lang_french Posted January 10, 2016 Author Posted January 10, 2016 Have some news, and bad... I went to a friend who has JA with CD support and who found problem when launching the game (jasp.exe had a problem blah blah...) ; ve re-installed it and now, he've got the same problem than me! Worse: he bought JO on Steam, and even it doesn't work now. It seems issues came when he updated Windows 8 to 10: JO worked well as good as JA. He doesn't have OpenJK.I think I will become mad. If it can help, here is the console of JKA on my old W7 computer, where it works quite well: JA: v1.0.1.0 win-x86 Oct 24 2003Initialising zone memory .....----- FS_Startup -----Current search path:C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight JediAcademy\GameData\base\assets3.pk3 (16 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight JediAcademy\GameData\base\assets2.pk3 (62 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight JediAcademy\GameData\base\assets1.pk3 (8320 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight JediAcademy\GameData\base\assets0.pk3 (15346 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight JediAcademy\GameData/base----------------------23744 files in pk3 filesexecing default.cfgexecing jaconfig.cfgcouldn't exec autoexec.cfg...detecting CPU, found Intel Pentium IV------- Input Initialization -------Skipping check for DirectInputJoystick is not active.----------------------------------------- Client Initialization ---------- Initializing Renderer ---------------------------------------- Client Initialization Complete -------- Common Initialization Complete ---Working directory: C:\Program Files (x86)\LucasArts\Star Wars Jedi KnightJedi Academy\GameDataInitializing OpenGL subsystem...initializing QGLsucceeded...setting mode 6: 1024 768 FS...using colorsbits of 32...calling CDS: ok...registered window class...created window@0,0 (1024x768)Initializing OpenGL driver...getting DC: succeeded...GLW_ChoosePFD( 32, 24, 8 )...41 PFDs found...hardware acceleration found...PIXELFORMAT 4 selected...creating GL context: succeeded...making context current: succeededInitializing OpenGL extensions...GL_EXT_texture_compression_s3tc available...no tc preference specified.....using GL_EXT_texture_compression_s3tc...using GL_EXT_texture_env_add...GL_EXT_texture_filter_anisotropic available...using GL_EXT_texture_filter_anisotropic...Using GL_EXT_texture_edge_clamp...using WGL_EXT_swap_control...using GL_ARB_multitexture...using GL_EXT_compiled_vertex_array...GL_EXT_point_parameters not found...GL_NV_point_sprite not found...GL_NV_register_combiners not found...ignoring WGL_ARB_render_textureGL_VENDOR: IntelGL_RENDERER: Mobile Intel® 4 Series Express Chipset FamilyGL_VERSION: 2.1.0 - Build 8.15.10.2869GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_colorGL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hintGL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clampGL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lodGL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clampGL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combineGL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_colorGL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_mapGL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeatGL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compressionGL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropicGL_ARB_texture_border_clamp GL_ARB_point_parametersGL_ARB_texture_env_combine GL_ARB_texture_env_dot3GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadowGL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrapGL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_programGL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_objectGL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shaderGL_ARB_shader_objects GL_ARB_shading_language_100GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflectionGL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_textureGL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_floatGL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_objectGL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertexGL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_floatGL_EXT_texture_shared_exponent GL_ARB_texture_rgGL_ARB_texture_compression_rgtc GL_NV_conditional_renderGL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencilGL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blitGL_ARB_vertex_array_objectGL_MAX_TEXTURE_SIZE: 4096GL_MAX_ACTIVE_TEXTURES_ARB: 8PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)MODE: 6, 1024 x 768 fullscreen hz:60GAMMA: hardware w/ 0 overbright bitsCPU: Intel Pentium IVrendering primitives: single glDrawElementstexturemode: GL_LINEAR_MIPMAP_LINEARpicmip: 0texture bits: 32lightmap texture bits: 0multitexture: enabledcompiled vertex arrays: enabledtexenv add: enabledcompressed textures: enabledcompressed lightmaps: disabledtexture compression method: GL_EXT_texture_compression_s3tcanisotropic filtering: enabled (2.000000 of 2.000000)Dynamic Glow: disabled------- sound initialization -------Initializing DirectSoundlocked hardware. ok You can compare with the console in previous page, that I re-paste here: OpenJK: v1.0.1.1 win_msvc-x86 Nov21 2015Initialising zone memory .....