Lazarus Posted January 28, 2015 Posted January 28, 2015 Is there a way to adjust the volume or range of a sound? For instance. I have a forcefield sound that you can hear almost through the whole area I have mapped, but then I place another target speaker with an ambiant loop in it, yet, I only hear this for maybe max 192 grid units and than its gone (fades out very quickly, while it is pretty loud) So is there a way to extend it, more to speak. I opened the sound textfile, showing me all the sound files. Does anybody know what the last numbers mean for each file, for example the one I use ;********************* ;cairn_energy ;********************* generalSet cairn_energy timeBetweenWaves 0 0 loopedWave ambience/cairn/cairn_energy volRange 240 250 I have this running as a soundSet in a target speaker. What is this volRange? Does this mean the sound only plays for over 250 units from the map around the target_speaker?
Asgarath83 Posted January 28, 2015 Posted January 28, 2015 I am not much sure, but maybe should be there a culldistance key command for the target spekear range and volume. need to be setted into map units. o.o
IrocJeff Posted January 28, 2015 Posted January 28, 2015 Is there a way to adjust the volume or range of a sound? For instance. I have a forcefield sound that you can hear almost through the whole area I have mapped, but then I place another target speaker with an ambiant loop in it, yet, I only hear this for maybe max 192 grid units and than its gone (fades out very quickly, while it is pretty loud) So is there a way to extend it, more to speak. I opened the sound textfile, showing me all the sound files. Does anybody know what the last numbers mean for each file, for example the one I use ;********************* ;cairn_energy ;********************* generalSet cairn_energy timeBetweenWaves 0 0 loopedWave ambience/cairn/cairn_energy volRange 240 250 I have this running as a soundSet in a target speaker. What is this volRange? Does this mean the sound only plays for over 250 units from the map around the target_speaker? You can't adjust the sound on the target_speaker in these games. I've been down this road with my first map a while ago. Those numbers are the units the sounds should be audible from. I think I tried to modify the soundSet text file w/ different rages but it didn't work When you hear it all over are you checking the global checkbox? That'll make it audible all over the map. For instance. I have a forcefield sound that you can hear almost through the whole area I have mapped, but then I place another target speaker with an ambiant loop in it, yet, I only hear this for maybe max 192 grid units and than its gone (fades out very quickly, while it is pretty loud) Explain this a bit better cause i'm confused on what you are asking Are you comparing the same sounds ?
redsaurus Posted January 28, 2015 Posted January 28, 2015 volrange 240 250 means that the volume will be chosen randomly between 240 and 250 - full volume is 255. You probably want to set the radius to something larger - if it isn't given, it defaults to 250.
Lazarus Posted January 28, 2015 Author Posted January 28, 2015 Explain this a bit better cause i'm confused on what you are asking Are you comparing the same sounds ? i am using a forcefield soundset on my func_usable ;********************* ;forcefield ;********************* localSet forcefield timeBetweenWaves 0 0 loopedWave ambience/prototype/forcefieldhum volRange 253 255 radius 300 I can actually hear it from pretty far (as soon as I step up the elevator when I spawn I can hear the hum from far away and when i get closer it gets louder, but not as in very loud, but its a present active sound you can hear). volrange 240 250 means that the volume will be chosen randomly between 240 and 250 - full volume is 255. You probably want to set the radius to something larger - if it isn't given, it defaults to 250. I can set a radius on this within the target_speaker?
IrocJeff Posted January 28, 2015 Posted January 28, 2015 i am using a forcefield soundset on my func_usable ;********************* ;forcefield ;********************* localSet forcefield timeBetweenWaves 0 0 loopedWave ambience/prototype/forcefieldhum volRange 253 255 radius 300 I can actually hear it from pretty far (as soon as I step up the elevator when I spawn I can hear the hum from far away and when i get closer it gets louder, but not as in very loud, but its a present active sound you can hear). I can set a radius on this within the target_speaker? Load the sound file into Audacity, drop the amplification, and that may help.
AngelModder Posted February 4, 2015 Posted February 4, 2015 Ditto use gold wave if all else fails, just adjust the volumes via a 3rd part program and drop em in your pk3.
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