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Mapping: Endless noclip zone


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Posted

Well I dont know how to explain it so I will give an example. On most maps after you get beyond invisible caulk walls with noclip there is an area where everything blurs. For example t3_hevil map doesnt have that thing. There is an area when you can see everything properly without any blur. And that's what I'm trying to achieve in order to build some stuff on lugormod ''outside'' the map.

Posted

Not sure what sort of mix-up can cause this, but T3_Hevil has a misc_skyportal in a side skybox, with just a couple of cloud layer textures and a gradient. Try playing around with misc_skyportal.

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