AshuraDX Posted April 25, 2015 Posted April 25, 2015 in fact this is the most efficient solution- regarding vertex countyou could also have the cylinder clip throughjust make sure that any poly/face of the cylinder that you'll never see ingame is deletedthink of it like this : everything you'd caulk when mapping should be deleted in a model for JKA Tempust85 and Cerez like this
IrocJeff Posted April 26, 2015 Author Posted April 26, 2015 in fact this is the most efficient solution- regarding vertex countyou could also have the cylinder clip throughjust make sure that any poly/face of the cylinder that you'll never see ingame is deletedthink of it like this : everything you'd caulk when mapping should be deleted in a model for JKA So, this is perfectly fine just lining stuff up since when its exported it'll all be together anyhow ?
Bek Posted April 26, 2015 Posted April 26, 2015 @@IrocJeffI'm not sure if you are modeling the A-295 just to model it, but the Jkgalaxies team modeled this in Blender too.You can find the .blend model on the their site.
AshuraDX Posted April 26, 2015 Posted April 26, 2015 So, this is perfectly fine just lining stuff up since when its exported it'll all be together anyhow ?it won't be all together after export but it doesn't matter too muchwhat counts is the silhouette
IrocJeff Posted April 26, 2015 Author Posted April 26, 2015 @@IrocJeffI'm not sure if you are modeling the A-295 just to model it, but the Jkgalaxies team modeled this in Blender too.You can find the .blend model on the their site. A little bit of both. I want to get some Rebel/Imperial blasters into the game like the A-295 or 280, an E-11s or E17d sniper rifle or both, some heavier blasters, too, if possible. I have a great idea for a SP project that would pit the Rebel army against the Imperial Army (not stormtroopers) on an Imperial occupied planet. I can't do it unless I replace the weapons first which is why I started messing about with blender. Their website, or at least the website I think I went to , doesn't work.
IrocJeff Posted April 27, 2015 Author Posted April 27, 2015 I ended up finding the A-280 in JKGalaxies assets although it took a bit of time dig through it all. Here i am trying to keep the tris low and that fucking thing has 1700+... geeez... I kinda like the A-295 rifle better, anyhow. They are both kinda close and I'd like to finish this project. I can use that A-280 blend to reference stuff with.
IrocJeff Posted May 3, 2015 Author Posted May 3, 2015 I took some time off of Blender and then started all over again. This is about the 15th attempt at the A-295 blaster rifle so far and I'm really happy on my progress. I think the toughest part on this rifle is that there are no really good side images of it as there are for other SW guns or real world ones. But, I think I did alright. I think what I am going off are fan made replicas and those all have variation to them which isn't really a bad thing. In fact, I may even ditch the scope on this or make scoped and non scoped version. That'd be cool. Right now the rifle is pretty much blocked out and I have to start making it the right proportions and stuff. You can see what I did so far with the images below. Right now I'm at 680 tris which is about half of what I was earlier on at this point. I also broke it up into pieces which makes editing the mesh much easier. Archangel35757 and Langerd like this
minilogoguy18 Posted May 3, 2015 Posted May 3, 2015 There are still quite a lot of vertex's that can be removed without losing any detail. Remember, if they aren't contributing to the models silhouette then they aren't necessary.
IrocJeff Posted May 3, 2015 Author Posted May 3, 2015 like where? I know the bottom of the handle I can just subdivide it and move it around..
minilogoguy18 Posted May 3, 2015 Posted May 3, 2015 It's kinda hard to point them out, there are quite a bit on the body but if you wanna send me the model in .OBJ format I'll send it back and you can compare.
