Asgarath83 Posted December 16, 2014 Author Share Posted December 16, 2014 @@Langerdi am close to end the clipper.i have 3 question:1 how can i make a good clipper of the roof? i not talk about the cone for roof top, i have done and is really funny throwing detonator on that XDDDi talk about the plate octogonal base of floor D:2: inside, the towers get two spiralstairs how can i make the physic clip collider for that? D:3: i used a prsm cylinder with 8 face making hollow for the outside part of the tower dome collider. for the inside part of the walls how can i do? Link to comment
Asgarath83 Posted December 16, 2014 Author Share Posted December 16, 2014 Ok i solved the 2 and 3 step.2: maked a brush panel for one of the segmented face of the cilinder that make the inside of one of dome. after that, i copy pasted, rotated of 30 degrees and placed at the side of previous. i make all inside clipping of walls with the tecnoique of copy past rotate.3 same thing for stairs copy past a clipping block and rotate for each step of the stair ^^so i need just some suggestion for the plate section upside the roof and i end the clipping, and i can copy \ past and rotate all clipping strusctures to the others domes. Link to comment
Langerd Posted December 16, 2014 Share Posted December 16, 2014 You mean 8 side block? Would You show me a screenshot because i dont understand it a bit D: Asgarath83 likes this Link to comment
Asgarath83 Posted December 16, 2014 Author Share Posted December 16, 2014 Aw, damn, i have a problem with imageshack and photobucket and i uninstalled dropbox month ago because slowing too much my compiter,. :\ so at moment i cannot post screenshot. I need to make another account in some image hosting site. :\ Do you now anyone? maybe that cannot force to registering and i can use for fast update of image like sendspace.com for fast file hosting?However, is close to perfcection,i used a conic brush for the roof vertex and a 8 faced prism for the lower roof that i splitted with cut tool. some part of the roof platform clipper is too high, is not much visible, but if i place some tripmine i can see the trouble. :\Well if is not fixable... the characters will never go on the roofs LOL XD it's not a disaster however fix it should not be bad. Link to comment
Langerd Posted December 16, 2014 Share Posted December 16, 2014 http://wrzucaj.net/It is polish site XD .Two little bars are for uploading from computer , or from the link.wybierz plik - You choose your file to uploadwyślij (the green one) - to apply this fileAfter all of this it will show you the file. Just right mouse click and copy the link http://wrzucaj.net/images/2014/12/17/model4.jpg Asgarath83 likes this Link to comment
Asgarath83 Posted December 17, 2014 Author Share Posted December 17, 2014 http://wrzucaj.net/ It is polish site XD . Two little bars are for uploading from computer , or from the link. wybierz plik - You choose your file to upload wyślij (the green one) - to apply this file After all of this it will show you the file. Just right mouse click and copy the link http://wrzucaj.net/images/2014/12/17/model4.jpgOh thanks happy Snail friend! Langerd likes this Link to comment
Asgarath83 Posted December 17, 2014 Author Share Posted December 17, 2014 Here the links For my lucky, my google show the site in italian http://wrzucaj.net/ucdhttp://wrzucaj.net/ucNhttp://wrzucaj.net/ucU Langerd likes this Link to comment
Asgarath83 Posted December 17, 2014 Author Share Posted December 17, 2014 @@LangerdProgress: http://wrzucaj.net/uRphttp://wrzucaj.net/uR3http://wrzucaj.net/uR5 1: I deleted the conic physic clipper because was not clipping much good.2: create another 8 faces conic prisme.3: edit vertexes for match to vertexes of the roof plates basement.4: maked the conic is MORE BIG of the roof XD5: using side view of radiant and clipping tool for cutting in A LARGE AMOUNT OF BRUSHES the cone, following the line of the roof form 6: pass 1 hour to delete unnecessary brushes for sculpt the clipper.7: bug: need a little more clipping \ cutting \ deleting work fot fix the tripmine. for the rest is perfect! Link to comment
Langerd Posted December 18, 2014 Share Posted December 18, 2014 Use patch!!! Like this http://wrzucaj.net/image/uupYou dont have to make this too detailed. Like in this tower you made the cross like this. You can just put the box of clip.Remember if you will use it a lot it will cause the brush limit too!And be careful with cutting!!! CSG substract is very buggy and can cause many problems later. Asgarath83 likes this Link to comment
Asgarath83 Posted December 18, 2014 Author Share Posted December 18, 2014 Use patch!!! Like this http://wrzucaj.net/image/uup You dont have to make this too detailed. Like in this tower you made the cross like this. You can just put the box of clip. Remember if you will use it a lot it will cause the brush limit too! And be careful with cutting!!! CSG substract is very buggy and can cause many problems later.Oh my... ehm, my trouble is that... i am not much good in radiant, i need again to learn how to make patchs. D: Link to comment
Asgarath83 Posted December 18, 2014 Author Share Posted December 18, 2014 Oh, i see, i make a brush and single patch mesh. thanks. How can i male an 8 sided patch?sorry somethings i am again learning. :| Link to comment
Langerd Posted December 18, 2014 Share Posted December 18, 2014 1. Click shift+P2.Just click OK there 3.Radiant creates a patch Mesh4.Press V on keyboard and create a spikehttp://wrzucaj.net/uu5http://wrzucaj.net/uuChttp://wrzucaj.net/uuc5.Remember do this next to the model so the clip will be the best as it can6.Again press V and get this spike more curve lookhttp://wrzucaj.net/images/2014/12/18/tut4.jpg7.Just copy it and roated it to like thishttp://wrzucaj.net/image/uu08.Now the worst part Copy one of this patch and dont rotate it!!! We must do this by ourselves... grrrYou must select vertexes and match them like i made it on this pichttp://wrzucaj.net/images/2014/12/18/tut6.jpg Link to comment
Asgarath83 Posted December 18, 2014 Author Share Posted December 18, 2014 Ok i do it. >.< Link to comment
