minilogoguy18 Posted March 27, 2016 Share Posted March 27, 2016 Ok, so I'm kinda tired of Assimilate and how it generates an empty animation.cfg file every time I compile say my AT-ST model so I'm wondering if anywhere in the software you can tell it to write a proper file and have that saved in the .car file? @@eezstreet @@DT85 maybe you guys know? Link to comment
eezstreet Posted March 27, 2016 Share Posted March 27, 2016 I don't think that Assimilate modifies the .car, does it? Link to comment
Psyk0Sith Posted March 27, 2016 Share Posted March 27, 2016 I think he meant add a line in the .car to create a proper .cfg file when compiling. Link to comment
minilogoguy18 Posted March 27, 2016 Author Share Posted March 27, 2016 .car files are what Assimilate opens. Link to comment
Psyk0Sith Posted March 27, 2016 Share Posted March 27, 2016 .car files are what carcass uses to compile, assimilate is the gui that replaces manual typing of command lines. So what you need is the correct addition into the .car file that tells the compiler how to split your .cfg files based on the animations you feed it. Tempust85 likes this Link to comment
Tempust85 Posted March 27, 2016 Share Posted March 27, 2016 Send me your AT-ST stuff, and I'll take a look. I've made a few modifications to assimilate in the past, I might be able to find the issue and perhaps fix it. Archangel35757 likes this Link to comment
minilogoguy18 Posted March 28, 2016 Author Share Posted March 28, 2016 Ok, not sure if you understand exactly what I'm talking about, it's not just that model, it's anything that I'm compiling, even characters. I'll get a animation.cfg file that just has 1 enum named "fix" with all the frames of animation so I have to keep a copy of the proper file outside of the folder and paste it in. Link to comment
Archangel35757 Posted March 28, 2016 Share Posted March 28, 2016 I'm sure @@DT85 can fix the source code in Assimilate and release a new version. Does it create the animevents file ok? Link to comment
Tempust85 Posted March 28, 2016 Share Posted March 28, 2016 Ok, not sure if you understand exactly what I'm talking about, it's not just that model, it's anything that I'm compiling, even characters. I'll get a animation.cfg file that just has 1 enum named "fix" with all the frames of animation so I have to keep a copy of the proper file outside of the folder and paste it in. Oh, hmmm. It works fine for me working on the animation source for humanoid. You could possibly have an old version that is screwed. What do your options/preferences/settings look like? Link to comment
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