Langerd Posted June 13, 2015 Posted June 13, 2015 When i cut the boba fett torso (like darth maul of course) the head stays in the same position as before the cut. Is there any way to fix this? It is annoying as hell... i made some mandalorians skins and when i cut them with the saber it pisses me off.(beyond the topic - is there any way to turn off the probality for dismember the torso?)
Psyk0Sith Posted June 14, 2015 Posted June 14, 2015 If it's a hierarchy issue then you need to import it back and link it the way you want it to behave.
Asgarath83 Posted June 15, 2015 Posted June 15, 2015 When i cut the boba fett torso (like darth maul of course) the head stays in the same position as before the cut. Is there any way to fix this? It is annoying as hell... i made some mandalorians skins and when i cut them with the saber it pisses me off. (beyond the topic - is there any way to turn off the probality for dismember the torso?)About NPCs file you can fix this problem if you set at the end of NPC file parametersDismemberProbWeist 0 in this mode, the torso is not detachable. (except if one use the g_saberrealisticcombat 2 or < setting cheat. dismemberProbHead 0 <- No "Jango Fett decapitation" XD dismemberProbArms 0 <- no "Ponda Baba or Anakin style" arm cutting dismemberProbLegs 0<- no legs cuttings dismemberProbHands 0 <- no "luke's style" hands cuttings. dismemberProbWaist 0 <- No "maul's style" cuttings.mmmm George Lucas is a fanatic of dismembering krkarr and Langerd like this
Langerd Posted June 15, 2015 Author Posted June 15, 2015 About NPCs file you can fix this problem if you set at the end of NPC file parametersDismemberProbWeist 0 in this mode, the torso is not detachable. (except if one use the g_saberrealisticcombat 2 or < setting cheat. dismemberProbHead 0 <- No "Jango Fett decapitation" XD dismemberProbArms 0 <- no "Ponda Baba or Anakin style" arm cutting dismemberProbLegs 0<- no legs cuttings dismemberProbHands 0 <- no "luke's style" hands cuttings. dismemberProbWaist 0 <- No "maul's style" cuttings.mmmm George Lucas is a fanatic of dismembering No... This is not this problem. The problem is the model... As Psyk0Sith said it something not right with it... I am not player models modeler so i dont know anything ...
Ramikad Posted June 15, 2015 Posted June 15, 2015 This is just a wild guess... but maybe it's because the head is parented to the hips? Langerd and Asgarath83 like this
Langerd Posted June 15, 2015 Author Posted June 15, 2015 This is just a wild guess... but maybe it's because the head is parented to the hips?This may be true... But when i cut his head it cuts normally.
Asgarath83 Posted June 15, 2015 Posted June 15, 2015 This may be true... But when i cut his head it cuts normally.yes because head is a children. when you cut a part, the part take with it all his childrens, head has not childrens, except for head_ parts mesh and for tags, so head is okay. if the head is parent to the hips, cutting hips really can give this issue.the correct hierarchy is:Stupidtriangle_off is PARENT of HipsHIPS Is parent of Hips meshes, R_LEG, L_LEG, TORSO.L_LEG is parent of left leg meshesR_LEG is parent of right leg meshesTORSO is parent of HEAD, L_ARM , R_ARM and torso meshes.HEAD is parent of Head meshes.L_ARM is parent of l arm meshes and of L_HANDL_HAND is parent of l_hand meshes and of bolt_l_hand (tag that attack saber dual model and that emit the force powers efx)R_ARM is parent of r arm meshes and of R_HANDR_HAND is parent of r_hand meshes and of bolt_r_hand (tag that attack the saber and the shooting weapons models.) also, R_HAND is tagged with bolt_flamethrower.i am sorry to tell this to you, Langerd, but the unique way to fix this is import Boba Fett Glm model on blender or 3d max, fix his hierarchy, merge again this with JA skeleton and re-rig all! >.< and rebuild GLM with XSI exporting and carcass :\
Langerd Posted June 15, 2015 Author Posted June 15, 2015 yes because head is a children. when you cut a part, the part take with it all his childrens, head has not childrens, except for head_ parts mesh and for tags, so head is okay. if the head is parent to the hips, cutting hips really can give this issue.the correct hierarchy is:Stupidtriangle_off is PARENT of HipsHIPS Is parent of Hips meshes, R_LEG, L_LEG, TORSO.L_LEG is parent of left leg meshesR_LEG is parent of right leg meshesTORSO is parent of HEAD, L_ARM , R_ARM and torso meshes.HEAD is parent of Head meshes.L_ARM is parent of l arm meshes and of L_HANDL_HAND is parent of l_hand meshes and of bolt_l_hand (tag that attack saber dual model and that emit the force powers efx)R_ARM is parent of r arm meshes and of R_HANDR_HAND is parent of r_hand meshes and of bolt_r_hand (tag that attack the saber and the shooting weapons models.) also, R_HAND is tagged with bolt_flamethrower.i am sorry to tell this to you, Langerd, but the unique way to fix this is import Boba Fett Glm model on blender or 3d max, fix his hierarchy, merge again this with JA skeleton and re-rig all! >.< and rebuild GLM with XSI exporting and carcass :\Emm... So it would be a lot of work right?
Psyk0Sith Posted June 15, 2015 Posted June 15, 2015 If you use blender you can reimport weights so it should be quite easy to fix. Langerd likes this
Langerd Posted June 15, 2015 Author Posted June 15, 2015 OMG I CANT BELIEVE IT! IT WORKED! AHAHAHI saw in blender that the head_0 was not in the torso. I have put it there and voila MANY THANKS GUYS! I checked the tags everything works fine I wide his helmet a bit because it will be more acurate to the filmMANY THANKS AGAIN... Asgarath83 and Psyk0Sith like this
Asgarath83 Posted June 16, 2015 Posted June 16, 2015 OMG I CANT BELIEVE IT! IT WORKED! AHAHAH I saw in blender that the head_0 was not in the torso. I have put it there and voila MANY THANKS GUYS! I checked the tags everything works fine I wide his helmet a bit because it will be more acurate to the film MANY THANKS AGAIN... Any time. Langerd likes this
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