Cerez Posted September 8, 2015 Share Posted September 8, 2015 Here's a vehicle expert question: Is there any way to make a vehicle use a different animation than the default bike-style sitting animation for the rider -- for example, standing -- without changing/overriding the default game's animations? Inyri made a hoverboard vehicle a while back, but she also used an overwrite for the default bike-sit animation. Is it possible not to do that, and achieve some result with a vehicle? Link to comment
mrwonko Posted September 8, 2015 Share Posted September 8, 2015 .veh files simply have a riderAnim setting, which uses BOTH_VS_IDLE for the swoop, but I don't think there's any problem with simply entering a different animation there. Link to comment
Cerez Posted September 8, 2015 Author Share Posted September 8, 2015 .veh files simply have a riderAnim setting, which uses BOTH_VS_IDLE for the swoop, but I don't think there's any problem with simply entering a different animation there. Thanks. I did notice that, and I've tried changing it, but ultimately it doesn't seem to make a difference. The game insists on using BOTH_VS_IDLE no matter what value is put into riderAnim... Link to comment
Solution Ramikad Posted September 8, 2015 Solution Share Posted September 8, 2015 I recall Minilogoguy also having troubles with rider animations for his AT-RT. http://jkhub.org/topic/1227-rideranim-not-working/ Apparently it's hardcoded. Cerez likes this Link to comment
Cerez Posted September 8, 2015 Author Share Posted September 8, 2015 Apparently it's hardcoded. Yep, this seems to be the case. Neither changing riderAnim, nor editing the frame number in the model's animation.cfg seems to work. The only thing that works is an overwrite of the game's _humanoid animation.cfg, as Inyri has done. Link to comment
Archangel35757 Posted September 8, 2015 Share Posted September 8, 2015 I recall Minilogoguy also having troubles with rider animations for his AT-RT. http://jkhub.org/topic/1227-rideranim-not-working/ Apparently it's hardcoded.@@mrwonko, @@Raz0r et al: Was this hard-coded rider animation added to OpenJK issues list? If not, ...it should be. Link to comment
mrwonko Posted September 8, 2015 Share Posted September 8, 2015 @@mrwonko, @@Raz0r et al: Was this hard-coded rider animation added to OpenJK issues list? If not, ...it should be.Why don't you check and if not add it? I don't know. Link to comment
Cerez Posted September 8, 2015 Author Share Posted September 8, 2015 It would be good to fix it in OpenJK, but unfortunately that doesn't help vehicle design in the grand scale, since the custom vehicle rider animations will still be broken in the retail versions of the game. Link to comment
Archangel35757 Posted September 8, 2015 Share Posted September 8, 2015 It would be good to fix it in OpenJK, but unfortunately that doesn't help vehicle design in the grand scale, since the custom vehicle rider animations will still be broken in the retail versions of the game.Perhaps the coders (@@Raz0r) would know if it's possible to compile a code patch for the legacy retail version? Link to comment
mrwonko Posted September 8, 2015 Share Posted September 8, 2015 OpenJK *is* a patch for the legacy retail version. We'll soon(ish) have a special format for OpenJK-exclusive mods, so anybody trying to use it will know they need OpenJK. Cerez likes this Link to comment
Archangel35757 Posted September 8, 2015 Share Posted September 8, 2015 I created a new issue for this on github OpenJK site. Cerez and mrwonko like this Link to comment
Cerez Posted September 9, 2015 Author Share Posted September 9, 2015 We'll soon(ish) have a special format for OpenJK-exclusive mods, so anybody trying to use it will know they need OpenJK. Hmm... Actually, I do approve of this. We can't stay chained by the limits of the retail game's code forever. But we'll need to work out an easy installation method that works like a patch for the retail game for less tech savvy people. A setup wizard that works reliably for all releases of JKA. mrwonko likes this Link to comment
Raz0r Posted September 9, 2015 Share Posted September 9, 2015 Yeah, at 1.0 mrwonko, Cerez and eezstreet like this Link to comment
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