----- FS_Startup -----Current search path:C:\Users\Hugues\Documents\My Games\OpenJK\baseC:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files) ----------------------23744 files in pk3 filesexecing default.cfgexecing openjk_sp.cfgcouldn't exec autoexec_sp.cfgRunning Jedi Academy Mode----- Client Initialization ---------- Initializing Renderer ----Trying to lead "rdsp-vanilla_x86.dll" from "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData" ...------------------------------------ Client Initialization Complete -------- Common Initialization Complete ---SDL unsing driver "windows"Initializing displayDisplay aspect: 1.778...setting mode 4: 800 600Using 24 color bits, 24 depth, 8 stencil display.Available modes: '1280x720 1366x768 1600x900 1360x768 1280x768 320x200 640x400 1280x800 1440x900 1280x600 320x240 400x300 512x384 640x380 800x600 1024x768 1152x864'Initializing OpenGL extensions...no supported texture compression method found...ignoring texture compression...GL_EXT_texture_env_add not found...GL_EXT_texture_filter_anisotropic not found...using GL_EXTtexture_edge_clamp...GL_ARB_multitexture not found...GL_EXT_compiled_vertex_array not found... GL_NV_register_combiners not found...GL_ARB_vertex_program not found...GL_ARB_fragment_program not found GL_VENDOR: Microsoft CorporationGL_RENDERER: GDI GenericGL_VERSION: 1.1.0GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_textureGL_MAX_TEXTURE_SIZE: 1024GL_MAX_ACTIVE_TEXTURES_ARB: 0 PIXELFORMAT: color(24-bit) stencil(8-bits)MODE: 4, 800x600 windowed hz:N/AGAMMA: hradware w/ 0 overbright bitsrendering primitives: multiple glArrayElementtexturemode: GL_LINEAR_MIPMAP_LINEARpicmip: 0texture bits: 0lightmap texture bits: 0multitexture: disabledcompiled vertax arrays: disabledtexenv add: disabledcompressed textures: disabledcompressed lightmaps: disabledtexture compresion method: Noneanisotropic filtering: disabled Dynamic Glow: disabled ------- sound initialization -------SDL_Init( SDL_INIT_AUDIO )... OKSDL audio driver is "directsound".SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 44100 Samples: 1024 Channels: 2Starting SDL audio callback...SDL audio initialized.UI menu load time = 609 milli seconds
eezstreet Posted January 10, 2016 Posted January 10, 2016 Well I just tried OpenJK.It works, but not as it could: first this is only in a small window (no way to make it in fullscreen), and then this is sloooooooow....... I don"t know how many FPS it takes, but I can't have a smoothie move, can even not select a menu button: cursor moves jerkily.Nothing changed when I wanted to launch JKA with "classical way" (original .exe file).Very off-the-wall guess: it's using the "windows" driver because it's not in fullscreen? r_fullscreen 1 vid_restart ^ try running this and see what happens
lang_french Posted January 10, 2016 Author Posted January 10, 2016 Nope :/ Here are the properties of my actual PC (sorry, in French but I hope you'll understand): Fabricant : ASUSTek Computer Inc.Modèle : X751LBProcesseur : Intel® Core i5-5200U CPU @ 2.20GHz 2.20GHzMémoire installée (RAM) : 6,00 Go (5,87 Go utilisable)Type du système : Système d'exploitation 64 bits, processeur x64 It is a W10 Family edition.
lang_french Posted January 10, 2016 Author Posted January 10, 2016 Hum... No, that was System. This is what I found in my Graphics Card. This is in French so I translated it as I could, I'm not familiar with technical vocable: Windows 10 Home, 64-bitDirectX 12.0 GeForce 940MDriver version: 361.43API Direct3D version: 12Fonctionality level: 11_0CUDA cores: 384Graphics clock: 1071 MHzStorage datas outflow: 1800 MHzStorage interface: 64 bitsMemory bandwidth: 14.40 Go/sFull available graphic storage: 5055 MoDedicated video storage: 2048 Mo of (/from?) DDR3System video storage: 0 MoShared system storage: 3007 MoBIOS video version: 82.08.3A.00.22IRQ: Not usedBus: PCI Express x4 Gen2Peripheral ID: 10DE 1347 241A 1043Reference: 2701 0005 To be honest, I have no idea what I just wrote!
