Tempust85 Posted April 15, 2016 Posted April 15, 2016 @@Xycaleth Remember when I said I was testing out rend2 on MBII and i had some FPS woes? Well, I've narrowed it down to just one thing - shadow map size. If set @ 512x, I get decent FPS. So it's probably just my video card isn't good enough to display higher resolution shadow maps in this game. Xycaleth likes this
Xycaleth Posted April 15, 2016 Author Posted April 15, 2016 @@Xycaleth Remember when I said I was testing out rend2 on MBII and i had some FPS woes? Well, I've narrowed it down to just one thing - shadow map size. If set @ 512x, I get decent FPS. So it's probably just my video card isn't good enough to display higher resolution shadow maps in this game.What graphics card do you have?
ensiform Posted April 15, 2016 Posted April 15, 2016 Well I get random spikes of low fps for a second on Atlantica even in vanilla with my 980gtx but that might be my computer having issues and it's infrequent. Or it could be the PVS of the map I'm not sure.
SomaZ Posted April 15, 2016 Posted April 15, 2016 Well I get random spikes of low fps for a second on Atlantica even in vanilla with my 980gtx but that might be my computer having issues and it's infrequent. Or it could be the PVS of the map I'm not sure.I get that too. Even on standard jka maps. I got a gtx980ti. But i can't tell when this happens. Looks random to me. Haven't tried it on vanilla yet.
Archangel35757 Posted April 15, 2016 Posted April 15, 2016 I've got an nVidia GTX580 3GB (2x SLI config air-cooled). I hope this works on my cards! I've got 4 more new-in-box (water-cooled versions) I intended for another build... maybe I should sell them...
Sentra Posted April 15, 2016 Posted April 15, 2016 @@Archangel35757 VRAM does not stack. 2x of 1.5GB of GDDR5 is still 1.5GB on everything except DX12 and Vulcan.
Archangel35757 Posted April 15, 2016 Posted April 15, 2016 @@Archangel35757 VRAM does not stack. 2x of 1.5GB of GDDR5 is still 1.5GB on everything except DX12 and Vulcan.Yes, I know that... My cards are each 3Gb.
Sentra Posted April 16, 2016 Posted April 16, 2016 @@Archangel35757 Wow. Never seen 580s with 3GB on board
Xycaleth Posted April 16, 2016 Author Posted April 16, 2016 I should have automatically uploaded builds up and running by tomorrow evening. Seems I've introduced a major bug which messes up rendering pretty seriously so the first build would be pretty useless but once that's fixed, new builds will be available daily if I've made any changes. Archangel35757, Omicron, ChalklYne and 3 others like this
Tempust85 Posted April 17, 2016 Posted April 17, 2016 Would that explain why I've seen some sort of grainy transparent box filter type thing with distant-ish shadows, but disappears upclose?
Xycaleth Posted April 17, 2016 Author Posted April 17, 2016 Possibly, but that sounds like a different issue though. I've fixed the one I mentioned in my previous post so I'll provide a link + instructions later on today
Xycaleth Posted April 17, 2016 Author Posted April 17, 2016 Builds are available here: http://gandalf.acslo.com/rend2/ Lights from sabers are disabled atm, and shadows are potentially broken. Mirrors are also not working. Usage instructions are in my first post
ensiform Posted April 17, 2016 Posted April 17, 2016 Just saber lights? What about all other dlights?
Xycaleth Posted April 17, 2016 Author Posted April 17, 2016 Saber lights is easier to say Not everyone knows what a dlight is. To be more specific, any dynamic lights are disabled for now. Should be back in my next update.
JediKnight Posted April 18, 2016 Posted April 18, 2016 For some reason i cant get it to work. I followed instructions and i get this crash log: OpenJK: v1.0.1.1 win_msvc-x86 Mar 20 2016Initialising zone memory .....----- FS_Startup -----Current search path:C:\Users\username\Documents\My Games\OpenJK\baseD:\Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\assets3.pk3 (16 files)D:\Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\assets2.pk3 (62 files)D:\Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\assets1.pk3 (8320 files)D:\Games\Star Wars Jedi Knight - Jedi Academy\GameData\base\assets0.pk3 (15346 files)D:\Games\Star Wars Jedi Knight - Jedi Academy\GameData\base----------------------23744 files in pk3 filesexecing default.cfgexecing openjk_sp.cfgcouldn't exec autoexec_sp.cfgRunning Jedi Academy Mode----- Client Initialization ---------- Initializing Renderer ----Trying to load "rd-rend2_x86.dll" from "D:\Games\Star Wars Jedi Knight - Jedi Academy\GameData"...Mismatched REF_API_VERSION: expected 8, got 15Couldn't initialize refresh
Raz0r Posted April 18, 2016 Posted April 18, 2016 Rend2 is not for SP, yet Tempust85 and JediKnight like this
Xycaleth Posted April 18, 2016 Author Posted April 18, 2016 Made first post clearer about what rend2 works with. Silverfang and Tempust85 like this
SomaZ Posted April 19, 2016 Posted April 19, 2016 So, here a little teaser of what is coming.https://www.youtube.com/watch?v=mcqqBWGp4R0Still a lot to do. And yea, the effect is too strong right now. ent, Omicron, Smoo and 3 others like this
N1H1L1573. Posted April 19, 2016 Posted April 19, 2016 Hey there and first of all thanks for keeping JK alive! I've run into a problem with rend2 and need help. Previously I was able to load rend2 using my old 660 ti card. Since it died a horrible memory-related death, I got a 280 gtx as a replacement and now I can't use rend2 for whatever reason. The console doesn't report any errors, allowing the game to launch, but then screen goes white and the whole thing just crashes.Is there a specific OpenGL level requirement for rend2? Nvidia website says my card supports up to OpenGL 2.1.
eezstreet Posted April 19, 2016 Posted April 19, 2016 Hey there and first of all thanks for keeping JK alive! I've run into a problem with rend2 and need help. Previously I was able to load rend2 using my old 660 ti card. Since it died a horrible memory-related death, I got a 280 gtx as a replacement and now I can't use rend2 for whatever reason. The console doesn't report any errors, allowing the game to launch, but then screen goes white and the whole thing just crashes.Is there a specific OpenGL level requirement for rend2? Nvidia website says my card supports up to OpenGL 2.1.This seems to indicate that the minimum version of OpenGL is 3.2.
Raz0r Posted April 19, 2016 Posted April 19, 2016 I would expect around 3.2 as minimum requirement, but don't quote me. EDIT: ninja'd but I was right! I think Tempust85 likes this
N1H1L1573. Posted April 19, 2016 Posted April 19, 2016 Thanks for the quick reply! Guess I'm doomed to get a newer card then and suffer horrible input lag again :/EDIT: did some research on the subject and it appears I may have a chance running rend2 if I update drivers (using 186.82 here) as OpenGL 3.0 is basically an answer to DX10, requiring similiar hardware (4.0 shaders).Funny part is that the newer drivers is the sole reason I got such an old card, lol
ensiform Posted April 20, 2016 Posted April 20, 2016 3.2 is a bare minimum now. It may eventually require more depending on what is used to implement certain features like weather, for example.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now