Langerd Posted December 30, 2014 Share Posted December 30, 2014 Hmm i saw that we can do it with the code but i think we can make script too. In the game if his health reaches 1 the cinematic starts and the level ends. But what if we make the game to trigger script that kill him ? Link to comment
Langerd Posted December 30, 2014 Author Share Posted December 30, 2014 XD i am just guessing if somone knows how to make the script like this. Link to comment
IrocJeff Posted December 30, 2014 Share Posted December 30, 2014 Why don't you look for the specific script and post it up here? Link to comment
Lancelot Posted December 30, 2014 Share Posted December 30, 2014 @@LangerdI found a script like that. It was originally created for KotF, but I don't know if it worksfor Jedi Academy. http://kotf.com/download/boba_jango_must_die.rar Maybe someone can look at these files and make themcombatible for Jedi Academy if necessary. Link to comment
Ramikad Posted December 30, 2014 Share Posted December 30, 2014 Ultimately some Icarus scripting should suffice for a custom map. You can set up a script that kills Boba and assign it to his fleescript. Eventually you'd have to set his health a bit higher, because it won't trigger at 1 HP, but at a generic "low health". Link to comment
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