lang_french Posted January 10, 2016 Author Posted January 10, 2016 One other thing: there was a little difference with my friend and I. When he tried to start the game, we saw the console and JEDI KNIGHT JEDI ACADEMY (splash screen), and then come back to desktop with the message "jasp.exe stopped working and was closed". I have no message, even the console.
ensiform Posted January 10, 2016 Posted January 10, 2016 So you are positive there is no OpenGL32.dll in your GameData folder? http://fr.download.nvidia.com/Windows/361.43/361.43-notebook-win10-64bit-international-whql.exe This appears to be the same driver you have but its directly from nvidia. You could try to verify that this tool shows the correct vendor and version information too: http://www.realtech-vr.com/glview/download.php Once it loads click on see details next to the version number and then it will show the same information you would have seen in the console which is the vendor. If you see Microsoft there, it has nothing to do with the game and it will be harder to track down this issue.
lang_french Posted January 10, 2016 Author Posted January 10, 2016 There WAS an OpenGL32.dll, but it didn't changed anything and some people told me (here) to emove it. So, do it. I will try your links tomorrow. Today is time to go to bed in France Hope it will fix the problem, because I am very tired and embarrassed to not can continue the French versions works correctly.
Jango40 Posted January 11, 2016 Posted January 11, 2016 I have the exact same problem - but weirder. Sometimes, I get the exact same thing as lang_french - I run the game, the screen resolution changes, and then I simply get jamp.exe as stopped working. However, after messing around with the compability settings (No matter what, just changing them around), or running jasp.exe before jamp.exe (which also crashes me to desktop) sometimes makes the game go further - The Jedi Academy splash shows for a split second. The game still crashes, but this time I get VM_create on UI failed. I have absolutely no idea why the game might even act this way. One time the game (jamp.exe) even loaded properly, but when I quit the same problems started appearing. OpenJK doesn't fix this for me.
Clan FJA Posted January 11, 2016 Posted January 11, 2016 Like Lang_French, I bought a new laptop recently, with Windows 10 Familial Edition.I have the JKA CD version, which was installed on my old computer. However, I knew there was several problems on W10 with some games created for XP. It works fine without problems. I had just to enable OpenJK in the Firewall and in the Antivirus. The "Program XP" folder is a folder I created to put old programs dedicated to XP which need to get read and write rights in their folder.It avoids to enable the "run as admin" compatibility. The "Program Files" and "Program Files (x86)" are write protected. then, have you installed the required versions of C++ redistribuable ? I don't know if OpenJK needs them.Here is the 2015 version. 2013 versions should already be on Windows 10.http://www.microsoft.com/en-us/download/details.aspx?id=48145
Onysfx Posted January 11, 2016 Posted January 11, 2016 @@lang_french You could always try this: http://www.majorgeeks.com/files/details/gldirect.html GLDirect, I had to use it to get JKA working on my old laptop, and this one. I got the same error as you, couldn't load openGL subsystem. I'm not on windows 10, so I'm not 100 percent sure this will work, but you should give it a try. It's what I've been using for years now. Just install it and it should automatically be using GLDirects version of openGL. Let me know if it works.
Clan FJA Posted January 11, 2016 Posted January 11, 2016 ce sera peut être plus simple en français :J'ai un PC quasiment identique au tien (du moins proceseur Intel et nvidia 940M)d'après tes derniers logs, la carte graphique est intégrée microsoft, c'est assez étrange. Normalement, cela devrait être soit les graphiques intégrés Intel (chipset intégré au processeur intel i5 que tu as), soit la carte graphique Nvidia. Cerez l'a dit mais je ne sais pas si ça a été clair : pour choisir la carte graphique utilisée, va sur le bureau => clic droit => panneau de configuration Nvidia.ensuite à gauche, tu as "Gérer les paramètres 3D" => clique sur l'onglet "Paramètres de programmes.Soit OpenJK et/ou jamp.exe sont dans la liste, soit tu cliques sur "Ajouter" et tu les cherches dans tes dossier.Ensuite, en ayant sélectionné le programmes, tu peux choisir entre "Autosélection" (Nvidia va décider lui même si le jeu utilise le chipset Intel ou la carte Nvidia), "Graphiques hautes performances" (le jeu va utiliser la carte Nvidia) ou "Graphiques intégrés" (le jeu va utiliser le chipset Intel). chez moi, toutes les options permettent de faire tourner le jeu sans problème. Normalement, la carte Nividia est à privilégier pour les jeux mais comme JKA est vieux, le chipset Intel le supporte largement même sur les maps lourdes. Vérifie aussi que les pilotes du chipset Intel sont à jour. J'ai dû les mettre à jour quand j'ai acheté le PC (clic droit sur démarrer => Gestionnaire de périphérique => Cartes graphiques => Intel HD graphics) Essaie également une autre méthode : recrée un dossier "Nom que tu veux" n'importe où sur ton PC, crée dedans un dossier "base" dans lequel tu copie les 4 assets de base, puis place également OpenJK dans le dossier précédent et essaie de lancer le jeu.ça permettra de voir si le problème vient de l'ordi ou de l'installation qui s'est mal passée.
