Circa Posted August 17, 2016 Share Posted August 17, 2016 I might be using this thread multiple times for my many issues. So I spent awhile adding lots of content before testing in-game again, so I have no idea why I'm crashing this time. The log says the following: ]developer 1 ]devmap dunesea Cvar_Set2: playersave Cvar_Set2: spawntarget Cvar_Set2: tier_storyinfo 0 Cvar_Set2: tiers_complete Cvar_Set2: cl_paused 0 Cvar_Set2: timescale 1 ------ Server Initialization ------ JA: v1.0.1.0 MacOS-x86 Oct 10 2013 Server: dunesea Cvar_Set2: nextmap Cvar_Set2: cl_paused 0 Cvar_Set2: cl_paused 0 Cvar_Set2: timescale 1 Cvar_Set2: skippingCinematic 0 trFMV::stop(), closing video/ja01.roq finished cinematic Cvar_Set2: sv_running 1 Can't find gfx/2d/dlight.jpg Can't find gfx/2d/dlight.png ^1Duplicate shader entry textures/mp/desert_03! ^1Duplicate shader entry models/map_objects/yavin/plant! ^1Duplicate shader entry models/map_objects/yavin/plant_b! ^1Duplicate shader entry models/map_objects/roof_top/podcar! ^1Duplicate shader entry models/weapons2/detpack/lights! ^1Duplicate shader entry models/map_objects/imp_mine/control_panel_shd! ^1Duplicate shader entry textures/impdetention/deathcon1! ^1Duplicate shader entry textures/impdetention/deathcon1a! ^1Duplicate shader entry textures/imperial/door_1_onoff! ^1Duplicate shader entry textures/imperial/door_2_onoff! ^1Duplicate shader entry models/map_objects/cairn/utilitylight_face! ^1Duplicate shader entry textures/hoth/terrain_0! ^1Duplicate shader entry textures/hoth/terrain_1! ^1Duplicate shader entry textures/hoth/terrain_0to1! ^1Duplicate shader entry textures/kejim/kej_control3! ^1Duplicate shader entry textures/kejim/kej_control! ^1Duplicate shader entry textures/kejim/kej_control6! ^1Duplicate shader entry textures/kejim/kej_control5! ^1Duplicate shader entry textures/kejim/kej_control2! ^1Duplicate shader entry textures/danger/terrain_0! ^1Duplicate shader entry textures/danger/terrain_1! ^1Duplicate shader entry textures/danger/terrain_2! ^1Duplicate shader entry textures/danger/terrain_0to1! ^1Duplicate shader entry textures/danger/terrain_0to2! ^1Duplicate shader entry textures/danger/terrain_1to2! ^1Duplicate shader entry textures/danger/terrain_vertex! ^1Duplicate shader entry models/players/stormtrooper/helmet! ^1Duplicate shader entry models/players/stormtrooper/viewmodel_hands! ^1Duplicate shader entry models/players/stormtrooper/viewmodel_arms! ^1Duplicate shader entry models/players/stormtrooper/arms! ^1Duplicate shader entry models/players/stormtrooper/helmet! ^1Duplicate shader entry models/players/stormtrooper/trooper-armor! ^1Duplicate shader entry models/players/stormtrooper/arms_blue! ^1Duplicate shader entry models/players/stormtrooper/arms_red! ^1Duplicate shader entry models/players/stormtrooper/trooper-armor_blue! ^1Duplicate shader entry models/players/stormtrooper/trooper-armor_red! ^1Duplicate shader entry models/players/stormtrooper/arms_reddirt! ^1Duplicate shader entry models/players/stormtrooper/helmet_reddirt! ^1Duplicate shader entry models/players/stormtrooper/trooper-armor_sand! ^1Duplicate shader entry models/players/stormtrooper/arms_sand! ^1Duplicate shader entry models/players/stormtrooper/helmet_sand! ^1Duplicate shader entry models/players/stormtrooper/trooper-armor_reddirt! ^1Duplicate shader entry models/players/stormtrooper/shoulder! ^1Duplicate shader entry models/players/stormtrooper/shoulder-orange! ^1Duplicate shader entry models/players/stormtrooper/shoulder-white! ^1Duplicate shader entry models/players/stormtrooper/shoulder-black! ^1Duplicate shader entry models/players/stormtrooper/shoulder-blue! ^1Duplicate shader entry models/players/stormtrooper/shoulder-red! ^1Duplicate shader entry models/players/stormtrooper/shoulder-yellow! ^1Duplicate shader entry textures/sssid/troop_basea! ^1Duplicate shader entry textures/sssid/exit_plate! ^1Duplicate shader entry textures/sssid/sssid_wall_1! ^1Duplicate shader entry textures/sssid/sssid_wall_2! ^1Duplicate shader entry textures/sssid/sssid_wall_3! ^1Duplicate shader entry textures/sssid/sssid_tantive_panel_01! ^1Duplicate shader entry textures/sssid/sssid_tantive_panel_02! ^1Duplicate shader entry textures/sssid/sssid_tantive_panel_03! ^1Duplicate shader entry textures/sssid/sssid_tantive_panel_04! ^1Duplicate shader entry textures/sssid/sssid_tantive_panel_05! ^1Duplicate shader entry