Circa Posted January 10, 2015 Share Posted January 10, 2015 So I made a model in Blender and it turned out fine at first. But now the caps are acting weird. Half the time I get the grey missing texture thing, and other times it works fine. I noticed that some caps don't have _off on them. Should they? Those were already named in the original model, so I wasn't sure. Looking at the base models, they have _off on all caps. Link to comment
Tempust85 Posted January 10, 2015 Share Posted January 10, 2015 Yeah, make sure they have _off at at the end. Check you skin files for the texture issues. Link to comment
Circa Posted January 11, 2015 Author Share Posted January 11, 2015 Yeah, make sure they have _off at at the end. Check you skin files for the texture issues.That didn't help. Changed them all, and renamed in the skin file as well. Didn't change. I'm stumped. It's only the arms too, I think. Legs look fine. Link to comment
Tempust85 Posted January 11, 2015 Share Posted January 11, 2015 Want me to have a look at the blend file? Link to comment
Circa Posted January 11, 2015 Author Share Posted January 11, 2015 Want me to have a look at the blend file?Yeah, I'll send it on Steam. Link to comment
Circa Posted January 11, 2015 Author Share Posted January 11, 2015 Sent it to DT, and couldn't quite figure it out. @@mrwonko perhaps you could help me out here? Link to comment
Veosar Posted January 11, 2015 Share Posted January 11, 2015 I'm not sure what are you actually talking about but I'll take a shot (I'm newbie, so don't take it as 100% thing). If any of your meshes turns out white, it's because you either have wrong file location (for caps, in this example), you're missing the caps file OR you missed one of your cap and didn't include it in .skin file. And that is what I think has happened. If you want to fix it you would basically have to look for your missing caps surfaces in modview and write them down in .skin file. Again, that's just a wild shot, I'm not an expert and perhaps (most likely) you know all of that and you're asking for something else. In that case I can't help you. Link to comment
mrwonko Posted January 11, 2015 Share Posted January 11, 2015 Just take a look at existing base player models and do it exactly as it is done there? Make sure you have proper entries in the .skin files. Link to comment
Circa Posted January 11, 2015 Author Share Posted January 11, 2015 Done, and done. @@DT85 looked at my blend file so maybe he can fill in what he thinks the issue was. Basically I've done everything I can think of. Apparently this issue is carried over from HS Anakin as well? That's the body I'm using. @@mrwonko I can send you my .blend file too if you'd like. Link to comment
minilogoguy18 Posted January 11, 2015 Share Posted January 11, 2015 Although the caps that the skin file points to is a shader and cannot be applied just apply any basic texture to the cap meshes in blender like say whatever your torso texture is then export, the game just doesn't see a material applied to that mesh which is more than likely the problem. Link to comment
Circa Posted January 11, 2015 Author Share Posted January 11, 2015 Although the caps that the skin file points to is a shader and cannot be applied just apply any basic texture to the cap meshes in blender like say whatever your torso texture is then export, the game just doesn't see a material applied to that mesh which is more than likely the problem.None of the meshes have a material applied. All of them say [nomaterial] in the Ghoul2 Properties. Should I still try that? Link to comment
mrwonko Posted January 11, 2015 Share Posted January 11, 2015 None of the meshes have a material applied. All of them say [nomaterial] in the Ghoul2 Properties. Should I still try that?The properties are ignored in favor of .skin files. I'd rather take a look at the .glm result than the .blend source. Link to comment
minilogoguy18 Posted January 11, 2015 Share Posted January 11, 2015 Yes, I had this problem way back when I made my own caps for the first time, there needs to be a material set to the meshes before export. Although I'm using a different program the problem is still the same. Link to comment
Tempust85 Posted January 11, 2015 Share Posted January 11, 2015 The only issue I saw was a bug carried over from HS Anakin - l_arm & torso glovecaps have their normals flipped. Link to comment
Circa Posted January 13, 2015 Author Share Posted January 13, 2015 Which flipping them didn't work either. And I don't remember seeing this issue with HS Anakin before now. Link to comment
Darth Martyr Posted January 19, 2015 Share Posted January 19, 2015 It took a bit of work, but I finally got the caps to work for this model. Either the tags being in the wrong place, or the screwy hierarchy was the problem. In any case, It's fixed now w00t w00t. Circa likes this Link to comment
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