Futuza Posted January 11, 2016 Posted January 11, 2016 Try opening jamp.exe with this batch file: jamp.exe + r_allowSoftwareGL 1 exit ::r_allowSoftwareGL 1 allows unsupported drivers to attempt to load openGL (will usually result in 2fps and extremely terribly lag)This probably won't do the trick, but you never know.
ensiform Posted January 11, 2016 Posted January 11, 2016 It would need to be jamp.exe +set r_allowSoftwareGL 1 Clan FJA, OpenJK does not need admin rights even in program files. And they are write protected but Windows has a compatibility layer which silently allows writes to happen via the "VirtualStore" folder but this is also avoided in OpenJK unless you're using +set fs_game ".". And you'd need the correct redist versions for whatever VS version is used on the buildbot these days Either 2013 or 2015 (the x86 version) Futuza likes this
lang_french Posted January 11, 2016 Author Posted January 11, 2016 Okay, I made all you said, downloaded all patches and softwares you linked, and this is a fail. Like I changed nothing. @ClanFJA Je ne comprends pas ce que tu veux dire avec les dossiers à mettre ailleurs pour voir si l'installation s'est mal passée ou quoi, ça a fait la même chose sur le PC d'un ami (tout marchait sur 8 mais plus sur 10). La totalité de mes pilotes sont à jour. @@Onysfx Nope, installed well but it didn't work. My first problem is about SP of Jedi Academy, I see everybody searching a solution for MP. Even it is really possible that if SP/MP is fixed, the other will too. The ultimate solution could be to reboot the computer, but if I could avoid it, it would be better... And not sure it will be really useful. I can't use VirtualBox properly, I have problems to launch a virtual machine. Maybe it would be the true solution.People who have the game running well on W10, how could it be possible? My friend had the same problems when he updated W8 to 10!
ensiform Posted January 11, 2016 Posted January 11, 2016 It runs fine for me. But I'm not using a laptop. Did you do the "Clean installation" option in the installer of your graphics drivers? And you didn't tell the output of the other program I asked about. Why can't you reboot? Should be pretty quick with fast boot enabled.
