Jump to content

Some model requests


Recommended Posts

Posted

^^What, you don't like it when Shark's use toothpaste and forget to rinse?

 

Will the shark attack people like the wampa and rancor npcs do? If so, I'll spawn 100s and make them eat rosh

And I wonder what they'll do on land.  Flop around uselessly, or maybe they'll act more like swoops.

Boothand, Omicron and Bane_Ross like this

JKG Developer

Posted

Feel free to change the texture and color of the shark teeth. I have some problems with colors due to red-green color blindness, so they look white to me :D

Posted

^^What, you don't like it when Shark's use toothpaste and forget to rinse?

 

And I wonder what they'll do on land.  Flop around uselessly, or maybe they'll act more like swoops.

I was thinking they would be more like x-wings.

Posted

lol. This thread is amazing on two distinct levels...

1) I am so happy to see people work together to get a shark into Jedi Academy. Good suggestions, good reception of modifications, the model really taking shape.

2) I could not imagine at all how, even if the shark was animated and rigged perfectly, it would work in a game like Jedi Academy... but the ideas are amazing... You could jump the shark or the shark could force jump you... Swoop, flying sharks, floating sharks, swimming sharks, walking sharks. This is so amazing.

Boothand likes this
Posted

2) I could not imagine at all how, even if the shark was animated and rigged perfectly, it would work in a game like Jedi Academy... but the ideas are amazing... You could jump the shark or the shark could force jump you... Swoop, flying sharks, floating sharks, swimming sharks, walking sharks. This is so amazing.

sharks-sharks-everywhere-y1idny.jpg

JKG Developer

Posted

Whichever is the game-ready one. ;)

 

They are just the way they look - no tags or rigging done, so I guess that makes them equal in terms of game-readiness.

Posted

Just some testing within 3ds Max:

 

34j6bt5.png

 

I conformed the lower poly mesh to the first subdivision, while adding a few loops here and there. So this has tail bones, spine bones, side fin bones and a head bone along with a jaw bone. Going to see how annoying it will be to get a CAT rig into JKA, then I'll worry about actual animations. :P

Boothand, Omicron and Barricade24 like this

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...