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Posted

Started on this a while back, remember it being in a few levels like the first level for instance one flies by as well as some dropping bombs in the barons head map after Yun.

 

RmG8NNE.png

SZNOokD.png

 

Let me know if you guys think any more geometric detail needs to be added, it has a good amount now with 1.7k polies but there is room for more. If not I'll start UV mapping this thing so that it can hopefully be seen in the first level soon.

Barricade24, Ramikad, Bek and 3 others like this
Posted

Its only  a map object.I wonder why other tie variants don't appear in dark forces 2 during the gameplay aside from the cutscenes.

Posted

No idea, it will stay just a map object for the time being, not going to focus on turning it into a usable vehicle since I want to focus solely on what will bring the mod that much closer to playable.

Posted

Not worried about that right now, it's not even textured yet, I'll scale it later when I'm ready to export.

 

I'm actually currently redoing a lot of the model.

Posted

oCzLZsZ.png

 

Decided to add some more geometric detail, calling the model done at this point, on to textures.

 

@@Archangel35757, why bring up the scale so soon? It will match the base model and act as an overriding replacement just like the AT-ST as to not conflict with SP maps that already use the models.

Posted

oCzLZsZ.png

 

Decided to add some more geometric detail, calling the model done at this point, on to textures.

 

@@Archangel35757, why bring up the scale so soon? It will match the base model and act as an overriding replacement just like the AT-ST as to not conflict with SP maps that already use the models.

Because all of the base models are not scaled correctly W.R.T. the player/characters. How do you know if the correct scale is too big? Maybe the map hanger should be bigger?
Posted

It's all up to @@DT85 though changing base maps is unlikely to happen, easier to just keep the models the size they are.

 

Right now in Softimage the model is smaller than a base JA player model because well, scale right now in this stage of the models development is irrelevant.

Posted

Isn't the base TIE bomber way smaller than it should be? All in all I'd say the most trustworthy source for its size is the vehicle of the TIE bomber. The other vehicles are scaled as well, the X-Wing for sure, made some testing about that a while ago. Maybe the TIE fighter too, but not sure.

Posted

Judging by the scale of the static models and their respective vehicles, the TIE bomber is WAY off.

 

The TIE fighter vehicle is just slightly bigger than the static fighter:

http://s16.postimg.org/i6iqds5p1/shot0975.jpg

 

As well as the X-Wing, the difference in size is minimal, just a bit bigger:

http://s16.postimg.org/muyq8yuvp/shot0977.jpg

 

But the TIE bomber... boy:

http://s16.postimg.org/qdaq5cvrp/shot0976.jpg

 

On the left is the static model, and on the right is the vehicle, in all of the above.

It may be just a theory, but perhaps they made it smaller so that two of them could fit in the canyons on Vjun?

Posted

No idea, also, you know that map objects can be scaled in radiant before the map is compiled? The .md3 asset size can't really be compared to what's actually floating in Vjun.

 

Either way, it's not going to be insanely small, it just needs to fit in the part of the map where it belongs.

  • 4 weeks later...
Posted

It always bothered me how the TIE Bomber and TIE Fighter in JKA are completely different colors.  <_<

 

the other one must be a Japanese copy

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