lang_french Posted January 11, 2016 Author Posted January 11, 2016 I don't think using a laptop could make a great difference. My W7 was a laptop too and it ran fine (and still runs, as long I will keeping this old computer) I installed all with personal preferences, not automatically. Here is what the output says, in French so I could not translate all because I have a lack of vocable (and this is disturbing). Renderer: Intel® HD Graphics 5500Supplier: IntelStorage: 2048 MOVersion: 4.3.0 - Build 10.18.15.4268Version GLSL: 4.30 - Build 10.18.15.4268 Max. texture size 16384 x 16384Max. vertex tex. image units: 32Max. texture image units 32Max Geometry Texture Units: 32Max. anisotropie 16Taille Max. View 16384 x 16384Max Clip Distances: 8Max. échantillons 8Extensions: 215GL_3DFX_texture_compression_FXT1GL_AMD_vertex_shader_layerGL_AMD_vertex_shader_viewport_indexGL_ARB_arrays_of_arraysGL_ARB_base_instanceGL_ARB_blend_func_extendedGL_ARB_buffer_storageGL_ARB_cl_eventGL_ARB_clear_buffer_objectGL_ARB_clear_textureGL_ARB_color_buffer_floatGL_ARB_compatibilityGL_ARB_compressed_texture_pixel_storageGL_ARB_compute_shaderGL_ARB_conservative_depthGL_ARB_copy_bufferGL_ARB_copy_imageGL_ARB_debug_outputGL_ARB_depth_buffer_floatGL_ARB_depth_clampGL_ARB_depth_textureGL_ARB_draw_buffersGL_ARB_draw_buffers_blendGL_ARB_draw_elements_base_vertexGL_ARB_draw_indirectGL_ARB_draw_instancedGL_ARB_enhanced_layoutsGL_ARB_ES2_compatibilityGL_ARB_ES3_compatibilityGL_ARB_explicit_attrib_locationGL_ARB_explicit_uniform_locationGL_ARB_fragment_coord_conventionsGL_ARB_fragment_layer_viewportGL_ARB_fragment_programGL_ARB_fragment_program_shadowGL_ARB_fragment_shaderGL_ARB_framebuffer_no_attachmentsGL_ARB_framebuffer_objectGL_ARB_framebuffer_sRGBGL_ARB_geometry_shader4GL_ARB_get_program_binaryGL_ARB_gpu_shader5GL_ARB_gpu_shader_fp64GL_ARB_half_float_pixelGL_ARB_half_float_vertexGL_ARB_indirect_parametersGL_ARB_instanced_arraysGL_ARB_internalformat_queryGL_ARB_internalformat_query2GL_ARB_invalidate_subdataGL_ARB_map_buffer_alignmentGL_ARB_map_buffer_rangeGL_ARB_multi_bindGL_ARB_multi_draw_indirectGL_ARB_multisampleGL_ARB_multitextureGL_ARB_occlusion_queryGL_ARB_occlusion_query2GL_ARB_pixel_buffer_objectGL_ARB_point_parametersGL_ARB_point_spriteGL_ARB_program_interface_queryGL_ARB_provoking_vertexGL_ARB_query_buffer_objectGL_ARB_robust_buffer_access_behaviorGL_ARB_robustnessGL_ARB_sample_shadingGL_ARB_sampler_objectsGL_ARB_seamless_cube_mapGL_ARB_seamless_cubemap_per_textureGL_ARB_separate_shader_objectsGL_ARB_shader_atomic_countersGL_ARB_shader_bit_encodingGL_ARB_shader_image_load_storeGL_ARB_shader_image_sizeGL_ARB_shader_objectsGL_ARB_shader_precisionGL_ARB_shader_storage_buffer_objectGL_ARB_shader_subroutineGL_ARB_shading_language_100GL_ARB_shading_language_420packGL_ARB_shading_language_packingGL_ARB_shadowGL_ARB_stencil_texturingGL_ARB_syncGL_ARB_tessellation_shaderGL_ARB_texture_border_clampGL_ARB_texture_buffer_object_rgb32GL_ARB_texture_buffer_rangeGL_ARB_texture_compressionGL_ARB_texture_compression_bptcGL_ARB_texture_compression_rgtcGL_ARB_texture_cube_mapGL_ARB_texture_cube_map_arrayGL_ARB_texture_env_addGL_ARB_texture_env_combineGL_ARB_texture_env_crossbarGL_ARB_texture_env_dot3GL_ARB_texture_floatGL_ARB_texture_gatherGL_ARB_texture_mirror_clamp_to_edgeGL_ARB_texture_mirrored_repeatGL_ARB_texture_multisampleGL_ARB_texture_non_power_of_twoGL_ARB_texture_query_levelsGL_ARB_texture_query_lodGL_ARB_texture_rectangleGL_ARB_texture_rgGL_ARB_texture_rgb10_a2uiGL_ARB_texture_stencil8GL_ARB_texture_storageGL_ARB_texture_