Teancum Posted May 29, 2016 Share Posted May 29, 2016 So I'm at the point with Nar Shaddaa where the original level had some magnetically sealed walls for projectiles to bounce off. Is there a specific brush type or shader property for this? I know the bowcaster's secondary bolts are magnetically sealed, but I haven't seen anything for the surfaces themselves. Link to comment
Fuse294 Posted May 29, 2016 Share Posted May 29, 2016 I know that a couple of surfaces I've seen in maps, namely maps tend to bounce projectiles off of them when fired upon. Though I'm not sure what brush was used. MB2 Beta Tester / MB2 FA Assistant Dev Link to comment
Solution Ramikad Posted May 29, 2016 Solution Share Posted May 29, 2016 It's a shader, not sure exactly, but try with surfaceparm forcefield. Link to comment
Teancum Posted May 29, 2016 Author Share Posted May 29, 2016 Thanks @@Ramikad - that was it. Here's an example from doomgiver.shader for anyone else who wants to see. textures/doomgiver/forcefield { qer_editorimage textures/doomgiver/energything.tga surfaceparm nomarks surfaceparm nonsolid surfaceparm playerclip surfaceparm shotclip surfaceparm forcefield surfaceparm trans q3map_nolightmap { map textures/doomgiver/energything2 blendFunc GL_ONE GL_ONE rgbGen wave sin 0.65 0.35 0 0.2 tcMod scroll -1 2 } { map textures/doomgiver/energything2 blendFunc GL_ONE GL_ONE tcMod scroll 2 1 } } Link to comment
ensiform Posted May 30, 2016 Share Posted May 30, 2016 Uhm the glass on mp/ctf4 in jka probably has something you want. Link to comment
Guest Redemption Posted May 31, 2016 Share Posted May 31, 2016 Can this effect be added like this: models/players/shadowtrooper/torso_arms{qer_editorimage models/players/shadowtrooper/torso_armssurfaceparm forcefield{map models/players/shadowtrooper/torso_armsblendFunc GL_ONE GL_ZEROrgbGen lightingDiffuse}{map models/players/shadowtrooper/torso_arms_specblendFunc GL_SRC_ALPHA GL_ONEdetailalphaGen lightingSpecular}} I've always liked the idea that the cortosis armour made the saber redundant, so you have to use another means to dispatch of the Shadowtroopers Or... In the shader can we make it so when you hit the opponent the saber bounces off like when you hit a wall in Academy? Link to comment
Asgarath83 Posted May 31, 2016 Share Posted May 31, 2016 yep, surfaceparm forcefield.i love the idea of a room when blaster shoot can be used for a tennis match with saberists XD Link to comment
Xycaleth Posted May 31, 2016 Share Posted May 31, 2016 I'm not sure you can use surfaceparms on non-map surfaces. You'll have to try it to see if it works. Link to comment
Asgarath83 Posted May 31, 2016 Share Posted May 31, 2016 I'm not sure you can use surfaceparms on non-map surfaces. You'll have to try it to see if it works.So it not work on MD3? o.o i need to check that. Link to comment
Ramikad Posted May 31, 2016 Share Posted May 31, 2016 Yep, I don't think it works with player models. Link to comment
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