textures/sssid/sssid_tantive_panel_06! ^1Duplicate shader entry textures/sssid/sssid_tantive_panel_07! ^1Duplicate shader entry textures/sssid/sssid_tantive_panel_08! ^1Duplicate shader entry textures/sssid/sssid_tantive_panel_09! ^1Duplicate shader entry textures/sssid/sssid_tantive_panel_10! ^1Duplicate shader entry textures/sssid/sssid_tantive_panel_11! ^1Duplicate shader entry textures/sssid/sssid_tantive_vent_02! ^1Duplicate shader entry textures/sssid/sssid_panel_1! ^1Duplicate shader entry textures/sssid/sssid_panel_2! ^1Duplicate shader entry textures/sssid/sssid_panel_3! ^1Duplicate shader entry textures/sssid/sssid_black! ^1Duplicate shader entry textures/sssid/sssid_red! ^1Duplicate shader entry textures/sssid/sssid_accessway_end! ^1Duplicate shader entry textures/sssid/sssid_accessway_end_01! ^1Duplicate shader entry textures/sssid/sssid_accessway_end_02! ^1Duplicate shader entry textures/yavin/light! ^1Duplicate shader entry textures/yavin/light_blue! ^1Duplicate shader entry textures/yavin/light_yellow! ^1Duplicate shader entry textures/yavin/temple_vinesalpha! ^1Duplicate shader entry models/map_objects/kejim/tram_panel01! ^1Duplicate shader entry models/map_objects/kejim/tram_panel02! ^1Duplicate shader entry models/map_objects/imp_mine/control_panel_shd! Cvar_Set2: nextmap map dunesea CM_LoadMap( maps/dunesea.bsp, 0 ) WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid 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CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid 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CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: 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CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel WARNING: CM_AddFacetBevels... invalid bevel Loading shader text ..... ...loading 'shaders/dl44_hd.shader' ...loading 'shaders/iny_melee_pack.shader' ...loading 'shaders/jawa.shader' ...loading 'shaders/t21_rifle.shader' ...loading 'shaders/tybersblaster.shader' ...loading 'shaders/jko_stuff.shader' ...loading 'shaders/yavin_temple.shader' ...loading 'shaders/valen.shader' ...loading 'shaders/sssid_blockade_runner_v1.shader' ...loading 'shaders/sssid_blockade_runner_v2.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/padmesjc.shader' ...loading 'shaders/naboo_sjc.shader' ...loading 'shaders/jkg_hapsstormtrooper.shader' ...loading 'shaders/dunesea.shader' ...loading 'shaders/hapsstormtrooper.shader' ...loading 'shaders/arioche.shader' ...loading 'shaders/atst_alpha.shader' ...loading 'shaders/bespin.shader' ...loading 'shaders/bodymarks.shader' ...loading 'shaders/bounty.shader' ...loading 'shaders/byss.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/danger.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/desert.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects2.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/factory.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/fur.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/hiddenevil.shader' ...loading 'shaders/hoth.shader' ...loading 'shaders/hoth_test_terrain.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/imp_mine.shader' ...loading 'shaders/items.shader' ...loading 'shaders/j.shader' ...loading 'shaders/jnegretetest.shader' ...loading 'shaders/korriban.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/mp2.shader' ...loading 'shaders/mp3.shader' ...loading 'shaders/mp4.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/pit2.shader' ...loading 'shaders/players.shader' ...loading 'shaders/q3map.shader' ...loading 'shaders/quicktrip.shader' ...loading 'shaders/rail_roof.shader' ...loading 'shaders/rbettenbergtest.shader' ...loading 'shaders/rich_rmg.shader' ...loading 'shaders/rift.shader' ...loading 'shaders/rocky_ruin.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/shadow.shader' ...loading 'shaders/ships.shader' ...loading 'shaders/siege.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/smsand.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/stevetest.shader' ...loading 'shaders/stu.shader' ...loading 'shaders/system.shader' ...loading 'shaders/taspir.shader' ...loading 'shaders/test.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/vehicles.shader' ...loading 'shaders/vertex.shader' ...loading 'shaders/vjun.shader' ...loading 'shaders/weapons.shader' ...loading 'shaders/wedge.