Lancelot Posted May 29, 2015 Posted May 29, 2015 I want to enhance my Dalek sound mod by changing the effect of the Disruptors charged fire mode,to make it feel more like the Dalek gunstick. https://jkhub.org/files/file/2329-dalek-gun-sound-for-disruptor/ That's why I'm looking for someone who could change the effect to something like this: I know it's impossible to create an X-Ray effect in Jedi Academy, that's why I'm rather looking for aneffect that makes the enemy glow. The enemy should remain afterwards, as of he was shot by a regular weapon.
mrwonko Posted May 29, 2015 Posted May 29, 2015 With some coding an x-ray effect is far from impossible - you'd just need a skeleton model that would be placed inside the zapped person. Then you give the original model a transparent glowing shader and you're basically done, I think. Not sure how good it'd look, transparency and overlapping surfaces might look weird and an actual Fragment Shader might achieve a better result but that would be way more work. But cool. There's an illegal port of Quake 3's skeleton player model which you shouldn't use, except possibly as a placeholder until you have a proper one.
Langerd Posted May 29, 2015 Posted May 29, 2015 Or Just make an effect that spawn the skeleton model that has glowing transparent texture and it explode or something. I dont know the full effect of this shot :/
Lancelot Posted May 30, 2015 Author Posted May 30, 2015 I dont know the full effect of this shot :/It works like this: When an enemy gets hit, he glows for about a second (just like in the picture).The target gets killed instantly while the body itself has no scratches at all. In other words, it's the sci-fi version of the Avada Kedavra spell.
Asgarath83 Posted May 30, 2015 Posted May 30, 2015 need a lot of coding work, but is possible. also need a good new effects and a skeleton model.for begin, for change color of the ray is possible simply editing gfx/effects/redline, tenlossfrontflash and tenlosssideflash textures Change disruptor effectes: you need to edit the effects/disruptor/ efx file with effectEd of JKA SDK .for the skeleton and the other stuff, you need a lot knoledge of C++, the Openjk sp source code and microsoft visual studio.you can make the glowing effect with the code, maybe studing on cg_players.cpp the code of repel \ absorb aurea.it's already possible to put the skeleton ONLY when target die. and should be really cool: edit the effect disruptor/death_smoke.efx and place an emitter primitive for show for some second into origin of death_smoke effect the skeleton model. the skeleton need to be on MD3 format, and you can export and texture it with blender 2.64 and mrwonko plugin suite downloadable here in forum.
Lancelot Posted May 30, 2015 Author Posted May 30, 2015 for begin, for change color of the ray is possible simply editing gfx/effects/redline, tenlossfrontflash and tenlosssideflash textures Already done that. Okay, the rest seems to be far more complicated than I thought. Some things are far beyond my knowledge. Asgarath83 likes this
Asgarath83 Posted May 30, 2015 Posted May 30, 2015 If you could download neo dark ages mod and got effectEd from JKA SDK you can find how to place a model md3 into an effect with an emitter. check the detpack effect of ice crystals.
Lancelot Posted June 18, 2015 Author Posted June 18, 2015 I updated my Dalek Gun mod and it's currently pending approval. I changed some effects to make the laser appear as if it comes from a Dalek gun (including a different effectwhen an enemy gets killed by the alternate fire). Okay, it still doesn't look exactly like in the show, but it's at least a start. Is there a way to disable the desintegration effect when an enemy gets killed by the alternate fire mode?
Asgarath83 Posted June 19, 2015 Posted June 19, 2015 I updated my Dalek Gun mod and it's currently pending approval. I changed some effects to make the laser appear as if it comes from a Dalek gun (including a different effectwhen an enemy gets killed by the alternate fire). Okay, it still doesn't look exactly like in the show, but it's at least a start. Is there a way to disable the desintegration effect when an enemy gets killed by the alternate fire mode?for disable that you need to hack the single player code : \
z3filus Posted June 19, 2015 Posted June 19, 2015 this sounds awesome.... will it work with force_lightning too ?
Lancelot Posted June 19, 2015 Author Posted June 19, 2015 this sounds awesome.... will it work with force_lightning too ?I never intended to modify a force power. I created it exclusively forthe Disruptor rifle to make the weapon more interesting.
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