MagSul Posted January 14, 2015 Posted January 14, 2015 I've come to realise I'm going to need to ask a lot of questions for this project as it delves into things I've not personally tried in Radiant before. So rather than create a new thread every time, I'm going to keep it to in here! So, onto question one: I have a target_speaker hooked up to a trigger_once.When I approach the locked door, Jaden speaks. "There must be a way to open this."I can open the door by using the concealed switch. I pass through, the sound doesn't play again. My question is, how can I set a condition for the sound not to play if I use the concealed switch before I try approaching the door?
Ramikad Posted January 14, 2015 Posted January 14, 2015 I think the easiest way with this one is make a simple script that triggers when the "concealed switch" is activated and eliminates the target_speaker.
Solution redsaurus Posted January 14, 2015 Solution Posted January 14, 2015 You could alternatively target the concealed switch at a target_deactivate which then uses the trigger_once.
mrwonko Posted January 14, 2015 Posted January 14, 2015 So rather than create a new thread every time, I'm going to keep it to in here!Personally, I'd prefer a thread per issue.
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