Asgarath83 Posted December 18, 2014 Author Share Posted December 18, 2014 Aw, damn, the screenshot are not much useful to me because i use gtkradiant 1.5.0 D: so the patch sistem is different http://wrzucaj.net/uu8I maked a vertical cone patch inside the roof, and managed the 8 outside vertexes with the 8 vertexes of roof base, but i have serious problem to extrude and fix with roof form because there is not only a good perpsective for working with costraints. :\ My problem is just to step 8 because i not again found how move vertexs of patchs nurbs for create exactly the form i want. XD Link to comment
Langerd Posted December 18, 2014 Share Posted December 18, 2014 LOL how diffrent? O.oAnd anyway...http://wrzucaj.net/images/2014/12/18/the_same.jpgCan you make a better screens? Link to comment
Asgarath83 Posted December 18, 2014 Author Share Posted December 18, 2014 mmm, maybe is better if you give me an hand by you if you want i pass map project and make you the patch of the roof. my trouble is that i cannot match fine roof plane because it got a partticolar form to "eight stars" at base and patch tool not want deform in the correct way. i tryied with a patched tool with nine as value. in provvisor way at moment, i place a cone brush with 8 faces and subdivide in less brush possible with the clipper, withous use cgs merge tool. i make a "step pyramid" like ancients mastaba egyptian. so there is a 8 faced cone on the top of roof and for every part of the roof with differnet inclination, another cutted eightet faced cone.problem is this: i need a perspective visual on the map gride, not XYZ, but a visual perspecitve by 45 degrees. :\ only in that mode i can deform correctlythe patchs for some edgfe i cannot see much good for complexity of md3 structures >_> i cannot use entities or clipper filter for make that ._,http://wrzucaj.net/ubM <.- with eight face coned clipped method, is very nice and not much heavy in poly numbers but, some part of clipper are too hight respect at roof level. that because i cannot clip brush in the central parts of the roof because i not have a good perspecitve view in grid editor for making that. the patched i done... now i overwrite the save file so i not have no more and i need to redo, but i lost all morning to making that... and are 2 days i become mad with this roof :Sthe problem is the patch not match the roof profiles side section! because i cannot deform in the correct way using the XYZ grid. on some of the frontal \ side roof faces. :\ Link to comment
Langerd Posted December 20, 2014 Share Posted December 20, 2014 Hmm Listen.Before you clip something you must thing is it necessary.The player in your mod will be on this tower? He should be there? If not you shouldnt make a clip here because it is waste.Still I dont know why you have problems with these patches D: Maybe you should just give me a dropbox rar. file or map or just the model.I advise to use gtkradiant more but by using i mean brushes and patches Making a MD3 map sounds like a good idea (With terrain for example OoO)But the biggest issue of this method is clipping... It is like you must create a whole map from scratch and if you want add something it will cause opening blender or another program you use. Link to comment
Tempust85 Posted December 20, 2014 Share Posted December 20, 2014 Use brushwork for your maps basic structure and use models for the detail. Be sure you make 2-3 LODs if you're using misc_model_statics. If you need to model something that must fit perfectly in an area, block out what your model should look like in radiant and export it out to your 3D package to use as a guide. Just don't be lazy and put a big caulk hollow box around a level that's completely made up of MD3 models. Asgarath83, Langerd and Ramikad like this Link to comment
Ramikad Posted December 20, 2014 Share Posted December 20, 2014 Do misc_model_statics support more than 1 lod? I tried with as many as 3 (plus the original) and it didn't work. Link to comment
Tempust85 Posted December 20, 2014 Share Posted December 20, 2014 It should just load the md3 and then the md3 code takes care of rest? @@ensiform @@Xycaleth Link to comment
Asgarath83 Posted December 20, 2014 Author Share Posted December 20, 2014 Hmm Listen. Before you clip something you must thing is it necessary.The player in your mod will be on this tower? He should be there? If not you shouldnt make a clip here because it is waste. Still I dont know why you have problems with these patches D: Maybe you should just give me a dropbox rar. file or map or just the model. I advise to use gtkradiant more but by using i mean brushes and patches Making a MD3 map sounds like a good idea (With terrain for example OoO)But the biggest issue of this method is clipping... It is like you must create a whole map from scratch and if you want add something it will cause opening blender or another program you use. Well, the roof is very high, also with a force jump level 3 player cannot reach without cheat, so at this point i think i left the clip i put, just incase i place some enemy above that throw thermals or some thermal detonator fall up the roof.for the other method, yes i creeate a hollow caulk box with skybox inside for prevent map leaking clipping is nasty in that map, but i've done. i am fixing the colliding issues of the domes.at this point, also, i have re-esported md3 domes withouts door and dlibrary, so i can put as md3 object a part and use script and trigger for move the doors Link to comment
Langerd Posted December 20, 2014 Share Posted December 20, 2014 See ? Only clip these parts that should be solid.@Asgarath83 Asgarath83 likes this Link to comment
Xycaleth Posted December 20, 2014 Share Posted December 20, 2014 It should just load the md3 and then the md3 code takes care of rest? @@ensiform @@XycalethSounds about right! Link to comment
ensiform Posted December 21, 2014 Share Posted December 21, 2014 I'm not sure if the md3 lod code even still works in JKA from q3. Link to comment
Tempust85 Posted December 21, 2014 Share Posted December 21, 2014 I'll conduct a test and find out. EDIT: Yep it works. Loaded up an MD3 model on a misc_model_static and all 3 LODs worked fine based on distance. Link to comment
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