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ...loading 'shaders/moonlight.shader' ..... 3545 shader definitions loaded Cvar_Set2: mapname dunesea Cvar_Set2: sv_mapChecksum -526113998 Cvar_Set2: sv_serverid 15663 Warning: cvar "cg_shadows" given initial values: "2" and "1" Cvar_Set2: RMG 0 ------- Game Initialization ------- gamename: base gamedate: Oct 10 2013 Cvar_Set2: newTotalSecrets 0 Can't find models/players/_humanoid/_humanoid.cfg Can't find models/players/_humanoid_dunesea/_humanoid_dunesea.gla Cvar_Set2: g_gravity 800 Cvar_Set2: cg_drawBreath 0 Cvar_Set2: g_clearstats 1 Can't find models/players/player/model.glm Can't find models/players/dewback/dewback.cfg ^3WARNING: Event out of range on BOTH_VT_BUCK in models/players/dewback/animevents.cfg ^3WARNING: Event out of range on BOTH_WALK1 in models/players/dewback/animevents.cfg ^3WARNING: Event out of range on BOTH_VT_WALK_FWD in models/players/dewback/animevents.cfg ^3WARNING: Event out of range on BOTH_VT_WALK_FWD_R in models/players/dewback/animevents.cfg ^3WARNING: Event out of range on BOTH_VT_WALK_REV in models/players/dewback/animevents.cfg ^3WARNING: Event out of range on BOTH_DEATH1 in models/players/dewback/animevents.cfg ^3WARNING: Event out of range on BOTH_DEATH1 in models/players/dewback/animevents.cfg ^3WARNING: Event out of range on BOTH_DEATH1 in models/players/dewback/animevents.cfg Can't find models/players/jawa/animevents.cfg Ignore the dewback animevents, I've been getting those since including it. But I put some jawas in my map, so I get the jawa error BUT why is it saying it can't find these random things? player/model.glm? wut. The invalid bevel was also something I did awhile ago and it loaded fine before. No errors in Radiant, either. Link to comment
ensiform Posted August 17, 2016 Share Posted August 17, 2016 You've got some kind of bad or wonky patch bevel in your map. You have developer enabled so it shows all the attempted files loading with all possible extensions until it found the right one. Link to comment
Circa Posted August 17, 2016 Author Share Posted August 17, 2016 You've got some kind of bad or wonky patch bevel in your map. You have developer enabled so it shows all the attempted files loading with all possible extensions until it found the right one.So I know what bevels it's talking about, and I thought I had deleted them. Can't find any more anywhere. And the map loaded fine with them in it before. So I'm not sure that's the issue... Link to comment
zOrg Posted August 17, 2016 Share Posted August 17, 2016 Test it again in clean Base folder. Link to comment
Circa Posted August 17, 2016 Author Share Posted August 17, 2016 Test it again in clean Base folder.This is all in a clean base folder EDIT: looks like it works in OpenJK fine... Link to comment
zOrg Posted August 17, 2016 Share Posted August 17, 2016 If something doesn't work with the retail JKA it can't be good IMHO. Call me a purist. Lazarus and ent like this Link to comment
ensiform Posted August 17, 2016 Share Posted August 17, 2016 No but that might mean that it's a hidden error or crash that happens from something we might have fixed. Link to comment
Circa Posted August 17, 2016 Author Share Posted August 17, 2016 So I deleted the lift that I created and tested, and it loaded fine. So I rebuilt it, and not it's crashing again. Not sure what I'm doing wrong here. I'm following @@Lazarus' tutorial here: https://jkhub.org/tutorials/article/191-scripted-elevators/ EDIT: Just deleted it and tried again and it crashed still. I'm so confused. Lazarus likes this Link to comment
Ramikad Posted August 17, 2016 Share Posted August 17, 2016 isn't it simpler to make the lift a triggerable func_door? It essentially eliminates the need for scripts that might cause crashes if there's something wrong with them. Link to comment
Lazarus Posted August 17, 2016 Share Posted August 17, 2016 isn't it simpler to make the lift a triggerable func_door? It essentially eliminates the need for scripts that might cause crashes if there's something wrong with them. I wrote that tutorial just for the purpose of showing how to move something from point a to point b.. in this case a simple elevator, but consider the fact you can apply this on a lot of brushwork / models, thus giving much more control, since you cant move a model in a func door. Also it gives you a perspective on scripting and helps you learn it. I doubt that the basic scripting tutorial has anything to do with how i scripted this. The only solution i can offer atm is maybe the compiler Link to comment
