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Rigging a mesh for JKA


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In blender, can someone just list out the steps that would need to be taken to rig a mesh to be used in game. So just taking a very basic shape, totally new, and setting it up for JKA. I know the naming and triangular mesh thing and a few others, but it would be nice to just have a requirements list, as I almost always fail when its not a frankenstein.

Bek likes this
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