Xycaleth Posted September 20, 2015 Posted September 20, 2015 No benefit for the renderer. Unless you include all the extra debugging information you can get. Tempust85 likes this
Stoiss Posted December 20, 2015 Author Posted December 20, 2015 New Scope mode, we can now scroll with some of the weapons, depends on its spec on it.the zoom is only in the middle of the scope and as you can see it blur out side and around it GPChannel, Exmirai, Darth Sion and 4 others like this
lil_binger Posted December 28, 2015 Posted December 28, 2015 For Mappers:* Volumetric lighting. All you need to do is set the intensity of your light to a negative value. I do use negative values sometimes using lights. It does help getting an area a little darker sometimes. So if I make a map and have a light with a negative value to cancel light within the radius, what is this volumetric lighting going to do? Make the light that is supposed to be dark, glow? I would think others may use negative lights also.in their maps. Or maybe I'm such an old schooler, I may be the only person using them. The last 2 maps I have made have a negative light in there somewhere.
Tempust85 Posted December 28, 2015 Posted December 28, 2015 None of these features mean a thing unless you get the FPS sorted. As it is the main rend2 project still has FPS issues which when combined with your FPS woes, makes Warzone severely unplayable. eezstreet likes this
Stoiss Posted December 28, 2015 Author Posted December 28, 2015 thats not true i just get over 150+ in fps atm and i also think the new nvidia driver for my cards did somthing. but after i turn off rend2 sun "somthing cvar i got high fps" shoots still impact the efx but not as heavy as it used to be
UniqueOne Posted December 30, 2015 Posted December 30, 2015 I do use negative values sometimes using lights. It does help getting an area a little darker sometimes. So if I make a map and have a light with a negative value to cancel light within the radius, what is this volumetric lighting going to do? Make the light that is supposed to be dark, glow? I would think others may use negative lights also.in their maps. Or maybe I'm such an old schooler, I may be the only person using them. The last 2 maps I have made have a negative light in there somewhere. The negative values for volumetric thing was removed in a newer faster version of volumelight shader a few months ago. All lights are now volumetric if volumetric light is turned on. Not sure what negative value lights would do with this. Probably would get volumetric black lights I guess...
lil_binger Posted December 30, 2015 Posted December 30, 2015 Not sure what negative value lights would do with this. Probably would get volumetric black lights I guess... Where can I get one of them volumetric black lights? Spencer's? in the mall? I'd like one for my room
UniqueOne Posted January 8, 2016 Posted January 8, 2016 Been doing some updates to the tree and foliage system on our test mandalore map. Thought I might as well post some updated screenshots. Mand'alor, Omicron, Stoiss and 9 others like this
Clan FJA Posted January 8, 2016 Posted January 8, 2016 a peaceful place to live for a panda. Very beautiful work. Langerd likes this
Omicron Posted January 8, 2016 Posted January 8, 2016 Damn that map looks nice. With bloom it'd be really slick
Tempust85 Posted January 9, 2016 Posted January 9, 2016 Hows dat FPS though? Jeff, eezstreet and Langerd like this
Stoiss Posted January 9, 2016 Author Posted January 9, 2016 its not that a big of a hit. Uniq have done a pretty good job with this
Grab Posted January 9, 2016 Posted January 9, 2016 @@Stoiss Show FPS while looking throught map, not when looking at skybox and just few brushes. eezstreet likes this
eezstreet Posted January 9, 2016 Posted January 9, 2016 I think a video would be best. Lets us see how good it performs and also gives a more interactive view.That being said, good job on the scopes. Stoiss and Tempust85 like this
Stoiss Posted January 9, 2016 Author Posted January 9, 2016 relax guys i have plans for making a new video at some point ofc Uniq could show the fps in his pic the scope view is still a little buggy as it renderer 2 times on the same screen i hope this can be fixed at some point. but im pretty happy how the scopes works now
Tray Posted January 9, 2016 Posted January 9, 2016 Is it possible now to download at least something to get all this graphic?
Stoiss Posted January 9, 2016 Author Posted January 9, 2016 it is playable, but even if it is playable, it would still have many bugs and issues there can crash and involved the experience of a good play time of warzone
electrino Posted January 9, 2016 Posted January 9, 2016 Every time i think "JKA RIP" i see something like this and my man Stoiss is on the front lines, lol. Keep up the great work and hopefully something amazing will come out of this. Stoiss and Langerd like this
Futuza Posted January 9, 2016 Posted January 9, 2016 (edited) Looks nice. It's like you guys tried to merger JKG and EoF EoC (whoops). I'm a little unclear on your goals though, right now it seems your mostly changing just graphical things (which is cool), but the beginning post makes it a bit unclear about what you want to accomplish with this project. Are you trying to keep gameplay relatively the same but with a much larger player base? Still...this is good, maybe it'll help motivate people to work on rend2 more since it'll generate interest. I like what you're doing with that AI though, might have to try and merge that back into JKG Edited January 9, 2016 by Darth Futuza Stoiss likes this
Stoiss Posted January 9, 2016 Author Posted January 9, 2016 Not Sure what EoF is DF but we have some goals wich i can't say much about becours its not have been done yet. so we don't give players high hopes for somthing there not is the real deal yet but Uniq want to make it a RPG MMO thing with quest and instance. have some large weapon amory to have players try to sort of grainding for thats my hope for it xD but never sure it will change to that, but who knows follow the tread and see what happens over time JAWSFreelao likes this
Futuza Posted January 9, 2016 Posted January 9, 2016 Not Sure what EoF is DF but we have some goals wich i can't say much about becours its not have been done yet. so we don't give players high hopes for somthing there not is the real deal yet but Uniq want to make it a RPG MMO thing with quest and instance. have some large weapon amory to have players try to sort of grainding for thats my hope for it xD but never sure it will change to that, but who knows follow the tread and see what happens over time Oh oops that was a typo. Meant to say EoC. Are you trying to build a new quest system, or using the lua stuff that Boba Fett built originally for JKG?
Stoiss Posted January 9, 2016 Author Posted January 9, 2016 Non of that is is the goal. EoC is somthing totaly diff. and no we don't have LUA in our codes at all. Uniq don't like to use it xDwe will build a new quest system when that time comes but Uniq is the only one who knows how that will be and what to do about it
Tray Posted January 10, 2016 Posted January 10, 2016 Also, is it possible to reduce amount of blur? It's really too much and little bit annoying, like a fly in the ointment
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