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Attaching a "Kama" to a clone trooper


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How does one convert it out of GLM format?

 

It's a bit of a process, the whole procedure of getting a character into the game. You should find some tutorials for it here http://jkhub.org/tutorials/category/13-modelling/

Minilogo has a very thorough tutorial on it if you're using Softimage Mod Tool.

 

But to answer your question, you export it as .XSI and compile it into a proper .GLM with tools from the SDK. If you were asking what to do with the .GLM file from the assets, there is a .GLM importer in the Files section.

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  • 2 weeks later...

When yu make, export to XSI format and convert in GLM with carcass. Simply drag on carcass.exe the model file. :)

simply pass root.XSI in c:/base/models/players/_humanoid/ (yu need to put here the carcass.exe the assimilate file and the model.car

the _humanoid.gla, animation and animevent.cfg

step 2: drag model.car into carcass.exe. that will start a batch process. carcass build the GLM by the XSI. after, yu can put the model on Modview and test a preview of the animation for see the rig issues :)

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