Stoiss Posted January 15, 2015 Posted January 15, 2015 5 coders, 3 mappers, EFX artist 1 or 2. 3-4 moddlers who can do textures and UV stuff also some dude who can do UI stuff also2 animationer i guess and it would get far with this
Circa Posted January 15, 2015 Posted January 15, 2015 @@Pande @@Darth Futuza @@Stoiss you should all join JK: Enhanced and get some of these assets finished for that. These maps would be perfect for new SP missions, etc. yeyo JK likes this
Futuza Posted January 16, 2015 Posted January 16, 2015 @@Pande @@Darth Futuza @@Stoiss you should all join JK: Enhanced and get some of these assets finished for that. These maps would be perfect for new SP missions, etc. I'm kind of interested in getting the tree dialogue npcs working again, this would be really fun to implement into something like JK Enhanced. What developer roles would be needed to get the JKG team to come back and continue production, or is this project just plain dead? At least 4 active coders, 1 or 2 mappers, and maybe some other miscellaneous things like Stoiss mentioned. The project could probably use a revitalized roadmap or published official developer schedule with real time tracking in order to hold said developers responsible to the public for producing content within a reasonable time frame. Or maybe just rebooting the project to a different engine, with a non-starwars based scifi franchise so it could actually make a profit and be worth working full time on.
Spaghetti Posted January 16, 2015 Posted January 16, 2015 I might be able to find an old slightly broken .bsb somewhere for you.The .map (or at least a version of it) is present in: JKG/Map development files + Extras/Maps/Tatooine/OLD_Mos_Eisley.map. That said, many of the texture assets seem to be absent. The associated shader too. We have a version of Mos Eisley developed for MBII with a very incomplete Cantina that seems to be a doppleganger of this layout/design. I'm guessing the same mapper was involved. Either way, releasing the assets would be a huge boon to the development of our version.
Stoiss Posted January 16, 2015 Posted January 16, 2015 getting the dialog to work the way me and Pande did it was pretty cool, i should still have does files around somewhere, but i don't know if the lua code works as it should in JKG atm. and port over JKG Stuff to to JK:E is not somthing im intresting in, i have my own little project im sitting with atm, as for if eez did do NPCs files and AI for to json i have a promiss to take care of it there
Futuza Posted January 16, 2015 Posted January 16, 2015 The .map (or at least a version of it) is present in: JKG/Map development files + Extras/Maps/Tatooine/OLD_Mos_Eisley.map. That said, many of the texture assets seem to be absent. The associated shader too. We have a version of Mos Eisley developed for MBII with a very incomplete Cantina that seems to be a doppleganger of this layout/design. I'm guessing the same mapper was involved. Either way, releasing the assets would be a huge boon to the development of our version.Pande got permission to use the Cantina from another map and then incorporated it into his larger Mos Eisely map. I know I have a copy of it somewhere, just not sure where, might have to start checking old hard drives.
Spaghetti Posted January 17, 2015 Posted January 17, 2015 i still have does maps if it is a need It would save many, many hours of work duplicating the same thing. I'd call this a very strong want.
Stoiss Posted January 17, 2015 Posted January 17, 2015 it is just the map it self witch was playable is that what you want.. so you can decompile it or what is the project with it
Spaghetti Posted January 17, 2015 Posted January 17, 2015 Just some of the map assets for Mos Eisley - textures and shaders (I think everything else is present).
Futuza Posted January 17, 2015 Posted January 17, 2015 Pm is send If you sent him the pk3 make sure it wasn't encrypted, the last working version was.
Stoiss Posted January 17, 2015 Posted January 17, 2015 i have check that or else it would be pointless send it to him
Pande Posted January 19, 2015 Author Posted January 19, 2015 The .map (or at least a version of it) is present in: JKG/Map development files + Extras/Maps/Tatooine/OLD_Mos_Eisley.map. That said, many of the texture assets seem to be absent. The associated shader too. We have a version of Mos Eisley developed for MBII with a very incomplete Cantina that seems to be a doppleganger of this layout/design. I'm guessing the same mapper was involved. Either way, releasing the assets would be a huge boon to the development of our version. Same folder, but NEW_TATOOINE is the actual map file. the old one is just there for backup purposes in case there's any brush work I want to move over. All textures are located in JKG_NEW_TATOOINE in Pertinent Files from JKG release assets.
Pande Posted January 19, 2015 Author Posted January 19, 2015 http://puu.sh/eIdmJ/7e5c55f750.jpghttp://puu.sh/eIdon/79b3a373e5.jpghttp://puu.sh/eIdq3/5a4dcb8a09.png
Pande Posted January 19, 2015 Author Posted January 19, 2015 I think you should try to ask the original author (I've forgotten his name now.. Chalcun I think?) about using the cantina, but if you do you should use mine as I optomized the bajeezus out of it and also made an exterior. It also uses custom textures instead of base.
Spaghetti Posted January 20, 2015 Posted January 20, 2015 Thanks Pande, I kind of sort of worked my way to that conclusion when I took a second look at the new version yesterday (for some reason I missed the cantina on my first check). The original author of that Cantina seems to be Chalmun (found while searching Google for the old assets). I'll probably try to get in contact with him now that I know who did it (the Cantina part anyway). Though I assume whoever started work on the MBII map already had permission, it's changed hands enough that I wouldn't even know who to ask. May as well check with the source.NECRO EDIT FROM 2019: Apparently I confused the name of the fictional cantina owner with the map author. Actual author was Krattle (thanks mrwonko for preserving filefront).
eezstreet Posted April 3, 2015 Posted April 3, 2015 This thread has been moved to the new JKGalaxies subforum.
therfiles Posted August 27, 2015 Posted August 27, 2015 I was wondering...would the team be willing to release some of the effects files from the mod? The JKG development team created some truly stunning, beautiful work that I would to play with and maybe even adapt into future SP projects. Is there anyway they would be willing to release that? Thanks!
Stoiss Posted August 27, 2015 Posted August 27, 2015 that stuff can be found here https://drive.google.com/folderview?id=0ByE8w9wVLZXbVHo3SFlrVFJmMGM&usp=sharing&tid=0ByE8w9wVLZXbaF8tU1Jfbjl2bEk eezstreet and yeyo JK like this
therfiles Posted August 28, 2015 Posted August 28, 2015 Thank you so much. I wasn't aware this had been released! Thanks!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now