Flynn Posted August 4, 2014 Posted August 4, 2014 Hi everyone! I think it would be really cool and badass to make a skin of Skeletor from He-Man, but based off of this picture (credit to DavidRapozaArt on Deviantart for the picture). Thanks!EDIT: Bonus points if you use the "nyaaaaahh" sound from heeeyeyeyeyeyaaa Futuza likes this
Barricade24 Posted August 5, 2014 Posted August 5, 2014 I am thinking you could make this off a Reborn. Maybe.
Flynn Posted August 5, 2014 Author Posted August 5, 2014 I am thinking you could make this off a Reborn. Maybe.Yeah that was my idea too
AshuraDX Posted August 5, 2014 Posted August 5, 2014 yup , the new JA reborns could work pretty well I think , due to their bulky bodys , I think the generic JO reborn might be too skinny to match Skeletor
Barricade24 Posted August 8, 2014 Posted August 8, 2014 I'm going to try a rough sample and see how it turns out.
Barricade24 Posted August 10, 2014 Posted August 10, 2014 Anyone know a Reborn that has a skull like look or one that has some muscles I could use?
Asgarath83 Posted August 10, 2014 Posted August 10, 2014 Anyone know a Reborn that has a skull like look or one that has some muscles I could use?You can search on filefront about skeleton, there is some model that can help you.also, download escape from Yavin 4 the last map, into the mod you can found a sith model with a skull face. they use X saber with 4 red blades on combat. they spawn in the reactor area. Barricade24 likes this
Barricade24 Posted August 13, 2014 Posted August 13, 2014 I've been working on this guy for awhile. I have had some decent results so far but still some work I need to do on it. The lack of a good skull texture for the model makes it kind of tricky. I haven't given up yet, but still trying to get somewhere with this guy. Flynn likes this
Barricade24 Posted August 17, 2014 Posted August 17, 2014 Figure it is time to show some of the work that has been done. This version of Skeletor will have some slight differences from the original. He is going to have gauntlets now and his cloth underwear thing will go up a little higher due to texture issues. Anyway, here is what I have so far. I have yet to get to the legs and fix the color of the hands as well as find a leg texture. But so far so good. Omicron, Flynn, AshuraDX and 2 others like this
AshuraDX Posted August 17, 2014 Posted August 17, 2014 some suggestions :reduce the intensity of that cloth pattern overlayadd some red & brown stains to the hoodprobably reduce the darker shades of blue/gray around his biceps , the model doesn't really allow for painting muslce on and if you try then keep the shading subtle, otherwise it'll just look offhis biceps also looks flexed , paint it in a more relaxed position to ensure that it will look good during most animations the character will go through Barricade24 likes this
Flynn Posted August 18, 2014 Author Posted August 18, 2014 Figure it is time to show some of the work that has been done. This version of Skeletor will have some slight differences from the original. He is going to have gauntlets now and his cloth underwear thing will go up a little higher due to texture issues. Anyway, here is what I have so far. I have yet to get to the legs and fix the color of the hands as well as find a leg texture. But so far so good.Oooh, I like Also if it's not too much to ask, could you make team colors for it? I play mainly CTF so that's where I'd use this, idk where you'd change the color though
Barricade24 Posted August 18, 2014 Posted August 18, 2014 @@Flynn I'd probably end up changing the colors of anything that is cloth and of a purple color. @@AshuraDX With regards to the cloth pattern are suggesting that I lower the contrast of it? Just trying to understand your suggestions a bit better. Flynn likes this
AshuraDX Posted August 18, 2014 Posted August 18, 2014 depending on your setup yes, if it's a sepperate layer lowering the opacity should work aswell
Barricade24 Posted August 20, 2014 Posted August 20, 2014 @@AshuraDX your comments were spot on! Your advice really helped a lot. Here is an update with some of the recommend adjustments. Still a few fixes here in there but I'll work them out in good time. AshuraDX, Delmi and Flynn like this
AshuraDX Posted August 20, 2014 Posted August 20, 2014 Great Work ! so farI have one further suggestion though - lower the definition of his biceps lower end , and stretch it out to reach allmost down to his elbowI could probably provide some pics to further illustrate what I'm saying, if you need them
Barricade24 Posted August 20, 2014 Posted August 20, 2014 @@AshuraDX yeah some reference pics would be helpful. Also I think for this thing to turn out the best as it can be I will need someone to do some model work for me. I have an excellent skull model but I would need it put on to the reborn model. I also need to see if I can find the original author before doing so and see if he is all right with it.
AshuraDX Posted August 20, 2014 Posted August 20, 2014 @@Barricade24 okay, I tried to record something for you to support my descriptions, notice that I do not have the same amount of muscle mass one would expect from skeletor but I hope my biceps is defined enough( and that the lighting isn't too crappy) that I can use my own arm for explanation as it's kinda hard to find fitting pictures https://www.youtube.com/watch?v=9KNKgYxvZGc let's hope this helps, if it doesn't I made myself look like an idiot for no reason and will do a paintover instead Barricade24 and Boothand like this
Flynn Posted August 21, 2014 Author Posted August 21, 2014 @@Barricade24 okay, I tried to record something for you to support my descriptions, notice that I do not have the same amount of muscle mass one would expect from skeletor but I hope my biceps is defined enough( and that the lighting isn't too crappy) that I can use my own arm for explanation as it's kinda hard to find fitting pictures https://www.youtube.com/watch?v=9KNKgYxvZGc let's hope this helps, if it doesn't I made myself look like an idiot for no reason and will do a paintover instead That's dedication right there
AshuraDX Posted August 21, 2014 Posted August 21, 2014 a little blurry , maybe a bit more definition then they should be fineEDIT :I also just noticed that the coloring of the hands does not match the body at all , yellow highlights and way to saturated shadows instead of pale blue highlights and shadows
Barricade24 Posted September 1, 2014 Posted September 1, 2014 I think for the majority of things I have pretty much finished up. However, I am need of someone to model on a skull I have. I don't know the author of the skeleton model but if someone could get this skull onto this body I would really appreciate it.
DarthStiv Posted September 1, 2014 Posted September 1, 2014 This one? Then it's a Quake 3 port man, Heaven only knows who the author is...
Barricade24 Posted September 1, 2014 Posted September 1, 2014 Yep that is the model. So would using this be a violation of our port rules @@Circa? Or is it acceptable?
Omicron Posted September 1, 2014 Posted September 1, 2014 Well, it uses textures from Quake Live (which is free) but probably still would be against the rules as it is all ripped from the game
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