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Posted

I could write a whole essay about the reasons why it's shit. And that would be just the gameplay related things

Posted

Yeah, basically its a mod that does very little besides screw up all the damages and add admin commands for punishing people and server management. Pretty much every server uses it.

 

@ is working on an improved version of it, compatible with the original, and it is mighty sexy. You can get the client here: http://japp.jkhub.org/forum/

Astral Serpent and therfiles like this
Posted
He.. Doesn't know what JA+ is?

I double-took at that part, as well. xD But I guess there's still a reasonable portion of JA players (Particularly those playing for the first time via Steam) who've never heard of it.

Posted

ive been in the community since 04 or 05, ive just never knew how to use actual mods :P im only taking interest now since some of my maps arnt compatable with JA+

 

the only feature I like in the revision notes is the PK3 download for servers

Posted

The only reason I like JA+ is for the security fixes and some of the admin commands. A lot of the admin commands are too abuseable and pointless.

Posted

Mainly, the only reason someone would actually get JA+ is to have admin powers on their server to abuse people.

Sleep them, slap them, teleport them off the map...those type of things.

JA++ is far better from what I've been able to tell, but I don't touch it much so I'm not the best person to ask that :P

Posted

Mainly, the only reason someone would actually get JA+ is to have admin powers on their server to abuse people.

Sleep them, slap them, teleport them off the map...those type of things.

JA++ is far better from what I've been able to tell, but I don't touch it much so I'm not the best person to ask that :P

I wouldn't really say that's the main reason why people get JA+. I'd probably say it's because of the admin levels and bitvalues so you don't have to give the rcon password to people. It also has clanpass and emotes which RPers like to use, which while they are not necessary, a lot of people like visual things like that.

Posted

Last I checked, you can use clanpass on Base (at least I always have o.o...) and yes, as I said...admin :P

There shouldn't be a reason to give anyone the Rcon password anyways, whether you're running JA+ or Base..

But that's just my own personal thinking.

 

Yeah, the emotes are what brings a lot of people to JA+, but that's for those that want to be lazy in the game anyways... :P

Posted

Last I checked, you can use clanpass on Base (at least I always have o.o...) and yes, as I said...admin :P

There shouldn't be a reason to give anyone the Rcon password anyways, whether you're running JA+ or Base..

But that's just my own personal thinking.

 

Yeah, the emotes are what brings a lot of people to JA+, but that's for those that want to be lazy in the game anyways... :P

 

Clanpass on base? I don't even know what a clanpass is lol

Also, in base there is a different kind of self-conception about rcons. If I'd ask I probably could get 4-5 rcons of base servers

Posted

Clanpass on base? I don't even know what a clanpass is lol

lets you effectively create a chat channel by multiple people entering the same password.

afi likes this
Posted

Indeed, all you do is /say_team_mod clan then /clanpass <word> and you can use Team Chat to talk with whoever did the password.

Its a way for people on a server to talk with each other without...frustrating others. Jedi Praxeum did it a lot ^.^

Posted

JA+ is a mod for those who are tired of Lightsaber blades noclip'ing through their opponents just to hit 'em in the face. Imagine if the fights in the movies were like that. Not only would they be over in 10 seconds but they'd also screw up the entire Lightsaber Lore.

 

JA+ adds the ability to (kind of)manually block incoming strikes, and, under the right server settings it dulls the effectiveness of exploits like wiggling, poking, and widmilling. Which has earned it the ire of basers who rely on such techniques for victory. ;)

Posted

JA+ is a mod for those who are tired of Lightsaber blades noclip'ing through their opponents just to hit 'em in the face. Imagine if the fights in the movies were like that. Not only would they be over in 10 seconds but they'd also screw up the entire Lightsaber Lore.

 

JA+ adds the ability to (kind of)manually block incoming strikes, and, under the right server settings it dulls the effectiveness of exploits like wiggling, poking, and widmilling. Which has earned it the ire of basers who rely on such techniques for victory. ;)

 

This is false in so many ways...

Posted
JA+ adds the ability to (kind of)manually block incoming strikes

Are you stoned, sir?

Posted

If you aim at a swinging blade, it will stop it with yours. If you try to do that in base, you're just going to take damage as their blade passes through yours.

Posted

If you aim at a swinging blade, it will stop it with yours. If you try to do that in base, you're just going to take damage as their blade passes through yours.

most of the time that happens in ja+ too.

RebelChum likes this
Posted

On JA+ you have the option of automatic block or completely random blocks imo. Depending if you're on SP dmgs or MP dmgs.

 

On base it's true that if you don't do anything you'll get hit, but if you know how to encourage the blocks etc and how to aim, it's way better to control blocking on base. That's my experience at least.

 

If you do the same on JA+ SP dmgs where there's no autoblocks, you get random results.

 

 

The only somewhat effective way to do controlled blocks on SP dmgs that I have seen, is to aim your saber correctly to intercept, as well as spam A D A D while not swinging, (to get your saber moving fast) this is really ineffective since you practically stand on the spot xD

 

Feel free to disagree and prove me wrong ^^

Posted

No, it's true. It's not hard to block sabers in base, if you have at least a bit of aiming and timing.

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