MagSul Posted January 14, 2015 Share Posted January 14, 2015 I've come to realise I'm going to need to ask a lot of questions for this project as it delves into things I've not personally tried in Radiant before. So rather than create a new thread every time, I'm going to keep it to in here! So, onto question one: I have a target_speaker hooked up to a trigger_once.When I approach the locked door, Jaden speaks. "There must be a way to open this."I can open the door by using the concealed switch. I pass through, the sound doesn't play again. My question is, how can I set a condition for the sound not to play if I use the concealed switch before I try approaching the door? Link to comment
Ramikad Posted January 14, 2015 Share Posted January 14, 2015 I think the easiest way with this one is make a simple script that triggers when the "concealed switch" is activated and eliminates the target_speaker. Link to comment
Solution redsaurus Posted January 14, 2015 Solution Share Posted January 14, 2015 You could alternatively target the concealed switch at a target_deactivate which then uses the trigger_once. Link to comment
MagSul Posted January 14, 2015 Author Share Posted January 14, 2015 That worked, thank you! Link to comment
mrwonko Posted January 14, 2015 Share Posted January 14, 2015 So rather than create a new thread every time, I'm going to keep it to in here!Personally, I'd prefer a thread per issue. Link to comment
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