Brownjor10 Posted September 11, 2016 Posted September 11, 2016 Does anyone know how to allow for more space for buttons and menus? I just added a menu and it was working fine, but it was about 125 buttons and I have 4 menus just like it, but since I finished this one, my game freezes on menus after the game loads and you try to open any menu. I've double checked, and it isn't a code issue with that menu, because when I take another out, it works fine. So, it must be a button or menu limit in the games code. I've changed all sorts of numbers but can't seem to find the one that will help. Sorry, I know that's not a lot to go on.
eezstreet Posted September 11, 2016 Posted September 11, 2016 125 buttons??? Why do you need that many? Teancum likes this
Teancum Posted September 13, 2016 Posted September 13, 2016 125 buttons??? Why do you need that many?Agreed. At 125 buttons your UI design would become extremely cumbersome for the majority of players. Better to improve design then try to up hard limits.
Asgarath83 Posted September 13, 2016 Posted September 13, 2016 Check escape from yavin 4 mod, UI is filled with screens of every characters and weapons of mod and they description, withoutwriting hundred of buttons. i builded some UI section of my mod following this HUD sctructure.
Lancelot Posted September 13, 2016 Posted September 13, 2016 (Sorry, but I couldn't resist ) @@Brownjor10If I understand correctly, you have 4 menus that have 125 buttons, right? That's way too much. A good menu needs to be straightforward, well structured and easy to use. It's not the amount of button that counts.The more buttons you have, the more complicated it gets for the user. Just balance it out. Try to reduce the amount by removing stuff you think aren't really necessary, Could you show us an example of how your menu looks like? Maybe we can help you and give you advises. Smoo likes this
Fire Phoenix Posted September 15, 2016 Posted September 15, 2016 @@Brownjor10 type "ui_report" command in your console. If string pool memory says 100% then you should get OpenJK uix86.dll file
Brownjor10 Posted October 9, 2016 Author Posted October 9, 2016 It's for character menus. Not random stuff. I'm messing around with a combo of KotF and OpenJK and some other stuff. I just like making my own levels and playing so I have about 700 characters in my game now and made menus that list all the characters alphabetically, good guys first, then bad. And a menu for giving and spawning every weapon and item type. But yeah, I figured it out. Can't remember what I changed, it's been like 2 weeks since I got it working, just haven't been online. But yeah, I know it's not the norm to be working with that kind of stuff. Haha.
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