaptainChar Posted October 2, 2012 Author Posted October 2, 2012 I know "npc_spawn_huge_rancor" im just wondering what scale Ashura's going to choose, i figured a human is rooughly x2 the size of sonic, if you go by Dr Robotnik/Eggman's size to sonic. so that mech/robot will be quite the thing to fight, actually according to the sonic wiki, Dr Eggman is 6'1" so yeah, I dont know if im keen getting into a fight with the Death Egg Robot
lervish Posted October 3, 2012 Posted October 3, 2012 Looking pretty sweet. Curious, how are you gonna make it use the rancor's animations? Weight it to the rancor .XSI Raven released? I once did something similar when I replaced the rancor model with a giant Jabba the Hutt. Was funny on MB2's Jabba's Palace map when the Jabba NPC was led to the rancor pit and his big brother ate him (looked pretty perverse). Back then I made custom animations though that mimicced the rancor's move/hit/grab/eat animations instead of using the existing ones.
AshuraDX Posted October 3, 2012 Posted October 3, 2012 that's what I plan to do but i'll jsut add some punches as this model is simply not able to eat somebody.....oh btw before I forget Areum and CaptainChar like this
CaptainChar Posted October 3, 2012 Author Posted October 3, 2012 "get ready to be schooled" cause that would just be scary if that things metal teeth were for more then show, im actually looking forward to fighting this guy again, on a difficuly without rings
CaptainChar Posted October 9, 2012 Author Posted October 9, 2012 on a revisit on this thread, i didnt realize you used the concept version, thats "way past cool" sorry but its dam interesting to see that this is the prototype/original I cant wait to see it in action though
CrimsonStrife Posted October 10, 2012 Posted October 10, 2012 and If i knew how to change the name.... should have just named it model request A bit late on the draw...but fixed the title for you.
Akimoto Posted October 10, 2012 Posted October 10, 2012 that's what I plan to do but i'll jsut add some punches as this model is simply not able to eat somebody.....oh btw before I forget Very impressive!(I hope to be able to model as efficiently as you do someday...! )
AshuraDX Posted October 10, 2012 Posted October 10, 2012 I'm currently trieing to get XSI mod tool to work , I ported my 3ds max scene via crosswalk to XSI but carcass refuses to accpet .xsi files exported from modtool , I'll have to ind a solution for this before I go on with working at this @@OmegaSigma I can give you a unanimated pre alpha so you can start working at the map again
Areum Posted October 10, 2012 Posted October 10, 2012 Nice work AshuraDX. I ported my 3ds max scene via crosswalk to XSI but carcass refuses to accpet .xsi files exported from modtool , Likewise... I never found any issue but to have an older version of 3dsmax with right plugin. :wacko:
AshuraDX Posted October 10, 2012 Posted October 10, 2012 Nice work AshuraDX. Likewise... I never found any issue but to have an older version of 3dsmax with right plugin. :wacko: I got max 5 , but I cant carry my rig from max 10 to max 5 as there is no backwards compatibility
CaptainChar Posted October 10, 2012 Author Posted October 10, 2012 i'd just need even a static model thats to scale, just so I know what im working with but alpha, etc works, just so i can tweak the stage sizes if needed
AshuraDX Posted October 10, 2012 Posted October 10, 2012 Scaling is up to you , you can easily chang eit through the NPC file laterI'd say it should be 4 or 5 times as big as the playerwill export the model for you tomorrow or later tonight
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