AshuraDX Posted June 7, 2016 Author Share Posted June 7, 2016 @@Seven slight differenceshttp://vignette2.wikia.nocookie.net/starwars/images/7/7c/Clonearmor_negwt.jpg/revision/latest?cb=20060808183103the hand plate is different, shoulder pads, upper arm armor, slighty different torso armor but nothing that'd be too much work yeyo JK likes this Link to comment
swegmaster Posted June 7, 2016 Share Posted June 7, 2016 i've just submitted a ashura clone trooper soundpack addon to jkhub, awaiting approval or denial Link to comment
Seven Posted June 7, 2016 Share Posted June 7, 2016 i've just submitted a ashura clone trooper soundpack addon to jkhub, awaiting approval or denial@ Well we can't just release soundpacks like that. Thats why we have a soundpack threadAlso I'm not particularly comfortable releasing it only under your name, I did a lot of work on it aswell. I understand credits but its the title of author being individualized I think the best way for this to release is with Ashura's clone in an update with both our names credited and in the thread. Link to comment
swegmaster Posted June 7, 2016 Share Posted June 7, 2016 Well we can't just release soundpacks like that. Thats why we have a soundpack threadAlso I'm not particularly comfortable releasing it only under your name, I did a lot of work on it aswell. I understand credits but its the title of author being individualized I think the best way for this to release is with Ashura's clone in an update with both our names credited and in the thread.do not worry, i credited you and ashura, its okay to upload due to the modified npc and sounds.cfg in it, i pm'd ashura and he said i could feel free to release it seperately, as he didn't know when he would get back to the clone model, and i pm'd eezstreet as well, making sure it was okay to upload, and he said it should be fine Link to comment
swegmaster Posted June 8, 2016 Share Posted June 8, 2016 clone trooper soundpack approved by @@AshuraDX, just updated the description of the file to fix some grammar errors, but now i must wait for approval again as when updating a file, it has to be approved again Link to comment
Tempust85 Posted June 9, 2016 Share Posted June 9, 2016 Phase I trooper is just a helmet change tbh, so easy enough to slap on the phase II body. Link to comment
DEVISS Posted June 9, 2016 Share Posted June 9, 2016 AT-RT driver for example, it have different helmet and body parts like back and shoulder pads Link to comment
AshuraDX Posted September 26, 2016 Author Share Posted September 26, 2016 Clone skinners assemble! @@Barricade24 @@JAWSFreelao I started remodeling the game model for my clone. This will result in different UV maps. I'm doing this to decrease the strain it put on the game engine which will in turn give me a budget for Accessories and other Helmets. This is your chance to suggest any wishes you had for changes on my model. Seven, Circa and yeyo JK like this Link to comment
Barricade24 Posted September 26, 2016 Share Posted September 26, 2016 Clone skinners assemble! @@Barricade24 @@JAWSFreelao I started remodeling the game model for my clone. This will result in different UV maps. I'm doing this to decrease the strain it put on the game engine which will in turn give me a budget for Accessories and other Helmets. This is your chance to suggest any wishes you had for changes on my model.I noticed that while working on the shoulder pad that it isn't entirely straight so when I try to skin a straight line on it, it always comes out crooked on one side. I'd really like to see that fixed. Most of the helmet stuff seems fine to me so I have no comment on that matter. Also is it a possibility we can get separate texture options for the individual belt packs so they don't all mirror the same texture? Link to comment
swegmaster Posted September 26, 2016 Share Posted September 26, 2016 *wonders if a phase 1 troop will be made, with some arcs* Link to comment
Seven Posted September 26, 2016 Share Posted September 26, 2016 Hey, my skins starting to look pretty goo- Clone skinners assemble! @@Barricade24 @@JAWSFreelaoI started remodeling the game model for my clone. This will result in different UV maps.I'm doing this to decrease the strain it put on the game engine which will in turn give me a budget for Accessories and other Helmets.This is your chance to suggest any wishes you had for changes on my model. In seriousness, accessory request swegmaster likes this Link to comment
AshuraDX Posted September 26, 2016 Author Share Posted September 26, 2016 I noticed that while working on the shoulder pad that it isn't entirely straight so when I try to skin a straight line on it, it always comes out crooked on one side. I'd really like to see that fixed. Most of the helmet stuff seems fine to me so I have no comment on that matter. Also is it a possibility we can get separate texture options for the individual belt packs so they don't all mirror the same texture?can you show an example for this line problem?I'll unwrap the shoulder pad differently then but II'm afraid there is no "perfect" way to make it work, you'll either get cuts in the unwrap which you'd have to deal with or funny distortion - to me neither of them is a problem since I paint in 3d space straight onto the model. I can do that for the belt packs Hey, my skins starting to look pretty goo- In seriousness, accessory request I'm not going to deal with accessory requests just yet, this version of the clnoe model will be "exactly" what I released before, just far more optimized with less room for clipping Link to comment
