scp_chaos1 Posted March 12, 2015 Share Posted March 12, 2015 Now someone could help me with these models are of paramount importance please help please take care your help format md3 texture tga map objects link to models: http://www.mediafire.com/download/n4y78v3y7ztd14t/modelskenedy.rar Link to comment
scp_chaos1 Posted March 12, 2015 Author Share Posted March 12, 2015 Please take care need someone to help run these map objects Link to comment
Daedra Posted March 12, 2015 Share Posted March 12, 2015 @@Langerd Summoned. Langerd likes this Link to comment
scp_chaos1 Posted March 12, 2015 Author Share Posted March 12, 2015 These map objects are carts of LD4 Link to comment
Langerd Posted March 12, 2015 Share Posted March 12, 2015 Ehm sry my english sucks a bit. What exaclty i have to do with them? Link to comment
Daedra Posted March 12, 2015 Share Posted March 12, 2015 Ehm sry my english sucks a bit. What exaclty i have to do with them? I think he wanted you to link up the md3 and tgas to the objects/models... I am not certain though. Link to comment
scp_chaos1 Posted March 12, 2015 Author Share Posted March 12, 2015 Please could you create them a shader and also the textures are part of map objects I think the textures have a flaw in its dimensions Might help please Link to comment
Langerd Posted March 12, 2015 Share Posted March 12, 2015 Man!!! First ! I saw the model and i think it is immposible to put the model like this in JKA. The MD3 viewer shows 5472 verts (in JKA the limit is 1000 - this is the biggest count). Even i would give it the texture and other stuff it will cause only bugs and errors i think :S Link to comment
scp_chaos1 Posted March 12, 2015 Author Share Posted March 12, 2015 is possible (szico) vii could create models that exceeded the limit if you do not believe me check out this map objects pack Link to comment
Langerd Posted March 12, 2015 Share Posted March 12, 2015 The textures in blender are scred up. Because the model is not in the parts it takes whole model as one (so only texture on it). Selecting all places where the texture should be would be painful man :/ Link to comment
Langerd Posted March 12, 2015 Share Posted March 12, 2015 is possible (szico) vii could create models that exceeded the limit if you do not believe me check out this map objects packHmm maybe in misc_model but i think You want make them models destroy able. And how many of these cars would be on Your map? Link to comment
scp_chaos1 Posted March 12, 2015 Author Share Posted March 12, 2015 that model takes this error Link to comment
scp_chaos1 Posted March 12, 2015 Author Share Posted March 12, 2015 not in this case these models are not destroyed (misc model normal) and would have few models of this type (1-3 cars per map) Link to comment
Langerd Posted March 13, 2015 Share Posted March 13, 2015 Listen i dont know to to do this... i am learner. I dont know how to deal with ported stuff ... This textures are messed up . I made one model and i will check it now if its work Link to comment
scp_chaos1 Posted March 13, 2015 Author Share Posted March 13, 2015 I think the program that serves to Combine your format is (milk shape) Link to comment
Langerd Posted March 13, 2015 Share Posted March 13, 2015 Holy Shiet it works O_O the shader i made is a little bit glowy but it works. But that was easy because it is made of one texture not two or three... in Blender there is a bug - The UV layouts are merged where they shouldnt. scp_chaos1 and Daedra like this Link to comment
scp_chaos1 Posted March 13, 2015 Author Share Posted March 13, 2015 !!!!! it works !!!!! thx ammmmm also other map objects work Link to comment
scp_chaos1 Posted March 13, 2015 Author Share Posted March 13, 2015 the graphics quality is as LD4 Link to comment
Langerd Posted March 13, 2015 Share Posted March 13, 2015 But i am confused O_O . I discovered two things that i didnt expected i would even know... Link to comment
Langerd Posted March 13, 2015 Share Posted March 13, 2015 lol ... Listen i dont have time today and in this week D: So i cant make promises Ok? And this texture issue is rly immposible to change ... I would have to select all faces that is to the textures and create it as the another part of the model which is time consuming VERY time consuming work. scp_chaos1 likes this Link to comment
scp_chaos1 Posted March 13, 2015 Author Share Posted March 13, 2015 it can wait but that image of imp workers looks great Langerd likes this Link to comment
scp_chaos1 Posted March 14, 2015 Author Share Posted March 14, 2015 I hope that when you finish all models please the upload to media fire Link to comment
Asgarath83 Posted March 15, 2015 Share Posted March 15, 2015 @@Langerd the models can works on JKA if you split the mesh part with more of 1000 vertexes on blender.Split the mesh with Edit Mode Border selection and P->selection command for split in more parts the mesh with more of 1000 vertexes. langerd. yes, therei is a problem of Uv mapping. that's suck >.< Link to comment
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