Psyk0Sith Posted December 10, 2014 Author Posted December 10, 2014 Well i sent it to DT already, i thought we'd keep it "exclusive" to the mod. Tempust85 likes this
Psyk0Sith Posted December 11, 2014 Author Posted December 11, 2014 (edited) No LODs but caps should be there. I checked my final rig and caps are present. Each version = 3328 tris / 1902 verts without caps. For some reason modview crashes when i try to load the model, i don't recall having that problem ever (and i've done some complex shit)...so i took out what i added and left the stock model for compiling, it still crashes even if carcass doesn't report any errors at all. My game seems to work fine with civilians .pk3 still in the folder. Is it crashing modview on your end @@DT85? Edited December 11, 2014 by Psyk0Sith
Tempust85 Posted December 11, 2014 Posted December 11, 2014 Yeah it is crashing Modview, but it works in-game fine so it's really weird. I think you screwed up the surfaces hierarchy somehow.
Psyk0Sith Posted December 16, 2014 Author Posted December 16, 2014 I tracked down the issue and it is now fixed, the right leg hips cap was not named correctly, oddly enough it compiled without warnings (but later came up with "empty surface name" cannot be reached). Check your PM's for the updated .glm. minilogoguy18 and Tempust85 like this
swegmaster Posted August 25, 2016 Posted August 25, 2016 (edited) Got the bastard in-game with old guy version and clothing randomness. this guy is legit/!?!?! holy shit Edited August 25, 2016 by Circa a little too crude for my taste
minilogoguy18 Posted August 25, 2016 Posted August 25, 2016 Psyk0Sith is a great artist. Kualan, Archangel35757 and swegmaster like this
Psyk0Sith Posted August 26, 2016 Author Posted August 26, 2016 Thanks for the support guys, i would've loved to do more work for this mod. Circa, Archangel35757 and swegmaster like this
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