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Posted

So I made a model in Blender and it turned out fine at first. But now the caps are acting weird. Half the time I get  the grey missing texture thing, and other times it works fine.

 

 

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I noticed that some caps don't have _off on them. Should they? Those were already named in the original model, so I wasn't sure. Looking at the base models, they have _off on all caps.

Posted

I'm not sure what are you actually talking about but I'll take a shot (I'm newbie, so don't take it as 100% thing). If any of your meshes turns out white, it's because you either have wrong file location (for caps, in this example), you're missing the caps file OR you missed one of your cap and didn't include it in .skin file. And that is what I think has happened. If you want to fix it you would basically have to look for your missing caps surfaces in modview and write them down in .skin file.

 

Again, that's just a wild shot, I'm not an expert and perhaps (most likely) you know all of that and you're asking for something else. In that case I can't help you.

Posted

Just take a look at existing base player models and do it exactly as it is done there? Make sure you have proper entries in the .skin files.

Posted

Although the caps that the skin file points to is a shader and cannot be applied just apply any basic texture to the cap meshes in blender like say whatever your torso texture is then export, the game just doesn't see a material applied to that mesh which is more than likely the problem.

Posted
  On 1/11/2015 at 5:06 PM, minilogoguy18 said:

Although the caps that the skin file points to is a shader and cannot be applied just apply any basic texture to the cap meshes in blender like say whatever your torso texture is then export, the game just doesn't see a material applied to that mesh which is more than likely the problem.

None of the meshes have a material applied. All of them say [nomaterial] in the Ghoul2 Properties. Should I still try that?

Posted
  On 1/11/2015 at 5:14 PM, Circa said:

None of the meshes have a material applied. All of them say [nomaterial] in the Ghoul2 Properties. Should I still try that?

The properties are ignored in favor of .skin files.

 

I'd rather take a look at the .glm result than the .blend source.

Posted

Yes, I had this problem way back when I made my own caps for the first time, there needs to be a material set to the meshes before export. Although I'm using a different program the problem is still the same.

Posted

It took a bit of work, but I finally got the caps to work for this model.
 
Either the tags being in the wrong place, or the screwy hierarchy was the problem.  In any case, It's fixed now w00t w00t.
 

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