Archangel35757 Posted August 26, 2014 Posted August 26, 2014 Yeah, it would take such a long time to watch all the animations play in modview and sort them out...I thought that ModView had a feature to write out/create the animation.cfg file... am I wrong?
Archangel35757 Posted August 26, 2014 Posted August 26, 2014 Well then I guess the only way other than Noesis would be if someone knew how to get in touch with Mike Gummelt since he still works for Raven I believe and seemed to want the source for these games to be out.Ah it was Gummelt I was exchanging emails with... but he stopped responding (I don't see the harm in asking)... I'll send him an email "in-the-blind" tomorrow.
Tempust85 Posted August 26, 2014 Posted August 26, 2014 Only Assimilate can create animation.cfg files, Modview just reads them and creates animevents.cfg files. Archangel35757 likes this
Xycaleth Posted August 26, 2014 Posted August 26, 2014 I'm with Rich on this one. I don't think the source code release was authorised by any of the higher ups and I imagine someone got in a lot of trouble afterwards which is why the original source code dump got taken down so quickly. I doubt you're going to get any responses if you keep pestering Raven about getting more source code.
Guest KENNITHH Posted August 26, 2014 Posted August 26, 2014 @@Archangel35757, I uploaded the skeletons, glm, ani, cfg, frames files of the characters of SoF2 for you, hopefully you can do something with it ! https://www.dropbox.com/s/lwug2uxlqgf6tvc/SoF2%20modske.zip?dl=0
Archangel35757 Posted August 26, 2014 Posted August 26, 2014 Thanks @@KENNITHH -- I'll download it when I get home from work today.
Archangel35757 Posted August 26, 2014 Posted August 26, 2014 He was unwilling to ask Raven for us, and felt it was rude to keep prodding them about it. He didn't mention he had the code, but he said Noesis does everything carcass can. I then PM'd him back with the issue for his GLM export.So I wrote an email to Gummelt... he responded immediately stating he forwarded my email to the "Tools" programmers-- Ste Cork and James Monroe (have not heard from them)... he also gave me another name to track down.
minilogoguy18 Posted August 26, 2014 Posted August 26, 2014 I'm crossing my fingers, I'd like to see carcass be able to process more formats.
eezstreet Posted August 27, 2014 Posted August 27, 2014 I doubt it wasn't authorized. It was more than likely an oversight and quick actions which led to mistakes. All credibility was pretty much lost.
Archangel35757 Posted August 27, 2014 Posted August 27, 2014 I doubt it wasn't authorized. It was more than likely an oversight and quick actions which led to mistakes. All credibility was pretty much lost.Huh? Who's Credibility? what? I'm consfused...
Archangel35757 Posted August 27, 2014 Posted August 27, 2014 I think it would just be easier to fix the conversion to Ghoul2? We know it's not the Max (and probably not XSI) exporters or the dotXSI format. Doesn't anyone have a contact in Raven they can ask for carcass's source code? I wouldn't mind also getting carcass_prequat.exe.As Matthew 7:7-8 says: "Ask, and it will be given to you..." @@DT85 -- see my post in the Carcass Bone Jitter thread.
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