IrocJeff Posted May 8, 2015 Author Posted May 8, 2015 Well, things are going better now I think. Playing around with this a little every day is helping much more. This is the receiver and part of the rear stock. Its starting to look like an A-295. JAWSFreelao likes this
IrocJeff Posted May 9, 2015 Author Posted May 9, 2015 Here's current progress as of last night. I still have detail stuff to do but it actually looks like the a-295 rifle. Every image I found of this rifle is pretty different from movie shots to custom made ones so I may make an amalgamation of all of them. Langerd, JAWSFreelao and Boothand like this
IrocJeff Posted May 12, 2015 Author Posted May 12, 2015 (edited) Still need to add a scope and some small details here and there but the mesh it pretty much done. I also think I'm going to make a non-scoped version too just incase. This is in reference to the A-295 rifle image above.... Below is a model someone made of a DC-15x blaster rifle which was pretty nice looking. Its also super close the the E-17d which is a Rebel sniper rifle. I modified it since most of the E-17d side view images are too small so I just modified this one a bit in paint.net so i can get a rough outline of the rifle. Here is what I started on so far. Some images of the rifle make it look like a box with a barrel attached while some others have some rings or something between the barrel and the receiver area so I'm not 100% sure which I want to use. Edited May 12, 2015 by IrocJeff GPChannel likes this
IrocJeff Posted May 12, 2015 Author Posted May 12, 2015 That's nice @@IrocJeff. Good work so far! Thanks. I really should have started on this model first since its actually fairly straight forward. My major problem right now is cutting holes into the barrel. If anyone has any ideas on how to do that efficiently let me know. I gotta make a bunch of them... At any rate here is what I have done so far.
JAWSFreelao Posted May 12, 2015 Posted May 12, 2015 Try looking in DT's stormtrooper thread, if I remember correctly, there was something similar to this discussion over there.
IrocJeff Posted May 12, 2015 Author Posted May 12, 2015 Try looking in DT's stormtrooper thread, if I remember correctly, there was something similar to this discussion over there. I found a video on youtube that has 8 different ways to make a hole in a plane so I'm going to try that. Its from another mush mouth that goes too fast but I haven't found any written ones yet.
JAWSFreelao Posted May 12, 2015 Posted May 12, 2015 Yuck. The only people who do video tutorials always have mush-mouth or stuttering or an accent so thick it'd be like wading through caramel.
IrocJeff Posted May 13, 2015 Author Posted May 13, 2015 Yuck. The only people who do video tutorials always have mush-mouth or stuttering or an accent so thick it'd be like wading through caramel. yeah..that what you gotta put up with "free". I'm not paying 18 bucks a month for blender videos. hehe. At any rate, this is how far i got. I may have to go with a less rounded hole since I need 14 of these per barrel face. I'm going to try and make a less rounded hole since the vert count gets kinda up there. I doubt a texture is going to look good. JAWSFreelao likes this
IrocJeff Posted May 13, 2015 Author Posted May 13, 2015 Well, I think for now this model is going to have to have a texture for the holes unless this hole situation can get less verty and still look good. The barrel consists of 680-ish verts while the reciever, handle, and stock are barely over 120. Langerd likes this
IrocJeff Posted May 14, 2015 Author Posted May 14, 2015 Here is the E-17d so far. The scope is just a holdover I really don't have a clear side video of the scope, and the two images I do have show different ones. This is actually pretty this modeling.
IrocJeff Posted May 19, 2015 Author Posted May 19, 2015 I tried making the scope that came with it but had no luck. Don't have any decent angles to see anything so for now I just slapped on some traditional sites and so be it. JAWSFreelao likes this
IrocJeff Posted May 19, 2015 Author Posted May 19, 2015 Got a scope done pretty close to the reference image I have. I'm not sure how large the barrel opening is supposed to be so if anyone knows lemme know. Here it is from the rear.I recessed the scope eye piece a bit to give it some depth. One funny thing I noticed about using Blender is the games it plays on your eyes when rotating the model. In the image below the shoulder stock looks like its curved towards the left but its actually straight. JAWSFreelao and Boothand like this
IrocJeff Posted May 19, 2015 Author Posted May 19, 2015 I'm becoming a huge fan of your work.. Awww.. a fan... Thank @@Boothand for answering several confusing questions with simple video tutorials or else I'd never be this far along and you'd have to say that to someone else... B) I still have to add in some detail to the upper rear receiver on the a-295. And, I have to come up with a scoped version for that as well. While re-creating stuff is good in some cases I'm also taking liberties with things and putting my own spin on it, like the static sights on the A-295. Their will be a scoped version, but, I like both. I started working on a shotgun of sorts. The Star Wars universe has both energy and pellet types of shotguns but not alot of images of them. So, I found a modern looking gun, the Kel-Tec Sub 2000 and saw so many variations of it on Google Images that looked futuristic that I'm going to use a few different ideas into one weapon. Should look pretty neat.
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