minilogoguy18 Posted September 26, 2016 Share Posted September 26, 2016 What strain did it put on the game? Did you get the ran out of transform space error? Link to comment
AshuraDX Posted September 26, 2016 Author Share Posted September 26, 2016 What strain did it put on the game? Did you get the ran out of transform space error?run back a few pages and you'll see Link to comment
Seven Posted September 26, 2016 Share Posted September 26, 2016 I'm not going to deal with accessory requests just yet, this version of the clnoe model will be "exactly" what I released before, just far more optimized with less room for clippingAh ok, I think I misread your post up earlier. Link to comment
minilogoguy18 Posted September 26, 2016 Share Posted September 26, 2016 Yeah, those polycounts are pretty high but they're about the same as the AT-ST. The crashing when shooting is because the game uses the lowest detail LOD to compute collision and if you either don't make LOD's or your LOD's don't reduce enough detail then this will happen. When I made LOD's for my AT-ST that had this problem it was no longer there, this was in both base JASP and JK2SP. Archangel35757 likes this Link to comment
AshuraDX Posted September 26, 2016 Author Share Posted September 26, 2016 Yeah, those polycounts are pretty high but they're about the same as the AT-ST. The crashing when shooting is because the game uses the lowest detail LOD to compute collision and if you either don't make LOD's or your LOD's don't reduce enough detail then this will happen. When I made LOD's for my AT-ST that had this problem it was no longer there, this was in both base JASP and JK2SP.LODs didn't help me, I had a reduction to 25% vertex count on the lowest of my LODsscrolling back and reading thorugh this thread would also have revealed that Link to comment
JAWSFreelao Posted September 26, 2016 Share Posted September 26, 2016 I don't have any requests honestly. I think it is legit as is. Link to comment
Barricade24 Posted September 26, 2016 Share Posted September 26, 2016 can you show an example for this line problem?I'll unwrap the shoulder pad differently then but II'm afraid there is no "perfect" way to make it work, you'll either get cuts in the unwrap which you'd have to deal with or funny distortion - to me neither of them is a problem since I paint in 3d space straight onto the model. The line on the texture is completely straight and yet on the model, it is clearly uneven. Link to comment
AshuraDX Posted September 26, 2016 Author Share Posted September 26, 2016 @@Barricade24Your line is skewed in relation to the UV shell The UV shell is slightly rotated, I can fix that easily. I expected something different Link to comment
yeyo JK Posted September 27, 2016 Share Posted September 27, 2016 HIII DUDES!!!@AshuraDXsome time ago i try to make a skin for 327th Star Corps clones with ur model, edited by @JAWSFreelao in its version of Phase 2 Coruscant Guard 1.0 the only problem is that these 327 clones use props nd pauldrons would be great in the future we can have these accessories, including helmet visor for commander bly, or any peculiar clone well, take a look... Torki, swegmaster, Kualan and 1 other like this Link to comment
JAWSFreelao Posted September 27, 2016 Share Posted September 27, 2016 HIII DUDES!!!@AshuraDXsome time ago i try to make a skin for 327th Star Corps clones with ur model, edited by @JAWSFreelao in its version of Phase 2 Coruscant Guard 1.0 the only problem is that these 327 clones use props nd pauldrons would be great in the future we can have these accessories, including helmet visor for commander bly, or any peculiar clone well, take a look... Just frankenstein it over onto this model. yeyo JK and gree like this Link to comment
AshuraDX Posted September 30, 2016 Author Share Posted September 30, 2016 new lowpoly is done.a fair bit lower than the old one, gives me some space for accessoires, but first on to UV unwrapping Langerd, Seven and swegmaster like this Link to comment
AshuraDX Posted October 1, 2016 Author Share Posted October 1, 2016 he's unwrapped and I did a "first" bake: 2k - entire Body1k - Helmet512 - Hands I still want to change a few things on the body layout, this is your chance for feedback/requests on these new layouts @@Barricade24 @@JAWSFreelao @@yeyo JK yeyo JK, Barricade24, Seven and 1 other like this Link to comment
JAWSFreelao Posted October 1, 2016 Share Posted October 1, 2016 So hypothetically- if I wanted to change this to, let's say, Wolffe's visor- how would I do it? Same way I would o. neoMarz' helmets? Link to comment
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