IrocJeff Posted March 1, 2014 Posted March 1, 2014 Poking around Kejim_post sample map and saw some lights that had a down angle or -2 on them. What exactly does the angle property do? Does it shine all the light down? I didn't see anything in the entity Window describing this.
mrwonko Posted March 1, 2014 Posted March 1, 2014 Why don't you just try it? My tests suggest that it doesn't do anything.
Asgarath83 Posted March 1, 2014 Posted March 1, 2014 it's like func_door angle -1 or -2 orient the entity on top or bottom. a light with -2 i think a spot light by bottom to top, if it's linked to a info_null. angle -1 make a light by top to botton. good for ceiling lamps. -2 i think can be used for light placed under the floor, that enlight ground by grates and a lower level.
IrocJeff Posted March 1, 2014 Author Posted March 1, 2014 Why don't you just try it? My tests suggest that it doesn't do anything. Because this is a forum to ask questions in. That's why.
eezstreet Posted March 1, 2014 Posted March 1, 2014 -1 points down, -2 points up. Or maybe I have those mixed up. Alternatively, you can specify an "angles" keyword, which looks like this:angles -pitch- -yaw- -roll- Asgarath83 likes this
Pande Posted March 2, 2014 Posted March 2, 2014 Targeting a light at an info_null is easily misunderstood to have an affect on the 'distance' of the light. In actual fact, it doesn't, it only switches the light from 360 cone to a more focused cone. The distance is a combination of light strength, light scale, falloff type, and is focused by radius. For e.g. if I want to have a light for a streetlamp, I would probably use a high light value but a lower scale (because these lights tend to cast very far but not actually very bright), and I would set the radius quite large since they use reflectors and such inside the lamp to cover a broad range. light/8000scale/0.25radius/2000 Untested values, but I think that's probably pretty close. And of course, color. Now just target it at an info_null or use angles, but I find it's easier to just use the info_null - it gives you an obvious visual cue that the light is a spotlight, in the editor, and it's kind of impossible to mess up the angles that way. Note radius is only used for lights with a target/angles. Boothand likes this
mrwonko Posted March 2, 2014 Posted March 2, 2014 This is the code that handles lights in Q3Map2. There does not appear to be any code handling "angle", which confirms the results of my test of simply trying it out (which took less than 5 minutes): It does nothing.
Szico VII Posted March 2, 2014 Posted March 2, 2014 I've never noticed angles nor radius to do much for me
Asgarath83 Posted March 2, 2014 Posted March 2, 2014 Me too. i use angles for func_door, but not for Light. if wanna make a oriented light, i simply link the light to an info null oriented in the direction i want. so i can make a spot light.
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