luiwan Posted June 1, 2015 Posted June 1, 2015 Hi! I really need a jedi trainer in a jedi robe, but have no experience AT ALL on doing this and I've searcher EVERYWHERE! Could someone help me fix this for jedi outcast?
Langerd Posted June 2, 2015 Posted June 2, 2015 Hellooooooooo! Somebody to help?@@luiwan there is a tutorial for it made by Maui i think. Check in the tutorials and make it the way You want
luiwan Posted June 3, 2015 Author Posted June 3, 2015 is it easier and possible to convert a JKA skin to JKO?
Artemis Posted June 3, 2015 Posted June 3, 2015 I suppose you could convert a JKA model, if you made sure to weight everything correctly to the JKO skeleton. As for your first request, there are a few posts about frankensteining now. Even though they focus on JKA, they'll work in JKO. @@Maui made a video tutorial for frankensteining in Blender here: http://jkhub.org/tutorials/article/195-blender-jka-frankenstein-models/I explained my method on this thread: http://jkhub.org/topic/4905-frankensteining-with-blender/And this post explains getting meshes from JKO to JKA: http://jkhub.org/topic/4930-kualans-kitbash-workshop/?p=76017 As frustrating as it might be to get links instead of actual help, those ones really can help a great deal if you take the time to go through them.
Ramikad Posted June 3, 2015 Posted June 3, 2015 I suppose you could convert a JKA model, if you made sure to weight everything correctly to the JKO skeleton. As for your first request, there are a few posts about frankensteining now. Even though they focus on JKA, they'll work in JKO. Didn't importing JA models directly into JO cause monstrous aberrations, due to the absence of a few bones in the JA _humanoid skeleton that JO uses?
Artemis Posted June 3, 2015 Posted June 3, 2015 Didn't importing JA models directly into JO cause monstrous aberrations, due to the absence of a few bones in the JA _humanoid skeleton that JO uses?Yeah, importing them directly would not work at all.
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