Ramikad Posted August 17, 2016 Share Posted August 17, 2016 I wrote that tutorial just for the purpose of showing how to move something from point a to point b.. in this case a simple elevator, but consider the fact you can apply this on a lot of brushwork / models, thus giving much more control, since you cant move a model in a func door. Also it gives you a perspective on scripting and helps you learn it. I doubt that the basic scripting tutorial has anything to do with how i scripted this. The only solution i can offer atm is maybe the compiler I agree about having more control on the map, but I can't think of anything else that might cause a crash other than a script malfunction. Link to comment
Lazarus Posted August 17, 2016 Share Posted August 17, 2016 a script malfunction will not result in a crash .. it will simply result in not executing. Link to comment
Circa Posted August 17, 2016 Author Share Posted August 17, 2016 Definitely not the script. Because I removed all that I did and it still crashes. Link to comment
Ramikad Posted August 17, 2016 Share Posted August 17, 2016 a script malfunction will not result in a crash .. it will simply result in not executing. To be honest I experimented a lot with scripts, and sometimes they froze the game - not exactly a crash to desktop, but the game still stopped working. Definitely not the script. Because I removed all that I did and it still crashes. Other crashes can be caused by NPC_spawner entities with no NPC_type input. But once again the game freezes in that case, it doesn't exactly crash. Other than that, I find that reference to models/players/player/model.glm quite strange. I'd suggest to investigate on it. Link to comment
Circa Posted August 17, 2016 Author Share Posted August 17, 2016 To be honest I experimented a lot with scripts, and sometimes they froze the game - not exactly a crash to desktop, but the game still stopped working. Other crashes can be caused by NPC_spawner entities with no NPC_type input. But once again the game freezes in that case, it doesn't exactly crash. Other than that, I find that reference to models/players/player/model.glm quite strange. I'd suggest to investigate on it.You are a genius. I checked to make sure my NPCs were on the up and up. Lo and behold they had an NPC_spawner field with a value of the NPC, instead of NPC_type. Not sure how that happened. Fixed those and all is well. Thank you, sir. Lazarus and Ramikad like this Link to comment
Circa Posted August 20, 2016 Author Share Posted August 20, 2016 So, I've run into a new issue. And I've only found one instance of it happening to someone by searching Google. And they claimed they just turned off their antivirus and it worked. But I don't have any antivirus.. Restarted Radiant and xQuartz and still get it. Tried every compile option. Same thing. Turning off BSP monitoring works...but why did this happen? And shouldn't I keep BSP monitoring? Link to comment
Circa Posted October 4, 2016 Author Share Posted October 4, 2016 More issues. Importing an md3 that @@Rooxon made me, and it instantly crashes Radiant. Looking at the log gives me this: vfsExtractRelativePath: /Applications/Jedi Academy/base/models/map_objects/shadow/colacan.md3 cleaned path: /applications/jedi academy/base/models/map_objects/shadow/colacan.md3 Matching against /users/me/.ja/base Matching against /applications/jedi academy/base vfsExtractRelativePath: success WARNING: Activate shader failed for Ÿ Gtk-CRITICAL **: gtk_text_buffer_emit_insert: assertion 'g_utf8_validate (text, len, NULL)' failed Gtk-WARNING **: Invalid text buffer iterator: either the iterator is uninitialized, or the characters/pixbufs/widgets in the buffer have been modified since the iterator was created. You must use marks, character numbers, or line numbers to preserve a position across buffer modifications. You can apply tags and insert marks without invalidating your iterators, but any mutation that affects 'indexable' buffer contents (contents that can be referred to by character offset) will invalidate all outstanding iterators I'm not sure what to make of it. Is it an issue with his model or my radiant? Link to comment
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