DarthStevenus Posted December 1, 2016 Author Posted December 1, 2016 Got some in game pics of the star destroyer. Gotta do something about the tip of the ship. The way it extends way beyond the midsection at the front looks weird. Langerd and swegmaster like this
Noodle Posted December 2, 2016 Posted December 2, 2016 Got some in game pics of the star destroyer. Gotta do something about the tip of the ship. The way it extends way beyond the midsection at the front looks weird. How do you work so fast!? I tried to do my own Star Destroyed like the one from the siege_destroyer map and gave up after a week. Looks great! DarthStevenus likes this
DarthStevenus Posted December 2, 2016 Author Posted December 2, 2016 How do you work so fast!? Unemployment! I don't remember the siege_destroyer map, I'll have to look at that one again. Let me know if you wanna use my star destroyer for something. I can give you a map file, or an ase model. Bek likes this
dark_apprentice Posted December 2, 2016 Posted December 2, 2016 Good news anybody *Professor Hubert Fransworth's voice* I managed after the recording session to start something for a movie/game soundtrack, but I need to tweek here and there with the brass sections, I am not used to work a lot with them and see what I can come out with them. However it might not be the most "star wars-ish" score that you will hear, but I think will fit the map. DarthStevenus likes this
Bek Posted December 2, 2016 Posted December 2, 2016 Got some in game pics of the star destroyer. Gotta do something about the tip of the ship. The way it extends way beyond the midsection at the front looks weird.Have you though scaling up the poly count?Not sure if the SD will be used for a cut scene, or it'll be a playable map.
DarthStevenus Posted December 2, 2016 Author Posted December 2, 2016 You won't be flying around in an X-wing outside the ship or anything. I just did that for fun. This'll just be used in a few cutscenes.
RAILBACK Posted December 5, 2016 Posted December 5, 2016 Super coolio mod. I can't wait to see the inside!
DarthStevenus Posted December 22, 2016 Author Posted December 22, 2016 I haven't updated this thread in a while, but I haven't given up on this project or anything. I got a new game during the last Steam sale that kind of distracted me for a couple of weeks (Dragon Ball Xenoverse if anyone was wondering), but I've been working on something for the last hour or so while I sit here at my sister's house with nothing to do. Obviously I haven't gotten past the head, but you get the idea.
DarthStevenus Posted December 22, 2016 Author Posted December 22, 2016 Got the rest of it done. That's cortosis BTW, like the Shadowtroopers. swegmaster likes this
DarthStevenus Posted December 22, 2016 Author Posted December 22, 2016 Officer variant: EDIT: I may redo the helmet. I stupidly just inverted the colors on that piece, so now the shading is all off. Highlights are shadows and shadows are now highlights. Kuhe likes this
DarthStevenus Posted December 23, 2016 Author Posted December 23, 2016 And finally, the commander variant. And all three of them side by side. These guys will have more health than normal stormtroopers, due to the cortosis armor. They'll also have cloaking like the saboteurs and shadowtroopers. yeyo JK likes this
DarthStevenus Posted December 30, 2016 Author Posted December 30, 2016 Potential design for the second-in-command of the enemies in the game: yeyo JK likes this
DarthStevenus Posted December 31, 2016 Author Posted December 31, 2016 Been working on one more elite guard variant, the master guard: He's got a little cape! That's how you know he's special. If there's time I may give him a unique helmet as well. And the vibro blade is temporary. There was a sort of vibro axe someone made that I wanted to use, but I can't find it right now. krkarr, JAWSFreelao and Jolly like this
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