storage_multisampleGL_ARB_texture_swizzleGL_ARB_texture_viewGL_ARB_timer_queryGL_ARB_transform_feedback2GL_ARB_transform_feedback3GL_ARB_transform_feedback_instancedGL_ARB_transpose_matrixGL_ARB_uniform_buffer_objectGL_ARB_vertex_array_bgraGL_ARB_vertex_array_objectGL_ARB_vertex_attrib_64bitGL_ARB_vertex_attrib_bindingGL_ARB_vertex_buffer_objectGL_ARB_vertex_programGL_ARB_vertex_shaderGL_ARB_vertex_type_10f_11f_11f_revGL_ARB_vertex_type_2_10_10_10_revGL_ARB_viewport_arrayGL_ARB_window_posGL_ATI_separate_stencilGL_EXT_abgrGL_EXT_bgraGL_EXT_blend_colorGL_EXT_blend_equation_separateGL_EXT_blend_func_separateGL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_clip_controlGL_EXT_clip_volume_hintGL_EXT_compiled_vertex_arrayGL_EXT_direct_state_accessGL_EXT_draw_buffers2GL_EXT_draw_range_elementsGL_EXT_fog_coordGL_EXT_framebuffer_blitGL_EXT_framebuffer_multisampleGL_EXT_framebuffer_objectGL_EXT_geometry_shader4GL_EXT_gpu_program_parametersGL_EXT_gpu_shader4GL_EXT_multi_draw_arraysGL_EXT_packed_depth_stencilGL_EXT_packed_floatGL_EXT_packed_pixelsGL_EXT_polygon_offset_clampGL_EXT_rescale_normalGL_EXT_secondary_colorGL_EXT_separate_specular_colorGL_EXT_shader_integer_mixGL_EXT_shadow_funcsGL_EXT_stencil_two_sideGL_EXT_stencil_wrapGL_EXT_texture3DGL_EXT_texture_arrayGL_EXT_texture_compression_s3tcGL_EXT_texture_edge_clampGL_EXT_texture_env_addGL_EXT_texture_env_combineGL_EXT_texture_filter_anisotropicGL_EXT_texture_integerGL_EXT_texture_lod_biasGL_EXT_texture_rectangleGL_EXT_texture_shared_exponentGL_EXT_texture_snormGL_EXT_texture_sRGBGL_EXT_texture_sRGB_decodeGL_EXT_texture_storageGL_EXT_texture_swizzleGL_EXT_transform_feedbackGL_IBM_texture_mirrored_repeatGL_INTEL_fragment_shader_orderingGL_INTEL_map_textureGL_INTEL_performance_queryGL_KHR_blend_equation_advancedGL_KHR_debugGL_NV_blend_squareGL_NV_conditional_renderGL_NV_primitive_restartGL_NV_texgen_reflectionGL_SGIS_generate_mipmapGL_SGIS_texture_edge_clampGL_SGIS_texture_lodGL_SUN_multi_draw_arraysGL_WIN_swap_hintWGL_ARB_buffer_regionWGL_ARB_create_contextWGL_ARB_create_context_profileWGL_ARB_create_context_robustnessWGL_ARB_extensions_stringWGL_ARB_framebuffer_sRGBWGL_ARB_make_current_readWGL_ARB_multisampleWGL_ARB_pbufferWGL_ARB_pixel_formatWGL_ARB_pixel_format_floatWGL_EXT_create_context_es2_profileWGL_EXT_create_context_es_profileWGL_EXT_depth_floatWGL_EXT_extensions_stringWGL_EXT_pixel_format_packed_floatWGL_EXT_swap_controlWGL_EXT_swap_control_tearWGL_NV_DX_interopOpenGL Core extensionsv3.0 (100 % - 23/23)v3.1 (100 % - 8/8)v3.2 (100 % - 10/10)v3.3 (100 % - 10/10)v4.0 (100 % - 14/14)v4.1 (100 % - 7/7)v4.2 (100 % - 13/13)v4.3 (100 % - 23/23)v4.4 (80 % - 8/10)v4.5 (0 % - 0/11)vARB 2015 (0 % - 0/13)OpenGL drivers version verification (Actual: 4.3.0 - Build 10.18.15.4268, Last: 10.18.13.6143):Last version of graphics drivers detectedAccording database, you have the last drivers for your graphics card.No entry in ICD register base.Your OpenGL driver doesn't expose register key 'SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers'. Impossible to recall driver informations.Extensions verification:GL_EXT_color_subtable isn't in the list but have an entry point glColorSubTableEXT .GL_EXT_paletted_texture isn't in the list but have an entry point glColorTableEXT .GL_EXT_paletted_texture isn't in the list but have an entry point glGetColorTableEXT .GL_EXT_paletted_texture isn't in the list but have an entry point glGetColorTableParameterfvEXT .GL_EXT_paletted_texture isn't in the list but have an entry point glGetColorTableParameterivEXT .
