Langerd Posted December 23, 2014 Share Posted December 23, 2014 Hmm i have two Gtkradiants open. I have two maps. I want to take one of the clip brushes that is overlay of the model and just copy it and paste into the second map.Does this move will cause errors? Link to comment
Mandalorian Posted December 23, 2014 Share Posted December 23, 2014 It should be fine. I have done it a few times.Make a back up and try it out. The pasted map peices will be at their original coordinates from the old map so you just need to move them with the translate(move) tool.Make sure nothing is clipping and delete any duplicate entities you dont need (like info_playerstart). Langerd likes this Link to comment
Asgarath83 Posted December 23, 2014 Share Posted December 23, 2014 Hmm i have two Gtkradiants open. I have two maps. I want to take one of the clip brushes that is overlay of the model and just copy it and paste into the second map. Does this move will cause errors?Not worry, you not need to open 2 radiant process. you can directly open the map yo0u want, select the brush you desire, use Copy, open the map you are working and use Paste. and you import the brush in the same coordinates. be careful about Texture unalignment. Link to comment
Langerd Posted December 23, 2014 Author Share Posted December 23, 2014 But what about when i have other _lightmapscale spawnflag in each of them? Link to comment
Ramikad Posted December 23, 2014 Share Posted December 23, 2014 Apparently the destination map _lightmapscale is copied in the new brush. Link to comment
Tempust85 Posted December 24, 2014 Share Posted December 24, 2014 You could try to func_group the incoming brushwork, it might work. Link to comment
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