Jump to content

Jedi Academy Co-Op


Recommended Posts

Posted

First things first, is this idea feasible?

 

How would one go about letting another client join them to aid in a singleplayer mission? Could it literally be done on the singleplayer coding or would multiplayer have to be modified to allow the AI and scripts to function the same way as regular singleplayer would.

 

I am not coder by any means and am genuinely curious whether this could be an idea that works - it would certainly make for an interesting gameplay dynamic and encourage modders to create more SP driven maps.

 

Regards,

 

DarthDementous

Posted

Both could work with dramatic work.

Fixing up MP and adding SP features (checkpoints, level progression, AI) would be much easier, and has been done before (OJP Enhanced)

OpenJK may also add co-op.

jacklul and Archangel35757 like this
Posted

You could sort of cheese it with some Icarus scripting, heavy and numerous entity mods, and a scorelimit set for an Icarus loop.

Posted

That's pretty awesome that it sounds do-able. I don't suppose it would be one of OpenJK's final goals but if after everything gets done that gets added it would be a very welcome addition indeed.

Posted

@DarthDementous a fellow Whovian yayyyy! xD

 

I do agree that it would take considerable scripting and other work.  Scripting isn't really my forte though...

 

I looked at this a while ago. The scripting required actually wouldn't be too advanced. The thing that deterred me from even attempting this would be the massive amount of entity work. You'd need to gut a lot of stuff out, and you'd need to do it for all the BSP's. Then you'd have to redistribute all of the BSP's, and provide instructions on how to setup the proper rotation vstrs on a server, as well as how to setup the scorelimit.

 

Then there would be a lot of relying on people not to be dicks and intentionally break shit. Too much work. ><

CaptainCrazy likes this
Posted

They're on totally different engines for starters. :P

And Sven's coop is pretty breaky as I recall.

 

I'll have Mozzarella sticks for starters.

Posted

@@CaptainCrazy Right back at you ;)

 

Is there anyway we can extrapolate some of the code from OJP's t1_sour mission to see what they did with that?

 

(I wasn't even aware OJP had co-op, are those files still downloadable to host on a server?)

Posted

There's a potential licence issue with using OJP code in OpenJK (GPLv2)

I would rather do most of it by myself anyway. I find OJP code a bit messy =p we're also aiming largely for base client compatibility, so some things would have to be done differently.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...