Futuza Posted January 11, 2016 Posted January 11, 2016 If you have never rebooted your machine this whole time, you should do that. Windows is stupid and requires reboots before most registry, drivers, and many other things will work.
lang_french Posted January 11, 2016 Author Posted January 11, 2016 The machine is new, and was custom-made with all last updates. And this is not really easy to make this: my cyber (from who I buy my computer) have all softwares I need, and I can only meet him at saturay (he doesn't live in Paris). I prefer make this with him, in case of issue or idk what. I'll call him tomorrow and will see what I do.
Futuza Posted January 11, 2016 Posted January 11, 2016 The machine is new, and was custom-made with all last updates. And this is not really easy to make this: my cyber (from who I buy my computer) have all softwares I need, and I can only meet him at saturay (he doesn't live in Paris). I prefer make this with him, in case of issue or idk what. I'll call him tomorrow and will see what I do.I don't understand what that has to do with why you can't restart your machine? I'm not saying to re-image it, I'm saying to restart it.
ensiform Posted January 12, 2016 Posted January 12, 2016 See, its not using the nvidia card, its using the intel integrated graphics chip on your CPU. Renderer: Intel® HD Graphics 5500Supplier: Intel
lang_french Posted January 12, 2016 Author Posted January 12, 2016 I don't understand what that has to do with why you can't restart your machine? I'm not saying to re-image it, I'm saying to restart it.Ah, well I restart it every day, all time. I was saying to reboot as re-installing. See, its not using the nvidia card, its using the intel integrated graphics chip on your CPU. Renderer: Intel® HD Graphics 5500Supplier: IntelI see, but ClanFJA told (in French) it could make the game running without problem even with heavy maps. In the console, it writes that it is Microsoft and not Intel or Nvidia which is used as graphics loader (at least, with OpenJK, because we can't even see the console in "classic" JKA SP and MP, or too fast) The computer waits to see the CD before stopping. Yesterday I tried to launch without, and a window appeared: "Please insert CD1". So, the game is recognized before "crashing".
Clan FJA Posted January 12, 2016 Posted January 12, 2016 It would need to be jamp.exe +set r_allowSoftwareGL 1 Clan FJA, OpenJK does not need admin rights even in program files. And they are write protected but Windows has a compatibility layer which silently allows writes to happen via the "VirtualStore" folder but this is also avoided in OpenJK unless you're using +set fs_game ".". And you'd need the correct redist versions for whatever VS version is used on the buildbot these days Either 2013 or 2015 (the x86 version) Seems that half of my post has disappear when I posted it. So my post is not clear. I have several XP programs and I have a specific folder for them, which avoid me to put the "run as administrator". I put JKA too, even this is not needed thanks to Openjk. ************************************** Lang_French, par défaut dans Windows 10 est activé le "démarrage rapide",qui "permet d'enregistrer l'état de votre système lors de l'arrêt de l'ordinateur et permettre ainsi un redémarrage beaucoup plus rapide". En gros, c'est une sorte de "pseudo veille" (même si les disques durs sont arrêtés et que le courant ne circule plus). Pour que les mises à jour soit vraiment appliquées, il ne faut donc pas éteindre l'ordinateur mais bel et bien utiliser la fonction "Redémarrer" qui elle est un véritable redémarrage complet. Fais-le et ensuite retente de lancer le jeu. Pour le coup du dossier à part, la moitié de ce que j'avais écris à disparu donc je comprends que ce ne soit pas clair. Oublie ça.
Jango40 Posted January 12, 2016 Posted January 12, 2016 I have no words for this. Today, I've done a second, clean installation of JKA outside of Program Files - and, behold, jamp works flawlessly! I run jasp, and it works perfectly as well. Then I exit, run jamp, and get the exact same fucking CTD as before. Like - what the hell could even cause this?? It makes no sense, at least for me.
ensiform Posted January 12, 2016 Posted January 12, 2016 Its a fault of the laptop and switchable graphics. OpenJK doesn't display support the windows startup console no. But its still logged if there was a normal error. The problem here is not with OpenJK unfortunately but your laptop running on crappy integrated graphics!
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